Player Matchup

Gilgamesh
Gilgamesh
Band1co0t972
Gilgamesh
Level 106
God Stats
0W - 2L
1,282 SR
Queue Stats
259W - 243L
1,417 Elo+
Party 1
Chiron
Chiron
GhostlyZz
Chiron
Level 26
God Stats
4W - 6L
1,857 SR
Queue Stats
480W - 566L
1,457 Elo+
Party 3
Bacchus
Bacchus
SirCo-ke
Bacchus
Level 145
God Stats
6W - 7L
1,501 SR
Queue Stats
513W - 604L
1,445 Elo+
Party 3
Nemesis
Nemesis
Smocking97One
Nemesis
Level 21
God Stats
59W - 63L
1,532 SR
Queue Stats
275W - 286L
1,438 Elo+
Party 1
Merlin
Merlin
xXTerrier95Xx
Merlin
Level 49
God Stats
11W - 6L
1,643 SR
Queue Stats
36W - 24L
1,574 Elo+
Solo
Team Averages
Level 69
1,563 SR
1,466 Elo+

VS

Team Averages
Level 57
1,508 SR
1,491 Elo+
Achilles
Achilles
Adrunkhobo
Achilles
Level 27
God Stats
53W - 44L
1,474 SR
Queue Stats
80W - 71L
1,508 Elo+
Party 2
Danzaburou
Danzaburou
Appmagunjo
Danzaburou
Level 28
God Stats
21W - 25L
1,471 SR
Queue Stats
72W - 67L
1,494 Elo+
Party 2
Gilgamesh
Gilgamesh
CPCondor
Gilgamesh
Level 116
God Stats
18W - 11L
1,492 SR
Queue Stats
74W - 61L
1,521 Elo+
Party 2
Nu Wa
Nu Wa
HIMB0
Nu Wa
Level 84
God Stats
15W - 13L
1,556 SR
Queue Stats
222W - 207L
1,538 Elo+
Solo
Sobek
Sobek
VerdeMono
Sobek
Level 29
God Stats
6W - 6L
1,549 SR
Queue Stats
14W - 12L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Band1co0t972
Gilgamesh
14
0 / 4 / 0
8,259
435
1,558
10,848
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
GhostlyZz
Chiron
14
3 / 3 / 7
8,909
469
12,315
12,739
4,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SirCo-ke
Bacchus
12
5 / 4 / 4
8,826
465
7,600
11,820
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
16
3 / 3 / 1
9,517
501
4,424
16,279
5,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 7 / 1
9,311
490
4,741
11,683
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Adrunkhobo
Achilles
16
2 / 0 / 9
9,645
508
7,860
7,906
5,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Appmagunjo
Danzaburou
14
2 / 4 / 4
8,726
459
5,730
12,107
4,150
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
CPCondor
Gilgamesh
16
7 / 2 / 8
10,621
559
12,848
11,450
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
HIMB0
Nu Wa
19
10 / 1 / 5
11,848
624
17,452
7,649
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
VerdeMono
Sobek
12
0 / 4 / 4
7,680
404
1,035
9,646
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
11
Kills
21
21
Deaths
11
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
Adrunkhobo
Achilles
2
0
9
6.5
W
Danzaburou
Appmagunjo
Danzaburou
2
4
4
1
L
Gilgamesh
Band1co0t972
Gilgamesh
0
4
0
0
W
Gilgamesh
CPCondor
Gilgamesh
7
2
8
5.5
L
Chiron
GhostlyZz
Chiron
3
3
7
2.17
W
Nu Wa
HIMB0
Nu Wa
10
1
5
12.5
L
Bacchus
SirCo-ke
Bacchus
5
4
4
1.75
L
Nemesis
3
3
1
1.17
W
Sobek
VerdeMono
Sobek
0
4
4
0.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,638
Damage
44,925
63,369
Taken
48,758
30,833
Mitigated
24,406
15,940
Healing
11,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Adrunkhobo
Achilles
7,860
1,101
0
1,881
7,906
5,820
1,048
1,164
6,648
115
47,837
W
Danzaburou
Appmagunjo
Danzaburou
5,730
1,411
0
5,920
12,107
4,150
480
2,879
9,158
0
56,298
L
Gilgamesh
Band1co0t972
Gilgamesh
1,558
270
0
1,293
10,848
5,677
532
2,296
8,416
0
34,328
W
Gilgamesh
CPCondor
Gilgamesh
12,848
4,016
0
1,604
11,450
5,406
1,088
2,040
9,314
0
55,944
L
Chiron
GhostlyZz
Chiron
12,315
5,140
662
3,659
12,739
4,582
446
1,098
11,559
0
57,685
W
Nu Wa
HIMB0
Nu Wa
17,452
4,072
0
613
7,649
2,568
1,465
3,025
4,392
87,308
0
L
Bacchus
SirCo-ke
Bacchus
7,600
243
74
3,051
11,820
12,239
176
4,333
7,303
23,605
0
L
Nemesis
4,424
2,020
0
5,374
16,279
5,170
0
4,507
11,534
0
66,081
W
Sobek
VerdeMono
Sobek
1,035
31
0
1,944
9,646
6,462
140
2,741
6,905
10,754
0
L
4,741
141
0
1,827
11,683
3,165
0
5,493
5,984
66,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,822
Gold Earned
48,520
491
Minions Killed
449
0
Camps Cleared
0
1,678,396
Distance Traveled
1,841,893
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,645
508
88
5
0
417,381
8
W
Danzaburou
8,726
459
107
6
0
332,846
5
L
Gilgamesh
8,259
435
83
4
0
326,570
1
W
Gilgamesh
10,621
559
91
5
0
406,712
1
L
Chiron
8,909
469
112
6
0
294,243
3
W
Nu Wa
11,848
624
146
8
0
365,839
3
L
Bacchus
8,826
465
24
1
0
332,586
2
L
Nemesis
9,517
501
129
7
0
412,040
1
W
Sobek
7,680
404
17
1
0
319,115
2
L
Merlin
9,311
490
143
8
0
312,957
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role