Player Matchup

Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
GoGo_Squeez_
Kukulkan
Level 108
God Stats
1W - 0L
1,687 SR
Queue Stats
42W - 42L
1,342 Elo+
Party 2
Gilgamesh
Gilgamesh
ImmortalFiller
Gilgamesh
Level 133
God Stats
3W - 1L
1,362 SR
Queue Stats
35W - 50L
1,327 Elo+
Party 2
Neith
Neith
SnuggleWuffle
Neith
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 35L
1,344 Elo+
Party 2
Loki
Loki
SpiffinSpiffy
Loki
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,334 Elo+
Party 2
Team Averages
Level 98
1,510 SR
1,369 Elo+

VS

Team Averages
Level 71
1,513 SR
1,480 Elo+
Baron Samedi
Baron Samedi
Gravesiliks
Baron Samedi
Level 28
God Stats
26W - 31L
1,481 SR
Queue Stats
62W - 66L
1,508 Elo+
Party 3
Medusa
Medusa
IErenJeager
Medusa
Level 104
God Stats
6W - 3L
1,745 SR
Queue Stats
113W - 97L
1,549 Elo+
Party 1
Erlang Shen
Erlang Shen
Odius9064
Erlang Shen
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 92L
1,411 Elo+
Solo
Gilgamesh
Gilgamesh
S1L3NT_11
Gilgamesh
Level 120
God Stats
13W - 12L
1,530 SR
Queue Stats
244W - 212L
1,525 Elo+
Party 3
Fafnir
Fafnir
SgtJahvon21
Fafnir
Level 29
God Stats
2W - 2L
1,312 SR
Queue Stats
35W - 29L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 2 / 3
7,287
486
2,231
12,423
8,691
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
GoGo_Squeez_
Kukulkan
14
3 / 1 / 5
8,446
563
7,674
5,932
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ImmortalFiller
Gilgamesh
14
6 / 2 / 3
8,676
578
9,253
9,997
8,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 0 / 2
7,078
472
4,859
3,156
955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
9 / 1 / 8
9,028
602
10,801
9,511
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gravesiliks
Baron Samedi
11
1 / 6 / 0
6,659
444
3,795
10,591
3,838
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
12
1 / 3 / 0
7,000
467
6,405
8,359
3,180
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Odius9064
Erlang Shen
12
2 / 6 / 0
7,598
507
5,480
12,087
7,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
S1L3NT_11
Gilgamesh
11
1 / 4 / 1
6,994
466
6,904
12,549
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
12
1 / 2 / 1
8,162
544
5,144
8,519
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
21
Kills
6
6
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
3
1.25
W
Kukulkan
GoGo_Squeez_
Kukulkan
3
1
5
5.5
L
Baron Samedi
Gravesiliks
Baron Samedi
1
6
0
0.17
L
Medusa
1
3
0
0.33
W
Gilgamesh
ImmortalFiller
Gilgamesh
6
2
3
3.75
L
Erlang Shen
Odius9064
Erlang Shen
2
6
0
0.33
L
Gilgamesh
S1L3NT_11
Gilgamesh
1
4
1
0.38
L
Fafnir
1
2
1
0.75
W
2
0
2
3
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,818
Damage
27,728
41,019
Taken
52,105
23,223
Mitigated
29,183
9,659
Healing
14,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,231
115
0
2,374
12,423
8,691
22
2,823
9,600
20,193
0
W
Kukulkan
GoGo_Squeez_
Kukulkan
7,674
682
0
1,419
5,932
2,226
714
3,649
2,283
49,893
0
L
Baron Samedi
Gravesiliks
Baron Samedi
3,795
305
0
2,295
10,591
3,838
0
3,209
7,072
28,727
0
L
Medusa
6,405
3,255
0
2,381
8,359
3,180
490
804
7,555
0
56,600
W
Gilgamesh
ImmortalFiller
Gilgamesh
9,253
2,910
0
1,051
9,997
8,245
748
0
9,997
0
48,353
L
Erlang Shen
Odius9064
Erlang Shen
5,480
3,107
0
3,523
12,087
7,982
0
1,221
10,786
0
36,739
L
Gilgamesh
S1L3NT_11
Gilgamesh
6,904
1,646
0
4,496
12,549
4,865
0
2,654
9,695
0
43,793
L
Fafnir
5,144
1,125
0
2,115
8,519
9,318
0
1,427
7,092
23,481
0
W
4,859
2,270
0
1,463
3,156
955
0
1,181
1,975
0
33,753
W
10,801
3,490
0
3,352
9,511
3,106
524
1,286
8,225
0
43,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,515
Gold Earned
36,413
375
Minions Killed
357
0
Camps Cleared
0
1,462,412
Distance Traveled
1,279,479
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,287
486
33
2
0
284,909
3
W
Kukulkan
8,446
563
92
6
0
301,522
4
L
Baron Samedi
6,659
444
60
4
0
227,838
3
L
Medusa
7,000
467
103
7
0
268,014
5
W
Gilgamesh
8,676
578
91
6
0
288,207
2
L
Erlang Shen
7,598
507
75
5
0
246,557
2
L
Gilgamesh
6,994
466
84
6
0
267,820
2
L
Fafnir
8,162
544
35
2
0
269,250
3
W
Neith
7,078
472
83
6
0
263,727
4
W
Loki
9,028
602
76
5
0
324,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role