Player Matchup

Cernunnos
Cernunnos
CravenBowl30172
Cernunnos
Level 89
God Stats
13W - 6L
1,875 SR
Queue Stats
618W - 644L
1,559 Elo+
Solo
Ra
Ra
DoDo4321
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,235 Elo+
Solo
Gilgamesh
Gilgamesh
Walfric
Gilgamesh
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
63W - 113L
1,450 Elo+
Solo
Team Averages
Level 71
1,625 SR
1,415 Elo+

VS

Team Averages
Level 76
1,558 SR
1,479 Elo+
Ullr
Ullr
DarthArth
Ullr
Level 123
God Stats
1W - 1L
1,540 SR
Queue Stats
28W - 36L
1,465 Elo+
Party 1
He Bo
He Bo
Donwalon
He Bo
Level 22
God Stats
2W - 4L
1,422 SR
Queue Stats
9W - 15L
1,500 Elo+
Solo
Cthulhu
Cthulhu
VeganHunter
Cthulhu
Level 83
God Stats
2W - 0L
1,712 SR
Queue Stats
28W - 35L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CravenBowl30172
Cernunnos
16
4 / 4 / 4
12,047
634
16,700
13,928
4,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 9 / 4
11,315
596
4,319
15,421
5,164
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Walfric
Gilgamesh
14
3 / 8 / 3
11,786
620
8,168
15,684
8,062
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
4 / 2 / 10
12,796
673
9,516
13,000
4,831
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Donwalon
He Bo
16
8 / 5 / 8
12,788
673
13,492
12,004
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
VeganHunter
Cthulhu
18
9 / 2 / 10
14,492
763
16,086
14,029
16,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
9
Kills
21
21
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CravenBowl30172
Cernunnos
4
4
4
1.5
W
Ullr
4
2
10
4.5
L
2
9
4
0.44
W
He Bo
Donwalon
He Bo
8
5
8
2.4
W
Cthulhu
VeganHunter
Cthulhu
9
2
10
7
L
Gilgamesh
Walfric
Gilgamesh
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,187
Damage
39,094
45,033
Taken
39,033
17,906
Mitigated
24,623
8,337
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CravenBowl30172
Cernunnos
16,700
6,551
0
4,294
13,928
4,680
1,471
9,247
4,445
0
66,386
W
Ullr
9,516
3,420
0
2,437
13,000
4,831
3,260
1,492
11,508
0
83,931
L
4,319
646
938
1,754
15,421
5,164
43
9,318
5,869
29,781
0
W
He Bo
Donwalon
He Bo
13,492
489
0
916
12,004
3,677
396
773
11,231
41,548
0
W
Cthulhu
VeganHunter
Cthulhu
16,086
772
0
3,214
14,029
16,115
463
2,122
11,907
50,664
0
L
Gilgamesh
Walfric
Gilgamesh
8,168
2,158
0
1,351
15,684
8,062
195
10,427
5,045
0
40,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
40,076
195
Minions Killed
221
0
Camps Cleared
0
917,136
Distance Traveled
1,079,672
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,047
634
103
5
0
317,658
0
W
Ullr
12,796
673
98
5
0
353,583
3
L
Ra
11,315
596
51
3
0
275,377
1
W
He Bo
12,788
673
66
3
0
324,949
6
W
Cthulhu
14,492
763
57
3
0
401,140
2
L
Gilgamesh
11,786
620
41
2
0
324,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role