Player Matchup

Danzaburou
Danzaburou
Chefcito0314
Danzaburou
Level 43
God Stats
5W - 2L
1,453 SR
Queue Stats
77W - 64L
1,474 Elo+
Party 1
Kukulkan
Kukulkan
Dylan_Alexander9
Kukulkan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 12L
1,500 Elo+
Party 1
Fenrir
Fenrir
KingRagnar_DZ
Fenrir
Level 27
God Stats
10W - 8L
1,543 SR
Queue Stats
20W - 23L
1,521 Elo+
Party 1
Cerberus
Cerberus
Luisramp01
Cerberus
Level 29
God Stats
5W - 5L
1,780 SR
Queue Stats
59W - 62L
1,452 Elo+
Solo
Gilgamesh
Gilgamesh
ShadowXL96
Gilgamesh
Level 28
God Stats
2W - 0L
1,218 SR
Queue Stats
29W - 39L
1,390 Elo+
Party 1
Team Averages
Level 27
1,499 SR
1,468 Elo+

VS

Team Averages
Level 29
1,403 SR
1,434 Elo+
King Arthur
King Arthur
B1G5HAQ23
King Arthur
Level 4
God Stats
0W - 3L
1,173 SR
Queue Stats
0W - 3L
1,173 Elo+
Party 2
Da Ji
Da Ji
CKTawab
Da Ji
Level 24
God Stats
471W - 387L
1,628 SR
Queue Stats
780W - 760L
1,485 Elo+
Solo
Scylla
Scylla
Fearless Demons
Scylla
Level 65
God Stats
11W - 12L
1,411 SR
Queue Stats
73W - 84L
1,554 Elo+
Party 2
Neith
Neith
Sjn02
Neith
Level 27
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
botanistedward
Achilles
Level 23
God Stats
64W - 36L
1,321 SR
Queue Stats
234W - 229L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chefcito0314
Danzaburou
20
14 / 5 / 10
17,784
1,186
37,124
20,368
9,100
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 5 / 7
12,691
846
10,744
10,882
4,589
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 7 / 19
15,359
1,024
15,091
19,183
11,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Luisramp01
Cerberus
20
3 / 1 / 10
13,442
896
14,451
17,205
17,149
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ShadowXL96
Gilgamesh
20
7 / 6 / 16
14,942
996
17,038
23,454
27,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

143

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B1G5HAQ23
King Arthur
20
0 / 9 / 18
13,713
914
5,583
25,830
18,503
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
CKTawab
Da Ji
20
17 / 3 / 4
17,427
1,162
26,113
17,530
9,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 10 / 15
14,368
958
17,762
27,965
11,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Sjn02
Neith
20
3 / 12 / 16
14,641
976
29,033
29,055
12,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
15
0 / 0 / 0
10,550
703
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
76
34
Kills
23
24
Deaths
34
62
Assists
53
Player
Kills
Deaths
Assists
KDA
L
King Arthur
B1G5HAQ23
King Arthur
0
9
18
1
L
Da Ji
CKTawab
Da Ji
17
3
4
6.33
W
Danzaburou
Chefcito0314
Danzaburou
14
5
10
3.8
W
3
5
7
1.3
L
3
10
15
1.05
W
7
7
19
2.36
W
Cerberus
Luisramp01
Cerberus
3
1
10
8
W
Gilgamesh
ShadowXL96
Gilgamesh
7
6
16
2.5
L
Neith
Sjn02
Neith
3
12
16
0.92
L
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,448
Damage
78,491
91,092
Taken
100,380
69,609
Mitigated
51,621
13,293
Healing
4,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
B1G5HAQ23
King Arthur
5,583
176
0
0
25,830
18,503
0
8,905
16,925
35
28,197
L
Da Ji
CKTawab
Da Ji
26,113
6,383
0
399
17,530
9,309
0
3,155
14,375
0
32,782
W
Danzaburou
Chefcito0314
Danzaburou
37,124
23,072
501
5,286
20,368
9,100
0
3,778
16,348
0
78,998
W
10,744
1,313
0
360
10,882
4,589
0
3,198
7,572
16,570
0
L
17,762
976
0
0
27,965
11,117
0
6,170
21,795
54,013
0
W
15,091
3,164
0
262
19,183
11,065
0
3,895
14,532
0
18,978
W
Cerberus
Luisramp01
Cerberus
14,451
198
291
3,419
17,205
17,149
0
2,708
14,301
46,446
0
W
Gilgamesh
ShadowXL96
Gilgamesh
17,038
4,727
0
3,174
23,454
27,706
0
3,314
19,912
2,378
46,352
L
Neith
Sjn02
Neith
29,033
18,084
612
3,837
29,055
12,692
0
7,959
21,096
0
55,005
L
Achilles
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,218
Gold Earned
70,699
278
Minions Killed
220
10
Camps Cleared
6
1,236,682
Distance Traveled
1,044,127
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,713
914
43
3
1
258,450
2
L
Da Ji
17,427
1,162
19
1
2
281,940
0
W
Danzaburou
17,784
1,186
127
8
4
228,391
0
W
Kukulkan
12,691
846
7
0
0
190,634
1
L
Scylla
14,368
958
103
7
3
262,899
0
W
Fenrir
15,359
1,024
14
1
1
247,364
0
W
Cerberus
13,442
896
77
5
4
284,188
2
W
Gilgamesh
14,942
996
53
4
1
286,105
0
L
Neith
14,641
976
55
4
0
240,539
0
L
Achilles
10,550
703
0
0
0
299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role