Player Matchup

Da Ji
Da Ji
Air_eze12
Da Ji
Level 36
God Stats
1W - 2L
1,451 SR
Queue Stats
2W - 8L
1,300 Elo+
Party 1
Ymir
Ymir
DG_FaQu
Ymir
Level 27
God Stats
0W - 1L
1,125 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Agni
Agni
iScrossy
Agni
Level 32
God Stats
3W - 2L
1,476 SR
Queue Stats
6W - 20L
1,505 Elo+
Party 1
Team Averages
Level 32
1,351 SR
1,435 Elo+

VS

Team Averages
Level 58
1,501 SR
1,379 Elo+
Chronos
Chronos
JohnSoon
Chronos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Kevinrcv2
Da Ji
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,308 Elo+
Solo
Izanami
Izanami
pedro_sorriso-_-
Izanami
Level 24
God Stats
10W - 7L
1,503 SR
Queue Stats
12W - 17L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Air_eze12
Da Ji
11
3 / 10 / 4
8,739
672
6,231
13,126
4,907
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
DG_FaQu
Ymir
12
2 / 5 / 6
8,660
666
4,204
14,802
10,490
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
12
4 / 7 / 4
9,399
723
9,966
10,770
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JohnSoon
Chronos
16
15 / 2 / 5
11,877
914
13,958
12,041
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Kevinrcv2
Da Ji
14
6 / 2 / 13
10,435
803
10,373
12,134
4,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 5 / 13
9,327
717
5,503
8,658
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
9
Kills
22
22
Deaths
9
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Air_eze12
Da Ji
3
10
4
0.5
L
Ymir
DG_FaQu
Ymir
2
5
6
1
W
Chronos
JohnSoon
Chronos
15
2
5
8.75
W
Da Ji
Kevinrcv2
Da Ji
6
2
13
6.25
L
Agni
4
7
4
0.86
W
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,401
Damage
29,834
38,698
Taken
32,833
19,004
Mitigated
11,699
4,239
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Air_eze12
Da Ji
6,231
1,812
246
561
13,126
4,907
216
4,776
8,350
0
16,196
L
Ymir
DG_FaQu
Ymir
4,204
401
170
2,809
14,802
10,490
0
4,202
10,600
18,815
0
W
Chronos
JohnSoon
Chronos
13,958
5,481
0
4,830
12,041
4,461
2,759
4,701
7,340
65,222
0
W
Da Ji
Kevinrcv2
Da Ji
10,373
2,823
0
2,813
12,134
4,489
0
5,686
6,448
0
33,179
L
Agni
9,966
673
0
453
10,770
3,607
0
4,980
5,790
31,533
0
W
5,503
2,843
0
728
8,658
2,749
117
3,863
4,795
0
26,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,798
Gold Earned
31,639
98
Minions Killed
148
0
Camps Cleared
0
622,154
Distance Traveled
690,084
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,739
672
30
2
0
176,806
2
L
Ymir
8,660
666
22
2
0
222,587
0
W
Chronos
11,877
914
74
6
0
224,325
3
W
Da Ji
10,435
803
34
3
0
268,737
1
L
Agni
9,399
723
46
4
0
222,761
5
W
Izanami
9,327
717
40
3
0
197,022
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role