Player Matchup

Rama
Rama
Aus1Q
Rama
Level 48
God Stats
14W - 16L
1,435 SR
Queue Stats
370W - 358L
1,499 Elo+
Party 2
Bakasura
Bakasura
Bradylew
Bakasura
Level 69
God Stats
25W - 29L
1,507 SR
Queue Stats
396W - 398L
1,509 Elo+
Party 2
Anubis
Anubis
RIPieces
Anubis
Level 71
God Stats
3W - 7L
1,610 SR
Queue Stats
144W - 154L
1,510 Elo+
Solo
Chaac
Chaac
ThatViper
Chaac
Level 37
God Stats
23W - 18L
1,623 SR
Queue Stats
283W - 294L
1,499 Elo+
Party 2
Terra
Terra
WiIISand
Terra
Level 49
God Stats
35W - 38L
1,482 SR
Queue Stats
611W - 610L
1,475 Elo+
Party 2
Team Averages
Level 55
1,531 SR
1,498 Elo+

VS

Team Averages
Level 135
1,567 SR
1,479 Elo+
Discordia
Discordia
Emphoric
Discordia
Level 123
God Stats
8W - 4L
1,354 SR
Queue Stats
175W - 166L
1,462 Elo+
Party 3
Gilgamesh
Gilgamesh
GlaRe x FaTe
Gilgamesh
Level 126
God Stats
38W - 23L
1,718 SR
Queue Stats
477W - 441L
1,484 Elo+
Party 3
Artemis
Artemis
Zombie Yandere
Artemis
Level 148
God Stats
13W - 17L
1,363 SR
Queue Stats
523W - 461L
1,463 Elo+
Party 1
Ymir
Ymir
pvtm33rkat
Ymir
Level 158
God Stats
7W - 9L
1,481 SR
Queue Stats
433W - 418L
1,461 Elo+
Party 1
Arachne
Arachne
timithetooth
Arachne
Level 121
God Stats
23W - 4L
1,921 SR
Queue Stats
139W - 125L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aus1Q
Rama
15
1 / 7 / 4
9,512
453
5,155
14,591
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Bradylew
Bakasura
19
11 / 2 / 2
12,423
592
9,619
18,201
9,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
RIPieces
Anubis
15
3 / 9 / 4
9,493
452
6,163
12,744
6,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
ThatViper
Chaac
16
3 / 11 / 6
10,582
504
13,591
21,963
23,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Terra
WiIISand
Terra
16
5 / 5 / 9
11,977
570
9,570
22,148
24,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Emphoric
Discordia
17
5 / 7 / 6
12,205
581
10,002
10,957
3,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
GlaRe x FaTe
Gilgamesh
19
12 / 5 / 4
14,156
674
21,748
23,856
16,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
6 / 3 / 9
12,327
587
15,811
10,740
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 6 / 16
11,061
527
10,052
20,806
17,143
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
timithetooth
Arachne
20
8 / 2 / 5
13,195
628
10,453
13,369
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
74
23
Kills
34
34
Deaths
23
25
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Rama
Aus1Q
Rama
1
7
4
0.43
L
Bakasura
Bradylew
Bakasura
11
2
2
6
W
Discordia
Emphoric
Discordia
5
7
6
1.14
W
Gilgamesh
GlaRe x FaTe
Gilgamesh
12
5
4
2.8
L
Anubis
RIPieces
Anubis
3
9
4
0.56
L
Chaac
ThatViper
Chaac
3
11
6
0.55
L
Terra
WiIISand
Terra
5
5
9
1.9
W
6
3
9
3.5
W
3
6
16
1.83
W
Arachne
timithetooth
Arachne
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,098
Damage
68,066
89,647
Taken
79,728
68,540
Mitigated
45,621
19,183
Healing
30,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Aus1Q
Rama
5,155
3,636
0
3,948
14,591
4,646
142
2,362
12,229
0
62,900
L
Bakasura
Bradylew
Bakasura
9,619
7,071
0
4,568
18,201
9,971
218
1,948
16,253
0
64,513
W
Discordia
Emphoric
Discordia
10,002
367
0
1,911
10,957
3,496
545
4,485
6,180
83,194
0
W
Gilgamesh
GlaRe x FaTe
Gilgamesh
21,748
8,441
0
10,147
23,856
16,245
2,781
4,188
19,278
0
94,928
L
Anubis
RIPieces
Anubis
6,163
179
0
2,385
12,744
6,134
270
7,116
5,628
42,901
0
L
Chaac
ThatViper
Chaac
13,591
4,122
0
3,195
21,963
23,760
1,610
3,001
18,962
0
53,240
L
Terra
WiIISand
Terra
9,570
1,323
1,399
3,688
22,148
24,029
0
5,627
16,521
47,742
0
W
15,811
9,162
0
4,065
10,740
4,017
4,778
2,223
8,221
0
76,153
W
10,052
1,705
1,146
3,941
20,806
17,143
425
6,496
13,974
37,593
0
W
Arachne
timithetooth
Arachne
10,453
6,421
0
9,154
13,369
4,720
3,135
1,968
10,699
0
86,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,987
Gold Earned
62,944
473
Minions Killed
550
0
Camps Cleared
0
1,829,405
Distance Traveled
1,936,501
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,512
453
109
5
0
352,041
3
L
Bakasura
12,423
592
145
7
0
434,246
1
W
Discordia
12,205
581
137
7
0
354,483
7
W
Gilgamesh
14,156
674
118
6
0
381,702
2
L
Anubis
9,493
452
63
3
0
274,353
4
L
Chaac
10,582
504
86
4
0
353,990
0
L
Terra
11,977
570
70
3
0
414,775
3
W
Artemis
12,327
587
114
5
0
375,798
5
W
Ymir
11,061
527
43
2
0
386,514
6
W
Arachne
13,195
628
138
7
0
438,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role