Player Matchup

Danzaburou
Danzaburou
AkumaShinzo
Danzaburou
Level 128
God Stats
4W - 3L
1,819 SR
Queue Stats
119W - 129L
1,503 Elo+
Party 3
Gilgamesh
Gilgamesh
INeverTilt
Gilgamesh
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
135W - 137L
1,583 Elo+
Party 3
Cabrakan
Cabrakan
SolidPizza67166
Cabrakan
Level 126
God Stats
1W - 4L
1,522 SR
Queue Stats
235W - 245L
1,564 Elo+
Party 3
Hel
Hel
jatu11
Hel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
underAgroove
Janus
Level 95
God Stats
27W - 18L
1,667 SR
Queue Stats
316W - 286L
1,584 Elo+
Solo
Team Averages
Level 122
1,601 SR
1,547 Elo+

VS

Team Averages
Level 123
1,508 SR
1,547 Elo+
Erlang Shen
Erlang Shen
FinalComma
Erlang Shen
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,590 Elo+
Party 1
Tiamat
Tiamat
IILemur
Tiamat
Level 146
God Stats
26W - 17L
1,600 SR
Queue Stats
990W - 956L
1,527 Elo+
Party 2
Heimdallr
Heimdallr
NordicRayne
Heimdallr
Level 129
God Stats
56W - 42L
1,606 SR
Queue Stats
477W - 460L
1,543 Elo+
Solo
Merlin
Merlin
gcj07
Merlin
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
448W - 422L
1,547 Elo+
Party 1
Sobek
Sobek
nate_theslumpgod
Sobek
Level 124
God Stats
2W - 4L
1,336 SR
Queue Stats
306W - 273L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AkumaShinzo
Danzaburou
11
1 / 2 / 3
7,093
417
10,358
11,031
5,360
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
INeverTilt
Gilgamesh
14
2 / 2 / 2
8,430
496
6,137
10,972
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
11
0 / 3 / 3
7,083
417
5,498
11,307
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
jatu11
Hel
16
2 / 2 / 0
8,761
515
2,700
7,664
6,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
1 / 2 / 0
8,403
494
5,337
5,943
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FinalComma
Erlang Shen
15
3 / 1 / 3
8,874
522
4,662
13,271
6,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
IILemur
Tiamat
15
1 / 0 / 4
9,194
541
4,233
4,646
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
NordicRayne
Heimdallr
12
1 / 2 / 3
7,856
462
7,457
11,012
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
gcj07
Merlin
16
4 / 1 / 2
9,363
551
6,320
6,298
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 3
8,094
476
6,955
14,563
12,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
11
11
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AkumaShinzo
Danzaburou
1
2
3
1.25
W
Erlang Shen
FinalComma
Erlang Shen
3
1
3
4.5
W
Tiamat
IILemur
Tiamat
1
0
4
3
L
Gilgamesh
INeverTilt
Gilgamesh
2
2
2
1.5
W
Heimdallr
NordicRayne
Heimdallr
1
2
3
1.25
L
Cabrakan
0
3
3
0.5
W
Merlin
gcj07
Merlin
4
1
2
5
L
Hel
jatu11
Hel
2
2
0
1
W
2
2
3
1.75
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,030
Damage
29,627
46,917
Taken
49,790
29,024
Mitigated
30,346
15,337
Healing
16,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AkumaShinzo
Danzaburou
10,358
4,490
0
3,589
11,031
5,360
576
2,861
8,140
0
38,270
W
Erlang Shen
FinalComma
Erlang Shen
4,662
2,572
0
3,503
13,271
6,781
0
1,998
11,070
0
68,182
W
Tiamat
IILemur
Tiamat
4,233
512
0
2,126
4,646
4,250
324
2,497
1,960
60,331
0
L
Gilgamesh
INeverTilt
Gilgamesh
6,137
2,004
0
4,742
10,972
4,786
0
4,700
6,132
0
51,810
W
Heimdallr
NordicRayne
Heimdallr
7,457
3,427
0
5,301
11,012
4,192
1,018
2,242
8,545
0
54,269
L
Cabrakan
5,498
718
0
1,049
11,307
10,771
0
4,511
6,750
21,527
0
W
Merlin
gcj07
Merlin
6,320
589
0
990
6,298
2,346
1,029
2,080
4,166
56,616
0
L
Hel
jatu11
Hel
2,700
32
915
4,542
7,664
6,039
35
2,258
5,142
67,452
0
W
6,955
512
0
4,529
14,563
12,777
0
4,324
9,709
18,924
0
L
5,337
296
0
500
5,943
2,068
0
2,652
3,245
63,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,770
Gold Earned
43,381
504
Minions Killed
500
0
Camps Cleared
0
1,553,981
Distance Traveled
1,546,732
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,093
417
61
4
0
290,352
1
W
Erlang Shen
8,874
522
109
6
0
371,903
3
W
Tiamat
9,194
541
137
8
0
304,317
5
L
Gilgamesh
8,430
496
113
7
0
322,071
6
W
Heimdallr
7,856
462
107
6
0
265,551
5
L
Cabrakan
7,083
417
37
2
0
347,926
4
W
Merlin
9,363
551
125
7
0
284,201
0
L
Hel
8,761
515
148
9
0
317,156
2
W
Sobek
8,094
476
22
1
0
320,760
1
L
Janus
8,403
494
145
9
0
276,476
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role