Player Matchup

Fenrir
Fenrir
Diplo revv
Fenrir
Level 141
God Stats
6W - 3L
1,657 SR
Queue Stats
27W - 17L
1,605 Elo+
Party 1
Kukulkan
Kukulkan
Eh_Squid
Kukulkan
Level 104
God Stats
2W - 3L
1,799 SR
Queue Stats
221W - 245L
1,539 Elo+
Party 1
Mulan
Mulan
xXgunexpertxX
Mulan
Level 140
God Stats
8W - 12L
1,408 SR
Queue Stats
238W - 272L
1,546 Elo+
Party 1
Team Averages
Level 128
1,621 SR
1,563 Elo+

VS

Team Averages
Level 49
1,605 SR
1,474 Elo+
Fenrir
Fenrir
OpPrimeKing
Fenrir
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
239W - 282L
1,426 Elo+
Solo
Raijin
Raijin
SoloMarker0510
Raijin
Level 59
God Stats
3W - 2L
1,806 SR
Queue Stats
382W - 415L
1,502 Elo+
Party 2
Gilgamesh
Gilgamesh
SothisWasTaken
Gilgamesh
Level 58
God Stats
2W - 5L
1,508 SR
Queue Stats
192W - 196L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Diplo revv
Fenrir
17
9 / 6 / 12
14,881
709
15,176
18,790
8,584
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Eh_Squid
Kukulkan
19
9 / 3 / 13
15,188
723
19,452
11,078
4,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 6 / 14
14,508
691
20,460
24,978
21,420
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
7 / 9 / 5
14,209
677
12,992
20,890
11,938
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 11 / 8
13,086
623
13,017
21,021
7,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SothisWasTaken
Gilgamesh
18
5 / 5 / 7
15,985
761
12,375
27,437
26,684
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
34
25
Kills
14
15
Deaths
25
39
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Diplo revv
Fenrir
9
6
12
2.5
W
Kukulkan
Eh_Squid
Kukulkan
9
3
13
5.17
L
Fenrir
7
9
5
1.06
L
2
11
8
0.55
L
Gilgamesh
SothisWasTaken
Gilgamesh
5
5
7
1.7
W
7
6
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,088
Damage
38,384
54,846
Taken
69,348
34,915
Mitigated
46,158
11,839
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Diplo revv
Fenrir
15,176
2,720
0
1,875
18,790
8,584
0
5,660
12,920
0
61,174
W
Kukulkan
Eh_Squid
Kukulkan
19,452
2,701
0
374
11,078
4,911
2,031
2,025
8,935
89,561
0
L
Fenrir
12,992
4,081
0
3,531
20,890
11,938
180
6,938
13,952
0
38,872
L
13,017
1,424
266
3,920
21,021
7,536
542
3,183
17,838
64,705
0
L
Gilgamesh
SothisWasTaken
Gilgamesh
12,375
2,399
57
4,818
27,437
26,684
377
9,447
17,990
0
61,157
W
20,460
5,864
600
8,990
24,978
21,420
1,711
5,038
19,482
0
71,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,577
Gold Earned
43,280
238
Minions Killed
205
0
Camps Cleared
0
1,073,719
Distance Traveled
974,756
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,881
709
54
3
0
372,888
0
W
Kukulkan
15,188
723
120
6
0
354,092
1
L
Fenrir
14,209
677
45
2
0
338,692
3
L
Raijin
13,086
623
89
4
0
279,865
3
L
Gilgamesh
15,985
761
71
3
0
356,199
7
W
Mulan
14,508
691
64
3
0
346,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role