Player Matchup

Ares
Ares
Azrael501
Ares
Level 7
God Stats
13W - 12L
1,378 SR
Queue Stats
42W - 59L
1,170 Elo+
Party 1
Set
Set
DarkLordSpanky
Set
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
56W - 64L
1,080 Elo+
Party 1
Merlin
Merlin
MisstressKat7
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,279 Elo+
Solo
King Arthur
King Arthur
Zephtug
King Arthur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 67L
1,170 Elo+
Party 1
Medusa
Medusa
simplyhill
Medusa
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 84L
1,401 Elo+
Party 1
Team Averages
Level 10
1,476 SR
1,220 Elo+

VS

Team Averages
Level 9
1,564 SR
1,390 Elo+
Ares
Ares
A 1v1 For Fun
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,713 Elo+
Party 2
Mulan
Mulan
Hummibee33
Mulan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,237 Elo+
Solo
Gilgamesh
Gilgamesh
Mailbox6810
Gilgamesh
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,713 Elo+
Party 2
Neith
Neith
NotTactical
Neith
Level 5
God Stats
1W - 0L
1,820 SR
Queue Stats
2W - 3L
1,093 Elo+
Party 2
Ra
Ra
Verilthegod
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
0 / 6 / 2
4,132
376
1,455
7,512
2,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
2 / 4 / 2
5,303
482
1,619
6,857
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 8 / 2
4,700
427
1,135
7,963
2,112
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Zephtug
King Arthur
8
0 / 5 / 6
5,271
479
2,517
8,912
4,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
simplyhill
Medusa
10
5 / 2 / 1
6,540
595
6,866
6,107
1,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 7
6,416
583
3,410
6,075
3,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
11
3 / 2 / 2
6,443
586
3,894
8,420
3,760
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Mailbox6810
Gilgamesh
13
9 / 1 / 1
7,818
711
7,305
6,170
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

9
5 / 3 / 8
5,865
533
5,294
4,885
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 1 / 1
5,461
496
3,344
4,218
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
8
Kills
24
25
Deaths
8
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Ares
0
6
2
0.17
L
2
4
2
0.75
W
Mulan
3
2
2
2
W
Gilgamesh
Mailbox6810
Gilgamesh
9
1
1
9.5
L
1
8
2
0.25
W
5
3
8
3
W
2
1
1
2.5
L
King Arthur
Zephtug
King Arthur
0
5
6
0.6
L
Medusa
simplyhill
Medusa
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,592
Damage
23,247
37,351
Taken
29,768
12,903
Mitigated
12,680
4,064
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,410
48
0
1,024
6,075
3,609
0
887
5,113
21,625
0
L
Ares
1,455
559
255
258
7,512
2,820
0
1,160
6,139
7,499
0
L
1,619
647
0
1,324
6,857
1,747
0
1,706
5,046
0
15,300
W
Mulan
3,894
879
0
2,294
8,420
3,760
1,255
258
8,062
0
32,362
W
Gilgamesh
Mailbox6810
Gilgamesh
7,305
2,389
0
2,927
6,170
2,532
0
241
5,854
0
49,612
L
1,135
486
0
1,715
7,963
2,112
0
1,667
6,244
10,139
0
W
5,294
2,379
0
738
4,885
1,609
683
583
4,252
0
20,937
W
3,344
663
32
1,652
4,218
1,170
891
621
3,597
23,301
0
L
King Arthur
Zephtug
King Arthur
2,517
1,114
0
512
8,912
4,622
0
1,374
7,464
0
10,446
L
Medusa
simplyhill
Medusa
6,866
4,140
0
0
6,107
1,602
0
599
5,496
0
22,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,946
Gold Earned
32,003
125
Minions Killed
275
0
Camps Cleared
0
974,311
Distance Traveled
967,555
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,416
583
33
3
0
191,212
4
L
Ares
4,132
376
13
1
0
205,378
1
L
Set
5,303
482
38
3
0
202,756
0
W
Mulan
6,443
586
65
6
0
168,086
0
W
Gilgamesh
7,818
711
104
9
0
250,049
1
L
Merlin
4,700
427
16
1
0
142,556
1
W
Neith
5,865
533
31
3
0
163,261
1
W
Ra
5,461
496
42
4
0
194,947
2
L
King Arthur
5,271
479
16
1
0
221,705
0
L
Medusa
6,540
595
42
4
0
201,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role