Player Matchup

Ymir
Ymir
 
Ymir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
HavocM0BSaVage
Tiamat
Level 108
God Stats
23W - 23L
1,516 SR
Queue Stats
129W - 140L
1,557 Elo+
Party 2
Gilgamesh
Gilgamesh
l Chrom l
Gilgamesh
Level 143
God Stats
15W - 7L
1,788 SR
Queue Stats
142W - 128L
1,558 Elo+
Party 2
Team Averages
Level 104
1,601 SR
1,538 Elo+

VS

Team Averages
Level 66
1,576 SR
1,440 Elo+
Athena
Athena
ApianDoughnut43
Athena
Level 88
God Stats
21W - 20L
1,633 SR
Queue Stats
619W - 653L
1,475 Elo+
Party 1
Merlin
Merlin
BlackReighn1052
Merlin
Level 104
God Stats
21W - 23L
1,594 SR
Queue Stats
162W - 164L
1,540 Elo+
Party 1
Set
Set
Cyrusss20420
Set
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 0 / 9
9,118
760
2,422
5,187
3,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 7
8,784
732
4,876
5,258
3,201
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
l Chrom l
Gilgamesh
13
11 / 1 / 2
10,175
848
10,249
7,918
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
6,637
553
1,202
3,753
1,895
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
2 / 5 / 0
8,178
682
5,490
7,633
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 9 / 1
6,860
572
1,649
10,302
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
16
Kills
2
2
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
9
6.5
L
0
2
1
0.25
L
2
5
0
0.4
L
0
9
1
0.06
W
3
1
7
6.5
W
Gilgamesh
l Chrom l
Gilgamesh
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,547
Damage
8,341
18,363
Taken
21,688
11,812
Mitigated
8,135
3,778
Healing
1,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,422
398
0
510
5,187
3,845
330
1,091
3,846
10,769
0
L
1,202
303
0
290
3,753
1,895
0
1,868
1,885
5,573
0
L
5,490
372
0
1,024
7,633
2,706
0
1,192
6,441
34,015
0
L
1,649
685
0
240
10,302
3,534
0
4,247
6,055
0
10,020
W
4,876
900
58
2,012
5,258
3,201
1,058
2,696
2,327
42,644
0
W
Gilgamesh
l Chrom l
Gilgamesh
10,249
3,863
0
1,198
7,918
4,766
1,250
2,200
5,364
0
52,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,077
Gold Earned
21,675
145
Minions Killed
94
0
Camps Cleared
0
632,228
Distance Traveled
432,825
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,118
760
18
2
0
206,413
0
L
Athena
6,637
553
13
1
0
87,995
1
L
Merlin
8,178
682
70
6
0
185,226
1
L
Set
6,860
572
11
1
0
159,604
0
W
Tiamat
8,784
732
73
6
0
205,817
1
W
Gilgamesh
10,175
848
54
5
0
219,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role