Player Matchup

Bellona
Bellona
NEWBERGTIGERS
Bellona
Level 51
God Stats
7W - 8L
1,540 SR
Queue Stats
54W - 59L
1,552 Elo+
Party 1
Hera
Hera
ReapReality
Hera
Level 126
God Stats
2W - 3L
1,152 SR
Queue Stats
197W - 194L
1,530 Elo+
Party 1
Athena
Athena
SEC9 DARKNIGHT
Athena
Level 87
God Stats
13W - 23L
1,425 SR
Queue Stats
92W - 102L
1,511 Elo+
Party 1
Medusa
Medusa
T00QuiiK
Medusa
Level 127
God Stats
0W - 1L
1,558 SR
Queue Stats
123W - 118L
1,512 Elo+
Party 1
Pele
Pele
XatlasassassinX
Pele
Level 83
God Stats
17W - 17L
1,697 SR
Queue Stats
122W - 111L
1,555 Elo+
Party 1
Team Averages
Level 95
1,474 SR
1,532 Elo+

VS

Team Averages
Level 118
1,475 SR
1,480 Elo+
Erlang Shen
Erlang Shen
Bi0nic_BeJe
Erlang Shen
Level 122
God Stats
6W - 2L
1,417 SR
Queue Stats
165W - 164L
1,496 Elo+
Party 2
Ra
Ra
TheGudLittlePyro
Ra
Level 82
God Stats
6W - 0L
1,845 SR
Queue Stats
52W - 55L
1,515 Elo+
Party 2
Gilgamesh
Gilgamesh
elanvex666
Gilgamesh
Level 133
God Stats
10W - 5L
1,234 SR
Queue Stats
342W - 325L
1,515 Elo+
Solo
Sol
Sol
meowsa90
Sol
Level 118
God Stats
68W - 41L
1,650 SR
Queue Stats
131W - 106L
1,573 Elo+
Solo
Bacchus
Bacchus
tyler813
Bacchus
Level 136
God Stats
2W - 1L
1,231 SR
Queue Stats
26W - 24L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
3 / 5 / 0
8,798
489
8,223
17,478
18,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 3 / 0
8,230
457
5,480
6,748
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 5 / 5
9,071
504
7,700
18,541
15,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
T00QuiiK
Medusa
15
6 / 7 / 3
9,612
534
11,243
17,633
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 6 / 1
8,355
464
5,698
12,455
4,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bi0nic_BeJe
Erlang Shen
17
13 / 1 / 3
10,960
609
11,896
15,037
7,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 12
10,097
561
7,891
7,371
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
elanvex666
Gilgamesh
16
2 / 3 / 7
10,291
572
13,953
13,202
9,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 5 / 5
9,178
510
8,634
12,868
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
tyler813
Bacchus
14
6 / 3 / 8
9,676
538
10,081
10,957
11,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
14
Kills
26
26
Deaths
14
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Bi0nic_BeJe
Erlang Shen
13
1
3
14.5
L
Bellona
3
5
0
0.6
L
1
3
0
0.33
L
4
5
5
1.3
L
Medusa
T00QuiiK
Medusa
6
7
3
1.07
W
3
2
12
4.5
L
0
6
1
0.08
W
Gilgamesh
elanvex666
Gilgamesh
2
3
7
1.83
W
2
5
5
0.9
W
Bacchus
tyler813
Bacchus
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,344
Damage
52,455
72,855
Taken
59,435
48,034
Mitigated
35,943
24,084
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Bi0nic_BeJe
Erlang Shen
11,896
7,309
0
2,248
15,037
7,922
1,983
3,625
11,301
0
67,176
L
Bellona
8,223
3,832
0
4,933
17,478
18,897
640
1,290
16,188
0
50,471
L
5,480
1,416
0
2,584
6,748
2,126
688
2,583
3,961
51,405
0
L
7,700
1,566
636
5,826
18,541
15,954
0
8,731
9,700
29,816
0
L
Medusa
T00QuiiK
Medusa
11,243
5,295
0
5,641
17,633
6,364
296
9,610
7,881
0
65,151
W
7,891
936
1,343
3,408
7,371
2,736
620
2,601
4,580
61,999
0
L
5,698
446
0
4,464
12,455
4,693
0
3,899
8,298
0
62,629
W
Gilgamesh
elanvex666
Gilgamesh
13,953
4,880
0
3,655
13,202
9,873
0
1,072
11,580
221
61,281
W
8,634
2,173
0
4,941
12,868
3,673
1,376
2,921
9,863
65,364
0
W
Bacchus
tyler813
Bacchus
10,081
1,384
0
1,381
10,957
11,739
545
2,525
8,310
26,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,066
Gold Earned
50,202
467
Minions Killed
482
0
Camps Cleared
0
1,526,472
Distance Traveled
1,747,040
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,960
609
113
6
0
390,967
2
L
Bellona
8,798
489
91
5
0
274,141
3
L
Hera
8,230
457
98
5
0
270,160
3
L
Athena
9,071
504
59
3
0
349,301
3
L
Medusa
9,612
534
94
5
0
295,518
6
W
Ra
10,097
561
120
7
0
365,099
3
L
Pele
8,355
464
125
7
0
337,352
2
W
Gilgamesh
10,291
572
112
6
0
343,683
0
W
Sol
9,178
510
113
6
0
304,705
6
W
Bacchus
9,676
538
24
1
0
342,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role