Player Matchup

King Arthur
King Arthur
AstoraVoyager
King Arthur
Level 17
God Stats
6W - 8L
1,456 SR
Queue Stats
13W - 9L
1,498 Elo+
Solo
Apollo
Apollo
Jdhopp37
Apollo
Level 27
God Stats
0W - 1L
1,738 SR
Queue Stats
16W - 14L
1,799 Elo+
Party 1
Cthulhu
Cthulhu
Nervousbadge
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Loki
Loki
Reaper071198
Loki
Level 18
God Stats
3W - 4L
1,232 SR
Queue Stats
15W - 12L
1,799 Elo+
Party 1
Heimdallr
Heimdallr
Zeqhry
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,483 Elo+
Solo
Team Averages
Level 19
1,485 SR
1,616 Elo+

VS

Team Averages
Level 22
1,586 SR
1,552 Elo+
Erlang Shen
Erlang Shen
BigVolDaddy
Erlang Shen
Level 25
God Stats
4W - 2L
1,847 SR
Queue Stats
30W - 26L
1,549 Elo+
Party 2
Olorun
Olorun
MissEveryAuto
Olorun
Level 8
God Stats
11W - 3L
1,623 SR
Queue Stats
145W - 86L
1,765 Elo+
Solo
Ymir
Ymir
NewLimit
Ymir
Level 24
God Stats
3W - 6L
1,217 SR
Queue Stats
127W - 132L
1,455 Elo+
Solo
Mercury
Mercury
YaBoiYon
Mercury
Level 24
God Stats
20W - 20L
1,634 SR
Queue Stats
52W - 58L
1,449 Elo+
Solo
Merlin
Merlin
redthedemon
Merlin
Level 27
God Stats
9W - 7L
1,611 SR
Queue Stats
36W - 33L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AstoraVoyager
King Arthur
10
1 / 4 / 0
5,413
541
2,413
6,122
2,335
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
Jdhopp37
Apollo
7
0 / 3 / 0
4,175
418
2,569
5,072
1,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Nervousbadge
Cthulhu
5
0 / 4 / 0
3,790
379
1,483
4,956
1,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 0
4,551
455
761
4,532
1,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Zeqhry
Heimdallr
8
0 / 2 / 0
4,767
477
702
5,866
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BigVolDaddy
Erlang Shen
10
0 / 1 / 4
6,193
619
1,488
4,474
2,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 0 / 3
6,467
647
6,459
6,238
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
9
2 / 0 / 5
6,405
641
1,638
4,737
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
YaBoiYon
Mercury
11
7 / 0 / 0
6,690
669
3,226
4,342
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
13
2 / 0 / 1
7,255
726
4,395
1,458
480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
15
15
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AstoraVoyager
King Arthur
1
4
0
0.25
W
Erlang Shen
BigVolDaddy
Erlang Shen
0
1
4
2
L
Apollo
Jdhopp37
Apollo
0
3
0
0
W
4
0
3
5.5
L
Cthulhu
Nervousbadge
Cthulhu
0
4
0
0
W
Ymir
2
0
5
4.5
L
0
2
0
0
W
Mercury
YaBoiYon
Mercury
7
0
0
7
L
Heimdallr
Zeqhry
Heimdallr
0
2
0
0
W
Merlin
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,928
Damage
17,206
26,548
Taken
21,249
8,349
Mitigated
7,674
3,665
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AstoraVoyager
King Arthur
2,413
917
0
0
6,122
2,335
0
701
5,399
0
25,057
W
Erlang Shen
BigVolDaddy
Erlang Shen
1,488
574
0
1,625
4,474
2,134
775
0
4,474
0
22,375
L
Apollo
Jdhopp37
Apollo
2,569
1,511
321
459
5,072
1,408
0
3,520
1,510
0
15,851
W
6,459
3,008
974
4,859
6,238
1,789
0
552
5,586
42,415
0
L
Cthulhu
Nervousbadge
Cthulhu
1,483
0
0
506
4,956
1,742
0
3,840
1,106
4,499
0
W
Ymir
1,638
348
0
1,198
4,737
1,955
90
345
4,342
13,681
0
L
761
184
0
669
4,532
1,083
0
1,228
3,264
0
18,635
W
Mercury
YaBoiYon
Mercury
3,226
1,481
0
1,942
4,342
1,316
171
232
4,035
0
26,458
L
Heimdallr
Zeqhry
Heimdallr
702
264
0
1,710
5,866
1,781
0
2,933
2,777
0
16,717
W
Merlin
4,395
393
0
91
1,458
480
402
104
1,329
44,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,696
Gold Earned
33,010
164
Minions Killed
325
0
Camps Cleared
0
893,164
Distance Traveled
1,091,887
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,413
541
54
5
0
194,860
1
W
Erlang Shen
6,193
619
67
7
0
223,519
1
L
Apollo
4,175
418
23
2
0
176,914
2
W
Olorun
6,467
647
79
8
0
192,952
5
L
Cthulhu
3,790
379
3
0
0
167,905
0
W
Ymir
6,405
641
19
2
0
238,829
1
L
Loki
4,551
455
43
4
0
203,386
0
W
Mercury
6,690
669
54
5
0
220,903
1
L
Heimdallr
4,767
477
41
4
0
150,099
1
W
Merlin
7,255
726
106
11
0
215,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role