Player Matchup

Danzaburou
Danzaburou
Coottick
Danzaburou
Level 89
God Stats
27W - 28L
1,511 SR
Queue Stats
374W - 238L
1,730 Elo+
Party 1
Kukulkan
Kukulkan
Mataperros04
Kukulkan
Level 46
God Stats
0W - 1L
1,484 SR
Queue Stats
118W - 107L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
dissFUNKshun
Gilgamesh
Level 151
God Stats
27W - 20L
1,620 SR
Queue Stats
722W - 481L
1,730 Elo+
Party 1
Team Averages
Level 95
1,539 SR
1,682 Elo+

VS

Team Averages
Level 133
1,619 SR
1,613 Elo+
Anhur
Anhur
AXEL7W7
Anhur
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 76L
1,528 Elo+
Solo
Anubis
Anubis
Preware
Anubis
Level 134
God Stats
26W - 15L
1,856 SR
Queue Stats
255W - 230L
1,665 Elo+
Party 2
Gilgamesh
Gilgamesh
elPandinoo
Gilgamesh
Level 127
God Stats
18W - 18L
1,500 SR
Queue Stats
169W - 167L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Coottick
Danzaburou
14
6 / 8 / 8
11,567
680
12,669
18,489
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Mataperros04
Kukulkan
15
1 / 4 / 14
10,946
644
8,924
10,630
3,236
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
dissFUNKshun
Gilgamesh
15
9 / 6 / 6
12,025
707
17,463
21,273
17,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AXEL7W7
Anhur
16
2 / 7 / 9
11,871
698
8,644
15,655
5,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Preware
Anubis
17
12 / 4 / 4
14,968
880
22,943
16,465
7,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
elPandinoo
Gilgamesh
15
4 / 5 / 7
13,250
779
13,832
15,765
13,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
38
16
Kills
18
18
Deaths
16
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
AXEL7W7
Anhur
2
7
9
0.93
L
Danzaburou
Coottick
Danzaburou
6
8
8
1.25
L
Kukulkan
Mataperros04
Kukulkan
1
4
14
2
W
Anubis
Preware
Anubis
12
4
4
3.5
L
Gilgamesh
dissFUNKshun
Gilgamesh
9
6
6
2
W
Gilgamesh
elPandinoo
Gilgamesh
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,056
Damage
45,419
50,392
Taken
47,885
25,232
Mitigated
26,566
8,884
Healing
14,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AXEL7W7
Anhur
8,644
4,785
0
3,840
15,655
5,526
727
2,664
12,991
0
60,825
L
Danzaburou
Coottick
Danzaburou
12,669
3,276
0
2,989
18,489
4,858
0
7,027
11,462
0
44,529
L
Kukulkan
Mataperros04
Kukulkan
8,924
1,633
0
1,433
10,630
3,236
0
4,506
6,124
48,646
0
W
Anubis
Preware
Anubis
22,943
1,164
0
9,017
16,465
7,887
865
1,602
14,863
73,288
0
L
Gilgamesh
dissFUNKshun
Gilgamesh
17,463
4,265
0
4,462
21,273
17,138
0
11,481
9,792
0
38,111
W
Gilgamesh
elPandinoo
Gilgamesh
13,832
3,957
0
1,557
15,765
13,153
1,224
4,687
11,078
0
44,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,538
Gold Earned
40,089
185
Minions Killed
212
0
Camps Cleared
0
919,771
Distance Traveled
811,466
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,871
698
84
5
0
255,168
1
L
Danzaburou
11,567
680
61
4
0
304,344
3
L
Kukulkan
10,946
644
96
6
0
290,501
3
W
Anubis
14,968
880
71
4
0
272,339
3
L
Gilgamesh
12,025
707
28
2
0
324,926
3
W
Gilgamesh
13,250
779
57
3
0
283,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role