Player Matchup

Fenrir
Fenrir
IO1AG7Gw51dnWe9K
Fenrir
Level 6
God Stats
2W - 0L
1,725 SR
Queue Stats
7W - 4L
1,527 Elo+
Solo
Anubis
Anubis
N7 Ledge M8
Anubis
Level 29
God Stats
22W - 28L
1,456 SR
Queue Stats
703W - 822L
1,419 Elo+
Solo
Loki
Loki
PrinzNabil
Loki
Level 15
God Stats
4W - 12L
1,500 SR
Queue Stats
28W - 34L
1,285 Elo+
Party 1
Gilgamesh
Gilgamesh
ZEKROM97110
Gilgamesh
Level 28
God Stats
25W - 16L
1,659 SR
Queue Stats
81W - 80L
1,402 Elo+
Solo
Cthulhu
Cthulhu
wondababy269
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,285 Elo+
Party 1
Team Averages
Level 17
1,568 SR
1,384 Elo+

VS

Team Averages
Level 17
1,477 SR
1,438 Elo+
Artemis
Artemis
JU5T-_-CHILLL
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Veykur
Gilgamesh
Level 28
God Stats
0W - 7L
1,500 SR
Queue Stats
74W - 96L
1,427 Elo+
Solo
Thanatos
Thanatos
cruse_187
Thanatos
Level 34
God Stats
65W - 91L
1,386 SR
Queue Stats
468W - 568L
1,299 Elo+
Solo
Xing Tian
Xing Tian
dhruvmp
Xing Tian
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
junk6969
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 121L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 4
12,879
644
8,119
14,671
10,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
16
13 / 2 / 10
11,193
560
18,141
16,910
8,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 7
9,005
450
1,583
8,077
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
ZEKROM97110
Gilgamesh
17
17 / 1 / 6
11,592
580
23,574
14,497
7,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
wondababy269
Cthulhu
12
1 / 9 / 10
8,610
431
5,381
16,712
13,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
1 / 11 / 0
7,742
387
5,095
11,757
3,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Veykur
Gilgamesh
13
1 / 8 / 7
8,425
421
7,268
17,443
7,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
cruse_187
Thanatos
13
5 / 9 / 3
8,780
439
9,222
15,688
6,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
dhruvmp
Xing Tian
11
1 / 8 / 2
7,804
390
6,199
13,338
10,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
junk6969
Cerberus
15
6 / 7 / 2
10,050
503
11,364
18,783
8,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
41
Kills
14
14
Deaths
43
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
L
Artemis
1
11
0
0.09
W
Anubis
13
2
10
9
W
2
2
7
2.75
L
Gilgamesh
Veykur
Gilgamesh
1
8
7
0.56
W
Gilgamesh
ZEKROM97110
Gilgamesh
17
1
6
20
L
Thanatos
cruse_187
Thanatos
5
9
3
0.72
L
Xing Tian
dhruvmp
Xing Tian
1
8
2
0.25
L
Cerberus
junk6969
Cerberus
6
7
2
1
W
Cthulhu
wondababy269
Cthulhu
1
9
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,798
Damage
39,148
70,867
Taken
77,009
43,015
Mitigated
36,937
20,679
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,119
2,758
0
4,492
14,671
10,093
2,182
1,642
13,029
0
125,226
L
Artemis
5,095
2,825
0
16
11,757
3,694
467
5,446
6,236
0
26,044
W
Anubis
18,141
1,402
0
10,141
16,910
8,558
1,300
5,376
11,534
58,638
0
W
1,583
345
0
2,140
8,077
3,308
207
2,241
5,836
0
40,117
L
Gilgamesh
Veykur
Gilgamesh
7,268
2,144
0
2,148
17,443
7,272
194
5,912
11,281
0
31,069
W
Gilgamesh
ZEKROM97110
Gilgamesh
23,574
9,608
0
1,933
14,497
7,345
441
4,368
10,129
0
59,642
L
Thanatos
cruse_187
Thanatos
9,222
3,552
0
7,438
15,688
6,702
608
6,322
9,266
0
45,247
L
Xing Tian
dhruvmp
Xing Tian
6,199
789
0
214
13,338
10,366
593
3,053
10,235
27,853
0
L
Cerberus
junk6969
Cerberus
11,364
1,176
99
5,514
18,783
8,903
745
2,239
16,469
54,997
0
W
Cthulhu
wondababy269
Cthulhu
5,381
842
0
1,973
16,712
13,711
158
3,936
12,776
21,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,279
Gold Earned
42,801
489
Minions Killed
331
0
Camps Cleared
0
1,766,768
Distance Traveled
1,567,326
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,879
644
206
10
0
410,078
4
L
Artemis
7,742
387
47
2
0
286,443
0
W
Anubis
11,193
560
82
4
0
288,156
0
W
Loki
9,005
450
68
3
0
343,401
0
L
Gilgamesh
8,425
421
62
3
0
316,729
0
W
Gilgamesh
11,592
580
94
5
0
383,003
2
L
Thanatos
8,780
439
65
3
0
339,339
0
L
Xing Tian
7,804
390
41
2
0
294,729
2
L
Cerberus
10,050
503
116
6
0
330,086
0
W
Cthulhu
8,610
431
39
2
0
342,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role