Player Matchup

Discordia
Discordia
EpicaRebel
Discordia
Level 47
God Stats
6W - 1L
1,672 SR
Queue Stats
18W - 18L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
T43678
Gilgamesh
Level 116
God Stats
5W - 2L
1,500 SR
Queue Stats
98W - 61L
1,717 Elo+
Party 1
Artemis
Artemis
florulic
Artemis
Level 114
God Stats
13W - 7L
1,650 SR
Queue Stats
113W - 76L
1,708 Elo+
Party 1
Team Averages
Level 92
1,607 SR
1,660 Elo+

VS

Team Averages
Level 86
1,611 SR
1,471 Elo+
Gilgamesh
Gilgamesh
Bearest
Gilgamesh
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 70L
1,577 Elo+
Party 2
Discordia
Discordia
HaydenRavenwing
Discordia
Level 69
God Stats
10W - 12L
1,613 SR
Queue Stats
73W - 87L
1,559 Elo+
Party 2
Medusa
Medusa
TheWillMarsh
Medusa
Level 64
God Stats
0W - 1L
1,719 SR
Queue Stats
2W - 5L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EpicaRebel
Discordia
16
2 / 6 / 12
11,355
668
10,335
11,145
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
T43678
Gilgamesh
15
7 / 2 / 9
12,674
746
12,206
12,177
7,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
florulic
Artemis
17
8 / 4 / 7
13,140
773
11,377
13,627
5,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bearest
Gilgamesh
15
5 / 4 / 7
11,165
657
11,078
16,940
11,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
HaydenRavenwing
Discordia
14
3 / 6 / 8
11,008
648
10,913
9,463
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
13
4 / 7 / 5
10,566
622
8,266
13,095
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
17
Kills
12
12
Deaths
17
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bearest
Gilgamesh
5
4
7
2.13
W
Discordia
EpicaRebel
Discordia
2
6
12
1.33
L
Discordia
HaydenRavenwing
Discordia
3
6
8
1.17
W
Gilgamesh
T43678
Gilgamesh
7
2
9
5.75
L
Medusa
4
7
5
0.93
W
Artemis
florulic
Artemis
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,918
Damage
30,257
36,949
Taken
39,498
16,083
Mitigated
19,233
7,684
Healing
2,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bearest
Gilgamesh
11,078
1,112
0
932
16,940
11,542
97
5,109
11,417
0
39,707
W
Discordia
EpicaRebel
Discordia
10,335
155
0
1,676
11,145
3,787
496
3,647
7,271
53,095
0
L
Discordia
HaydenRavenwing
Discordia
10,913
314
0
124
9,463
3,096
165
1,551
7,744
37,390
0
W
Gilgamesh
T43678
Gilgamesh
12,206
4,930
0
2,386
12,177
7,173
1,559
2,389
9,711
3,926
45,866
L
Medusa
8,266
3,168
0
1,159
13,095
4,595
0
3,311
9,440
0
37,784
W
Artemis
florulic
Artemis
11,377
5,296
0
3,622
13,627
5,123
842
5,021
8,456
0
60,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,169
Gold Earned
32,739
214
Minions Killed
178
0
Camps Cleared
0
923,028
Distance Traveled
841,417
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,165
657
53
3
0
309,030
0
W
Discordia
11,355
668
76
4
0
280,472
5
L
Discordia
11,008
648
64
4
0
262,130
3
W
Gilgamesh
12,674
746
46
3
0
370,252
1
L
Medusa
10,566
622
61
4
0
270,257
6
W
Artemis
13,140
773
92
5
0
272,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role