Player Matchup

Sol
Sol
Alumineium
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 49L
1,530 Elo+
Solo
Cu Chulainn
Cu Chulainn
Josniff
Cu Chulainn
Level 49
God Stats
12W - 9L
1,528 SR
Queue Stats
520W - 518L
1,355 Elo+
Party 2
Gilgamesh
Gilgamesh
SmeedaL44
Gilgamesh
Level 109
God Stats
2W - 8L
1,442 SR
Queue Stats
209W - 216L
1,411 Elo+
Party 2
Medusa
Medusa
SmeedaL66
Medusa
Level 89
God Stats
12W - 23L
1,456 SR
Queue Stats
72W - 87L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
claytonp
Cthulhu
Level 105
God Stats
40W - 29L
1,988 SR
Queue Stats
167W - 187L
1,380 Elo+
Party 2
Team Averages
Level 88
1,583 SR
1,427 Elo+

VS

Team Averages
Level 42
1,577 SR
1,408 Elo+
Horus
Horus
 
Horus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
DhirPatel
Kukulkan
Level 22
God Stats
13W - 24L
1,426 SR
Queue Stats
327W - 351L
1,305 Elo+
Party 3
Gilgamesh
Gilgamesh
Kuh-ron
Gilgamesh
Level 29
God Stats
9W - 12L
1,683 SR
Queue Stats
72W - 78L
1,436 Elo+
Party 1
Khepri
Khepri
l-ETS-l
Khepri
Level 35
God Stats
7W - 5L
1,687 SR
Queue Stats
176W - 196L
1,418 Elo+
Party 3
Medusa
Medusa
spiderboy2525
Medusa
Level 39
God Stats
10W - 11L
1,591 SR
Queue Stats
75W - 81L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 6
9,758
651
7,213
7,795
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Josniff
Cu Chulainn
15
3 / 1 / 5
8,535
569
8,383
8,248
5,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
SmeedaL44
Gilgamesh
14
5 / 1 / 7
8,372
558
4,681
8,510
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
SmeedaL66
Medusa
15
8 / 0 / 5
9,335
622
11,619
9,090
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
claytonp
Cthulhu
13
4 / 2 / 15
8,864
591
7,885
9,859
7,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 3 / 1
6,924
462
4,936
11,064
7,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
DhirPatel
Kukulkan
7
0 / 2 / 0
5,401
360
625
2,682
815
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Kuh-ron
Gilgamesh
11
2 / 6 / 0
6,942
463
6,851
12,852
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Khepri
l-ETS-l
Khepri
9
0 / 5 / 2
5,744
383
2,491
10,790
5,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 8 / 1
6,520
435
3,685
12,501
3,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
24
Kills
4
4
Deaths
24
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
1
0.5
W
4
0
6
7
L
Kukulkan
DhirPatel
Kukulkan
0
2
0
0
W
Cu Chulainn
Josniff
Cu Chulainn
3
1
5
5.5
L
Gilgamesh
Kuh-ron
Gilgamesh
2
6
0
0.33
W
Gilgamesh
SmeedaL44
Gilgamesh
5
1
7
8.5
W
Medusa
SmeedaL66
Medusa
8
0
5
10.5
W
Cthulhu
claytonp
Cthulhu
4
2
15
5.75
L
Khepri
l-ETS-l
Khepri
0
5
2
0.2
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,781
Damage
18,588
43,502
Taken
49,889
25,666
Mitigated
22,866
17,020
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,936
3,151
73
3,530
11,064
7,618
328
1,560
9,149
0
27,086
W
7,213
2,766
0
5,697
7,795
3,340
1,468
810
6,985
66,240
3,640
L
Kukulkan
DhirPatel
Kukulkan
625
183
0
0
2,682
815
64
2,154
528
14,176
0
W
Cu Chulainn
Josniff
Cu Chulainn
8,383
1,239
0
2,663
8,248
5,683
878
0
8,248
4,858
34,071
L
Gilgamesh
Kuh-ron
Gilgamesh
6,851
2,421
0
1,880
12,852
5,667
352
3,405
9,297
0
38,982
W
Gilgamesh
SmeedaL44
Gilgamesh
4,681
1,554
0
1,372
8,510
5,691
1,526
708
7,802
0
42,112
W
Medusa
SmeedaL66
Medusa
11,619
5,247
342
4,960
9,090
3,404
3,078
989
8,101
0
55,536
W
Cthulhu
claytonp
Cthulhu
7,885
373
707
1,279
9,859
7,548
962
609
9,250
31,574
0
L
Khepri
l-ETS-l
Khepri
2,491
329
480
981
10,790
5,737
0
4,541
6,224
14,203
0
L
3,685
1,640
0
2,274
12,501
3,029
0
4,213
8,288
0
28,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,864
Gold Earned
31,531
450
Minions Killed
221
0
Camps Cleared
0
1,401,781
Distance Traveled
1,122,230
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,924
462
49
3
0
231,544
2
W
Sol
9,758
651
145
10
0
281,183
1
L
Kukulkan
5,401
360
33
2
0
114,043
2
W
Cu Chulainn
8,535
569
83
6
0
286,763
0
L
Gilgamesh
6,942
463
74
5
0
259,014
2
W
Gilgamesh
8,372
558
79
5
0
290,166
1
W
Medusa
9,335
622
89
6
0
261,018
0
W
Cthulhu
8,864
591
54
4
0
282,651
1
L
Khepri
5,744
383
17
1
0
251,029
0
L
Medusa
6,520
435
48
3
0
266,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role