Player Matchup

Cabrakan
Cabrakan
GutturalSlam710
Cabrakan
Level 63
God Stats
73W - 58L
1,683 SR
Queue Stats
412W - 535L
1,325 Elo+
Party 3
Scylla
Scylla
PrimeTechnician
Scylla
Level 28
God Stats
2W - 2L
1,711 SR
Queue Stats
18W - 29L
1,330 Elo+
Party 3
Cupid
Cupid
baileybarnhizzle
Cupid
Level 34
God Stats
18W - 10L
1,594 SR
Queue Stats
154W - 139L
1,507 Elo+
Party 4
Gilgamesh
Gilgamesh
captaindoody77
Gilgamesh
Level 63
God Stats
9W - 13L
1,307 SR
Queue Stats
290W - 420L
1,272 Elo+
Party 3
Hercules
Hercules
xF3ARtheCHUKEx
Hercules
Level 81
God Stats
1W - 1L
1,736 SR
Queue Stats
175W - 143L
1,483 Elo+
Party 4
Team Averages
Level 54
1,606 SR
1,383 Elo+

VS

Team Averages
Level 61
1,517 SR
1,499 Elo+
Fafnir
Fafnir
 
Fafnir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Fox-Dragon-18-X
Susano
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 92L
1,502 Elo+
Party 2
King Arthur
King Arthur
GarmerGodX
King Arthur
Level 101
God Stats
61W - 45L
1,535 SR
Queue Stats
530W - 521L
1,477 Elo+
Party 2
Scylla
Scylla
SharedCrab2
Scylla
Level 96
God Stats
10W - 10L
1,509 SR
Queue Stats
205W - 191L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
samurai_of_ice_
Danzaburou
Level 30
God Stats
34W - 27L
1,541 SR
Queue Stats
150W - 136L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
0 / 7 / 1
7,126
419
5,415
13,798
8,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 5 / 0
8,527
502
8,319
9,831
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 2 / 0
7,231
425
6,839
5,841
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
captaindoody77
Gilgamesh
9
0 / 8 / 0
6,326
372
5,893
12,986
7,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
11
0 / 0 / 1
7,227
425
3,290
9,196
4,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 0 / 4
8,374
493
3,869
7,454
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 4 / 8
8,261
486
6,752
13,520
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
GarmerGodX
King Arthur
17
8 / 0 / 5
10,289
605
14,746
10,577
8,057
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
15
8 / 2 / 2
9,085
534
5,559
5,431
2,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
samurai_of_ice_
Danzaburou
13
2 / 0 / 1
7,702
453
5,116
6,968
2,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
22
22
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
4
3
W
3
4
8
1.75
W
King Arthur
GarmerGodX
King Arthur
8
0
5
10.5
L
Cabrakan
0
7
1
0.07
L
5
5
0
1
W
Scylla
8
2
2
4.5
L
0
2
0
0
L
Gilgamesh
captaindoody77
Gilgamesh
0
8
0
0
W
Danzaburou
samurai_of_ice_
Danzaburou
2
0
1
2.5
L
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,756
Damage
36,042
51,652
Taken
43,950
25,101
Mitigated
26,199
13,127
Healing
16,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,869
664
0
2,847
7,454
8,087
0
48
7,406
20,585
0
W
6,752
1,227
0
4,664
13,520
5,300
0
6,399
6,915
0
43,201
W
King Arthur
GarmerGodX
King Arthur
14,746
2,605
0
4,265
10,577
8,057
0
3,420
7,040
0
66,662
L
Cabrakan
5,415
942
0
4,214
13,798
8,243
0
2,563
11,235
50,974
0
L
8,319
761
0
1,413
9,831
3,132
102
2,347
7,484
37,164
0
W
Scylla
5,559
166
0
1,297
5,431
2,010
0
2,969
2,228
48,007
0
L
6,839
3,672
27
1,621
5,841
1,924
26
944
4,897
0
54,805
L
Gilgamesh
captaindoody77
Gilgamesh
5,893
1,707
123
2,266
12,986
7,027
0
1,275
11,711
0
23,588
W
Danzaburou
samurai_of_ice_
Danzaburou
5,116
1,748
0
2,959
6,968
2,745
362
341
6,627
0
55,950
L
Hercules
3,290
711
74
3,389
9,196
4,775
0
2,299
6,897
0
20,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,437
Gold Earned
43,711
364
Minions Killed
439
0
Camps Cleared
0
1,479,625
Distance Traveled
1,656,089
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,374
493
48
3
0
338,753
7
W
Susano
8,261
486
77
5
0
315,025
2
W
King Arthur
10,289
605
129
8
0
350,841
0
L
Cabrakan
7,126
419
84
5
0
303,033
0
L
Scylla
8,527
502
84
5
0
275,664
0
W
Scylla
9,085
534
94
6
0
341,944
4
L
Cupid
7,231
425
128
8
0
275,261
6
L
Gilgamesh
6,326
372
51
3
0
317,200
0
W
Danzaburou
7,702
453
91
5
0
309,526
2
L
Hercules
7,227
425
17
1
0
308,467
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role