Player Matchup

Discordia
Discordia
MarineLLama89
Discordia
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 75L
1,659 Elo+
Party 2
Gilgamesh
Gilgamesh
ShadowSHoKK
Gilgamesh
Level 37
God Stats
31W - 12L
1,715 SR
Queue Stats
169W - 102L
1,673 Elo+
Solo
Cabrakan
Cabrakan
Sinester Gates
Cabrakan
Level 127
God Stats
11W - 4L
1,714 SR
Queue Stats
29W - 33L
1,496 Elo+
Party 2
Team Averages
Level 97
1,643 SR
1,609 Elo+

VS

Team Averages
Level 110
1,569 SR
1,611 Elo+
Ne Zha
Ne Zha
HomeDogSkillet
Ne Zha
Level 103
God Stats
16W - 5L
1,665 SR
Queue Stats
116W - 116L
1,619 Elo+
Party 1
Raijin
Raijin
ThiccManke
Raijin
Level 103
God Stats
0W - 4L
1,305 SR
Queue Stats
16W - 20L
1,590 Elo+
Party 1
Olorun
Olorun
Twins that Wins
Olorun
Level 124
God Stats
3W - 2L
1,736 SR
Queue Stats
123W - 110L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MarineLLama89
Discordia
12
3 / 1 / 20
8,949
814
11,625
6,571
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ShadowSHoKK
Gilgamesh
12
12 / 3 / 8
10,649
968
11,730
10,095
7,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
12
8 / 2 / 10
9,156
832
7,181
7,900
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
8,227
748
4,044
12,746
5,392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
ThiccManke
Raijin
12
4 / 7 / 1
8,829
803
6,342
9,235
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 9 / 3
8,345
759
5,406
12,078
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
23
Kills
6
6
Deaths
23
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
Discordia
MarineLLama89
Discordia
3
1
20
13
W
Gilgamesh
ShadowSHoKK
Gilgamesh
12
3
8
5.33
W
Cabrakan
8
2
10
6.5
L
Raijin
ThiccManke
Raijin
4
7
1
0.64
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,536
Damage
15,792
24,566
Taken
34,059
16,606
Mitigated
13,004
3,506
Healing
4,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,044
1,128
0
1,912
12,746
5,392
0
6,418
6,153
0
23,307
W
Discordia
MarineLLama89
Discordia
11,625
580
0
1,551
6,571
2,327
252
3,219
3,191
39,531
0
W
Gilgamesh
ShadowSHoKK
Gilgamesh
11,730
3,561
0
870
10,095
7,893
1,208
4,579
5,192
0
25,760
W
Cabrakan
7,181
1,550
0
1,085
7,900
6,386
228
3,322
4,435
14,704
684
L
Raijin
ThiccManke
Raijin
6,342
731
0
314
9,235
3,304
140
4,115
4,970
19,819
0
L
5,406
1,827
321
2,143
12,078
4,308
855
8,101
3,877
30,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,754
Gold Earned
25,401
97
Minions Killed
116
0
Camps Cleared
0
613,843
Distance Traveled
585,031
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,227
748
35
3
0
225,049
1
W
Discordia
8,949
814
59
5
0
218,500
1
W
Gilgamesh
10,649
968
26
2
0
192,319
1
W
Cabrakan
9,156
832
12
1
0
203,024
0
L
Raijin
8,829
803
30
3
0
189,754
4
L
Olorun
8,345
759
51
5
0
170,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role