Player Matchup

Gilgamesh
Gilgamesh
Adriel0811
Gilgamesh
Level 23
God Stats
2W - 5L
1,500 SR
Queue Stats
123W - 114L
1,722 Elo+
Solo
Guan Yu
Guan Yu
Dubbendorf
Guan Yu
Level 25
God Stats
25W - 21L
1,716 SR
Queue Stats
181W - 158L
1,540 Elo+
Solo
Medusa
Medusa
Eastgate1123
Medusa
Level 16
God Stats
105W - 99L
1,462 SR
Queue Stats
121W - 119L
1,503 Elo+
Solo
Neith
Neith
Jwright889
Neith
Level 28
God Stats
57W - 61L
1,570 SR
Queue Stats
262W - 287L
1,584 Elo+
Solo
Pele
Pele
T3rd Fergusonn
Pele
Level 15
God Stats
0W - 2L
1,306 SR
Queue Stats
9W - 16L
1,459 Elo+
Solo
Team Averages
Level 21
1,511 SR
1,562 Elo+

VS

Team Averages
Level 19
1,700 SR
1,565 Elo+
Heimdallr
Heimdallr
CaptainInvictus
Heimdallr
Level 29
God Stats
10W - 6L
1,875 SR
Queue Stats
108W - 104L
1,579 Elo+
Solo
Olorun
Olorun
DfinitelySmurf
Olorun
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,386 Elo+
Solo
Gilgamesh
Gilgamesh
JustChez29
Gilgamesh
Level 17
God Stats
2W - 4L
1,607 SR
Queue Stats
18W - 16L
1,646 Elo+
Solo
Tsukuyomi
Tsukuyomi
NotFiery
Tsukuyomi
Level 28
God Stats
10W - 9L
1,654 SR
Queue Stats
29W - 41L
1,583 Elo+
Solo
Geb
Geb
xChurrox
Geb
Level 18
God Stats
4W - 2L
1,867 SR
Queue Stats
192W - 145L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Adriel0811
Gilgamesh
14
0 / 9 / 5
8,316
416
7,107
16,230
9,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Guan Yu
Dubbendorf
Guan Yu
16
5 / 7 / 1
10,092
505
11,505
18,433
18,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
16
4 / 7 / 4
9,919
496
11,157
17,692
6,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
15
1 / 5 / 0
8,428
421
7,213
13,058
4,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 8 / 6
10,322
516
8,240
18,047
6,488
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CaptainInvictus
Heimdallr
20
12 / 1 / 7
13,128
656
13,525
12,483
6,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
6 / 1 / 5
13,681
684
11,662
14,642
6,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
JustChez29
Gilgamesh
19
5 / 5 / 9
12,583
629
12,228
18,142
10,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
NotFiery
Tsukuyomi
18
8 / 3 / 5
11,657
583
15,568
15,656
9,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

17
4 / 3 / 14
11,441
572
9,551
19,091
18,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
13
Kills
35
36
Deaths
13
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Adriel0811
Gilgamesh
0
9
5
0.28
W
Heimdallr
CaptainInvictus
Heimdallr
12
1
7
15.5
W
6
1
5
8.5
L
Guan Yu
Dubbendorf
Guan Yu
5
7
1
0.79
L
Medusa
4
7
4
0.86
W
Gilgamesh
JustChez29
Gilgamesh
5
5
9
1.9
L
Neith
1
5
0
0.2
W
Tsukuyomi
NotFiery
Tsukuyomi
8
3
5
3.5
L
3
8
6
0.75
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,222
Damage
62,534
83,460
Taken
80,014
44,969
Mitigated
51,615
16,280
Healing
30,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Adriel0811
Gilgamesh
7,107
2,379
0
1,523
16,230
9,486
192
3,923
12,303
0
53,693
W
Heimdallr
CaptainInvictus
Heimdallr
13,525
6,462
0
4,703
12,483
6,371
1,659
0
12,483
0
81,441
W
11,662
5,699
248
7,977
14,642
6,116
9,824
0
14,517
109,415
0
L
Guan Yu
Dubbendorf
Guan Yu
11,505
1,859
1,040
5,176
18,433
18,019
1,240
5,281
13,152
0
48,412
L
Medusa
11,157
5,861
0
2,144
17,692
6,504
0
4,842
12,850
0
57,997
W
Gilgamesh
JustChez29
Gilgamesh
12,228
3,334
0
5,522
18,142
10,580
62
0
17,842
0
72,303
L
Neith
7,213
3,791
0
2,739
13,058
4,472
2,086
3,357
9,701
0
51,802
W
Tsukuyomi
NotFiery
Tsukuyomi
15,568
3,523
0
5,618
15,656
9,887
1,477
57
15,499
0
75,992
L
8,240
1,695
0
3,658
18,047
6,488
0
3,810
14,233
57
62,562
W
9,551
1,735
755
5,464
19,091
18,661
505
0
19,066
44,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,077
Gold Earned
62,490
456
Minions Killed
673
0
Camps Cleared
0
1,815,078
Distance Traveled
1,855,318
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,316
416
81
4
0
416,718
5
W
Heimdallr
13,128
656
152
8
0
360,588
4
W
Olorun
13,681
684
190
10
0
357,052
5
L
Guan Yu
10,092
505
79
4
0
332,964
6
L
Medusa
9,919
496
90
5
0
333,805
2
W
Gilgamesh
12,583
629
143
7
0
360,316
4
L
Neith
8,428
421
101
5
0
358,628
2
W
Tsukuyomi
11,657
583
127
6
0
405,091
0
L
Pele
10,322
516
105
5
0
372,963
3
W
Geb
11,441
572
61
3
0
372,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role