Player Matchup

Gilgamesh
Gilgamesh
BeardedMerc414
Gilgamesh
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 21L
1,475 Elo+
Party 2
Rama
Rama
Ventus_4456
Rama
Level 107
God Stats
1W - 3L
1,468 SR
Queue Stats
30W - 24L
1,479 Elo+
Party 2
Hades
Hades
beerella27
Hades
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 68
1,489 SR
1,485 Elo+

VS

Team Averages
Level 83
1,406 SR
1,497 Elo+
Gilgamesh
Gilgamesh
ANlDOTE
Gilgamesh
Level 106
God Stats
8W - 12L
1,343 SR
Queue Stats
162W - 130L
1,612 Elo+
Party 1
Baron Samedi
Baron Samedi
Double220
Baron Samedi
Level 17
God Stats
9W - 2L
1,377 SR
Queue Stats
25W - 16L
1,386 Elo+
Party 1
Anhur
Anhur
z Ephesus z
Anhur
Level 126
God Stats
3W - 4L
1,498 SR
Queue Stats
57W - 69L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeardedMerc414
Gilgamesh
10
3 / 5 / 3
7,380
738
6,352
8,309
3,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 6 / 3
7,322
732
5,257
9,713
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hades
10
2 / 5 / 3
7,463
746
4,496
7,472
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ANlDOTE
Gilgamesh
13
10 / 1 / 6
9,041
904
10,771
9,794
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Double220
Baron Samedi
9
2 / 4 / 7
7,072
707
2,625
5,912
4,340
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
4 / 3 / 10
8,029
803
6,842
7,055
2,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
16
16
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ANlDOTE
Gilgamesh
10
1
6
13
L
Gilgamesh
BeardedMerc414
Gilgamesh
3
5
3
0.9
W
Baron Samedi
Double220
Baron Samedi
2
4
7
1.38
L
3
6
3
0.75
L
Hades
2
5
3
0.7
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,105
Damage
20,238
25,494
Taken
22,761
8,811
Mitigated
11,977
4,793
Healing
3,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ANlDOTE
Gilgamesh
10,771
3,944
0
1,257
9,794
4,964
316
2,314
7,226
0
34,226
L
Gilgamesh
BeardedMerc414
Gilgamesh
6,352
2,139
0
829
8,309
3,372
0
968
7,341
0
22,166
W
Baron Samedi
Double220
Baron Samedi
2,625
430
521
486
5,912
4,340
128
1,058
4,736
9,925
0
L
5,257
4,368
0
2,154
9,713
2,460
0
1,253
8,460
0
22,337
L
Hades
4,496
459
688
1,122
7,472
2,979
0
474
6,998
18,338
0
W
6,842
3,454
0
1,264
7,055
2,673
810
716
6,251
0
21,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,165
Gold Earned
24,142
104
Minions Killed
99
0
Camps Cleared
0
496,849
Distance Traveled
514,849
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,041
904
53
5
0
203,695
3
L
Gilgamesh
7,380
738
27
3
0
186,261
1
W
Baron Samedi
7,072
707
11
1
0
139,369
3
L
Rama
7,322
732
42
4
0
148,778
1
L
Hades
7,463
746
35
4
0
161,810
0
W
Anhur
8,029
803
35
4
0
171,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role