Player Matchup

Skadi
Skadi
AlphaLycaon
Skadi
Level 24
God Stats
17W - 18L
1,487 SR
Queue Stats
61W - 74L
1,238 Elo+
Solo
Danzaburou
Danzaburou
CARLOS14RS
Danzaburou
Level 26
God Stats
4W - 10L
1,274 SR
Queue Stats
10W - 16L
1,291 Elo+
Solo
Da Ji
Da Ji
HAPAchance
Da Ji
Level 27
God Stats
6W - 4L
1,497 SR
Queue Stats
140W - 144L
1,371 Elo+
Solo
Amaterasu
Amaterasu
KOiNYiCiiNG
Amaterasu
Level 22
God Stats
3W - 6L
1,547 SR
Queue Stats
26W - 53L
1,230 Elo+
Solo
Cthulhu
Cthulhu
zamu17
Cthulhu
Level 29
God Stats
9W - 12L
1,486 SR
Queue Stats
97W - 139L
1,276 Elo+
Solo
Team Averages
Level 26
1,458 SR
1,281 Elo+

VS

Team Averages
Level 25
1,511 SR
1,315 Elo+
Bakasura
Bakasura
DireBear1002
Bakasura
Level 26
God Stats
2W - 1L
1,494 SR
Queue Stats
33W - 35L
1,374 Elo+
Party 2
Baba Yaga
Baba Yaga
HitherLizard421
Baba Yaga
Level 23
God Stats
8W - 2L
1,591 SR
Queue Stats
33W - 44L
1,329 Elo+
Party 2
Athena
Athena
I AM EMIL MAN
Athena
Level 28
God Stats
4W - 7L
1,361 SR
Queue Stats
30W - 38L
1,377 Elo+
Solo
Nu Wa
Nu Wa
NaomiBarbie
Nu Wa
Level 28
God Stats
74W - 74L
1,455 SR
Queue Stats
286W - 350L
1,246 Elo+
Party 1
Hel
Hel
PYT Meghan
Hel
Level 18
God Stats
16W - 11L
1,655 SR
Queue Stats
60W - 84L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 2
8,164
408
5,965
14,017
4,198
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
CARLOS14RS
Danzaburou
14
1 / 4 / 1
9,263
463
4,232
10,703
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
15
10 / 4 / 4
10,618
531
12,316
16,620
7,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
KOiNYiCiiNG
Amaterasu
15
2 / 3 / 3
8,846
442
4,608
15,486
6,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
zamu17
Cthulhu
12
0 / 9 / 5
8,315
416
6,377
18,211
9,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DireBear1002
Bakasura
18
14 / 4 / 5
11,253
563
16,933
15,447
6,978
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
HitherLizard421
Baba Yaga
14
1 / 3 / 3
8,448
422
7,016
9,764
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 2 / 10
10,355
518
11,669
14,067
9,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 4 / 3
8,783
439
7,891
7,656
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 1
10,454
523
6,707
11,085
8,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
16
Kills
26
27
Deaths
16
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
L
Danzaburou
CARLOS14RS
Danzaburou
1
4
1
0.38
W
Bakasura
DireBear1002
Bakasura
14
4
5
4.13
L
Da Ji
10
4
4
3
W
Baba Yaga
HitherLizard421
Baba Yaga
1
3
3
0.83
W
5
2
10
5
L
Amaterasu
KOiNYiCiiNG
Amaterasu
2
3
3
1.17
W
2
4
3
0.88
W
4
3
1
1.5
L
Cthulhu
zamu17
Cthulhu
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,498
Damage
50,216
75,037
Taken
58,019
31,830
Mitigated
31,163
15,198
Healing
21,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,965
2,871
0
2,523
14,017
4,198
277
3,177
9,894
0
43,250
L
Danzaburou
CARLOS14RS
Danzaburou
4,232
1,176
0
2,176
10,703
3,885
2,524
4,460
5,723
0
43,697
W
Bakasura
DireBear1002
Bakasura
16,933
13,435
0
6,111
15,447
6,978
2,029
2,524
12,923
0
49,135
L
Da Ji
12,316
4,035
0
3,281
16,620
7,606
1,092
8,792
7,413
0
46,463
W
Baba Yaga
HitherLizard421
Baba Yaga
7,016
765
0
2,675
9,764
3,559
805
399
9,365
41,199
0
W
11,669
4,147
0
3,635
14,067
9,564
424
3,454
10,613
43,068
0
L
Amaterasu
KOiNYiCiiNG
Amaterasu
4,608
1,360
0
5,847
15,486
6,547
825
10,110
4,771
0
40,943
W
7,891
2,328
0
466
7,656
2,173
709
0
7,656
33,620
0
W
6,707
405
2,005
6,453
11,085
8,889
1,015
0
11,085
54,100
0
L
Cthulhu
zamu17
Cthulhu
6,377
709
0
1,371
18,211
9,594
104
5,234
11,646
38,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,206
Gold Earned
49,293
319
Minions Killed
388
0
Camps Cleared
0
1,718,857
Distance Traveled
1,874,214
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,164
408
51
3
0
327,972
1
L
Danzaburou
9,263
463
82
4
0
347,061
1
W
Bakasura
11,253
563
96
5
0
395,274
0
L
Da Ji
10,618
531
69
3
0
353,785
0
W
Baba Yaga
8,448
422
66
3
0
375,599
0
W
Athena
10,355
518
59
3
0
417,005
4
L
Amaterasu
8,846
442
65
3
0
338,019
4
W
Nu Wa
8,783
439
71
4
0
325,068
0
W
Hel
10,454
523
96
5
0
361,268
0
L
Cthulhu
8,315
416
52
3
0
352,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role