Player Matchup

Gilgamesh
Gilgamesh
DuckieLove
Gilgamesh
Level 85
God Stats
6W - 2L
1,727 SR
Queue Stats
36W - 49L
1,377 Elo+
Solo
Medusa
Medusa
Ghoshshott
Medusa
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 2
Geb
Geb
Healofsteel
Geb
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,500 Elo+
Party 2
Anubis
Anubis
dogeJDSC
Anubis
Level 86
God Stats
8W - 3L
1,737 SR
Queue Stats
55W - 38L
1,534 Elo+
Solo
Agni
Agni
jrdude1
Agni
Level 57
God Stats
2W - 1L
1,692 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2
Team Averages
Level 72
1,631 SR
1,482 Elo+

VS

Team Averages
Level 74
1,539 SR
1,435 Elo+
Ah Puch
Ah Puch
FrostyTheSnowlad
Ah Puch
Level 40
God Stats
10W - 9L
1,801 SR
Queue Stats
328W - 377L
1,449 Elo+
Party 1
Gilgamesh
Gilgamesh
LuisEspejel10
Gilgamesh
Level 127
God Stats
14W - 6L
1,500 SR
Queue Stats
118W - 115L
1,504 Elo+
Solo
Hun Batz
Hun Batz
MrFr33zyPop
Hun Batz
Level 49
God Stats
4W - 5L
1,358 SR
Queue Stats
434W - 517L
1,366 Elo+
Party 1
Sol
Sol
cougargame
Sol
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 231L
1,368 Elo+
Party 1
King Arthur
King Arthur
nalbornozt
King Arthur
Level 66
God Stats
44W - 51L
1,534 SR
Queue Stats
289W - 263L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DuckieLove
Gilgamesh
17
9 / 1 / 7
10,514
584
10,430
11,236
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Medusa
Ghoshshott
Medusa
15
4 / 3 / 4
9,072
504
11,702
11,672
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 5
8,779
488
4,982
11,793
8,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
dogeJDSC
Anubis
17
6 / 4 / 8
10,982
610
16,812
15,514
8,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
jrdude1
Agni
17
8 / 3 / 7
10,681
593
12,916
9,005
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 1
8,358
464
6,348
13,389
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
LuisEspejel10
Gilgamesh
12
2 / 3 / 3
8,641
480
4,646
15,059
6,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
MrFr33zyPop
Hun Batz
14
3 / 8 / 4
8,789
488
7,154
17,191
5,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 4 / 2
7,999
444
14,334
12,336
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
nalbornozt
King Arthur
14
4 / 5 / 1
8,940
497
8,708
18,286
11,957
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
28
Kills
14
14
Deaths
29
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DuckieLove
Gilgamesh
9
1
7
12.5
L
3
9
1
0.39
W
Medusa
Ghoshshott
Medusa
4
3
4
2
W
1
3
5
1.17
L
Gilgamesh
LuisEspejel10
Gilgamesh
2
3
3
1.17
L
Hun Batz
MrFr33zyPop
Hun Batz
3
8
4
0.63
L
2
4
2
0.75
W
Anubis
dogeJDSC
Anubis
6
4
8
2.5
W
Agni
jrdude1
Agni
8
3
7
3.83
L
King Arthur
nalbornozt
King Arthur
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,842
Damage
41,190
59,220
Taken
76,261
28,914
Mitigated
31,538
21,830
Healing
16,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DuckieLove
Gilgamesh
10,430
2,700
0
3,148
11,236
5,194
0
4,612
6,348
0
58,459
L
6,348
183
0
2,495
13,389
3,834
220
8,063
5,326
40,403
0
W
Medusa
Ghoshshott
Medusa
11,702
5,887
0
4,221
11,672
3,735
588
4,943
6,337
0
54,838
W
4,982
776
491
1,944
11,793
8,297
704
4,626
6,669
31,933
0
L
Gilgamesh
LuisEspejel10
Gilgamesh
4,646
1,325
0
1,818
15,059
6,950
0
5,636
9,423
0
18,006
L
Hun Batz
MrFr33zyPop
Hun Batz
7,154
2,291
0
3,856
17,191
5,489
0
4,918
12,273
0
52,765
L
14,334
2,990
0
5,304
12,336
3,308
0
4,396
7,940
50,206
0
W
Anubis
dogeJDSC
Anubis
16,812
798
0
9,537
15,514
8,505
297
1,770
13,704
68,275
0
W
Agni
jrdude1
Agni
12,916
864
0
2,489
9,005
3,183
556
3,519
5,480
59,488
0
L
King Arthur
nalbornozt
King Arthur
8,708
908
0
3,492
18,286
11,957
33
11,697
6,589
0
49,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,028
Gold Earned
42,727
469
Minions Killed
383
0
Camps Cleared
0
1,734,326
Distance Traveled
1,594,423
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,514
584
110
6
0
392,552
1
L
Ah Puch
8,358
464
71
4
0
279,890
0
W
Medusa
9,072
504
96
5
0
316,664
4
W
Geb
8,779
488
48
3
0
371,724
7
L
Gilgamesh
8,641
480
26
1
0
370,397
5
L
Hun Batz
8,789
488
94
5
0
326,822
0
L
Sol
7,999
444
90
5
0
311,420
2
W
Anubis
10,982
610
113
6
0
285,589
1
W
Agni
10,681
593
102
6
0
367,797
4
L
King Arthur
8,940
497
102
6
0
305,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role