Player Matchup

Gilgamesh
Gilgamesh
MRMARIO24
Gilgamesh
Level 109
God Stats
2W - 0L
1,867 SR
Queue Stats
19W - 10L
1,849 Elo+
Party 2
Tiamat
Tiamat
Zandorla
Tiamat
Level 54
God Stats
3W - 0L
1,564 SR
Queue Stats
11W - 7L
1,749 Elo+
Party 2
Odin
Odin
bring-thepain123
Odin
Level 95
God Stats
2W - 0L
1,867 SR
Queue Stats
18W - 10L
1,849 Elo+
Party 2
Team Averages
Level 86
1,766 SR
1,816 Elo+

VS

Team Averages
Level 80
1,727 SR
1,540 Elo+
Tiamat
Tiamat
DivineBird Qc
Tiamat
Level 92
God Stats
16W - 6L
1,869 SR
Queue Stats
107W - 84L
1,613 Elo+
Party 1
Medusa
Medusa
LA MoueTTeJR
Medusa
Level 62
God Stats
14W - 14L
1,608 SR
Queue Stats
50W - 49L
1,507 Elo+
Party 1
Gilgamesh
Gilgamesh
TheAntGamerr
Gilgamesh
Level 86
God Stats
2W - 6L
1,703 SR
Queue Stats
412W - 411L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MRMARIO24
Gilgamesh
17
11 / 9 / 16
14,543
855
25,635
22,902
18,481
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Zandorla
Tiamat
16
4 / 4 / 20
12,577
740
14,953
9,234
8,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
17 / 1 / 10
14,497
853
14,117
14,414
9,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 7
11,850
697
14,542
19,535
12,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
13
6 / 13 / 5
11,352
668
6,760
17,588
6,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
TheAntGamerr
Gilgamesh
16
3 / 11 / 10
11,465
674
10,173
23,644
11,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
36
32
Kills
14
14
Deaths
32
46
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
8
7
1.06
L
Medusa
6
13
5
0.65
W
Gilgamesh
MRMARIO24
Gilgamesh
11
9
16
2.11
L
Gilgamesh
TheAntGamerr
Gilgamesh
3
11
10
0.73
W
Tiamat
Zandorla
Tiamat
4
4
20
3.5
W
17
1
10
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,705
Damage
31,475
46,550
Taken
60,767
36,051
Mitigated
30,551
7,741
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,542
975
0
4,578
19,535
12,733
28
4,522
15,013
42,748
0
L
Medusa
6,760
2,325
0
1,288
17,588
6,105
264
3,099
14,489
0
48,473
W
Gilgamesh
MRMARIO24
Gilgamesh
25,635
10,169
0
4,149
22,902
18,481
0
6,170
16,245
0
74,294
L
Gilgamesh
TheAntGamerr
Gilgamesh
10,173
3,582
0
1,799
23,644
11,713
0
7,410
16,234
0
39,469
W
Tiamat
Zandorla
Tiamat
14,953
809
462
2,096
9,234
8,284
556
2,552
6,506
45,994
0
W
14,117
2,808
0
1,034
14,414
9,286
1,210
4,910
9,109
0
56,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,617
Gold Earned
34,667
231
Minions Killed
191
0
Camps Cleared
0
1,008,872
Distance Traveled
876,578
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,850
697
80
5
0
290,557
2
L
Medusa
11,352
668
64
4
0
270,026
1
W
Gilgamesh
14,543
855
65
4
0
309,770
2
L
Gilgamesh
11,465
674
47
3
0
315,995
4
W
Tiamat
12,577
740
70
4
0
334,462
6
W
Odin
14,497
853
96
6
0
364,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role