Player Matchup

Tsukuyomi
Tsukuyomi
DenimEllis
Tsukuyomi
Level 13
God Stats
6W - 4L
1,471 SR
Queue Stats
24W - 19L
1,340 Elo+
Party 1
Hun Batz
Hun Batz
Donte_Jacie79
Hun Batz
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
596W - 618L
1,350 Elo+
Solo
Achilles
Achilles
EgotisticalDino
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,500 Elo+
Party 1
Cerberus
Cerberus
Ratkeru
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,336 Elo+
Solo
Scylla
Scylla
WizardEwe641613
Scylla
Level 26
God Stats
29W - 34L
1,618 SR
Queue Stats
115W - 121L
1,333 Elo+
Solo
Team Averages
Level 21
1,518 SR
1,372 Elo+

VS

Team Averages
Level 25
1,465 SR
1,485 Elo+
Tiamat
Tiamat
B3R3NT21
Tiamat
Level 16
God Stats
3W - 3L
1,505 SR
Queue Stats
35W - 29L
1,586 Elo+
Party 2
Erlang Shen
Erlang Shen
HereIsFrosty
Erlang Shen
Level 29
God Stats
6W - 1L
1,497 SR
Queue Stats
38W - 44L
1,497 Elo+
Party 2
Xbalanque
Xbalanque
MDJ9246532
Xbalanque
Level 31
God Stats
8W - 15L
1,438 SR
Queue Stats
213W - 242L
1,455 Elo+
Solo
Achilles
Achilles
PapaBlessNation
Achilles
Level 29
God Stats
4W - 3L
1,416 SR
Queue Stats
126W - 145L
1,442 Elo+
Solo
Ymir
Ymir
siwarcusco
Ymir
Level 18
God Stats
5W - 0L
1,470 SR
Queue Stats
11W - 14L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DenimEllis
Tsukuyomi
13
2 / 8 / 2
8,543
450
7,775
14,580
5,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
Donte_Jacie79
Hun Batz
13
2 / 6 / 4
8,455
445
5,867
15,232
5,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
15
3 / 1 / 2
8,890
468
5,092
10,060
9,188
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Ratkeru
Cerberus
11
2 / 13 / 3
7,367
388
5,785
19,576
13,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 6 / 3
8,042
423
9,537
10,725
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
B3R3NT21
Tiamat
16
10 / 2 / 5
10,789
568
12,982
10,390
7,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
HereIsFrosty
Erlang Shen
17
6 / 0 / 11
10,888
573
11,422
17,431
8,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xbalanque
MDJ9246532
Xbalanque
15
5 / 5 / 10
10,246
539
12,617
15,658
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
17
1 / 2 / 6
10,599
558
6,830
9,467
9,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
11 / 1 / 10
10,466
551
10,540
13,751
10,972
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
10
Kills
33
34
Deaths
10
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Tiamat
B3R3NT21
Tiamat
10
2
5
6.25
L
Tsukuyomi
DenimEllis
Tsukuyomi
2
8
2
0.38
L
Hun Batz
Donte_Jacie79
Hun Batz
2
6
4
0.67
L
Achilles
3
1
2
4
W
Erlang Shen
HereIsFrosty
Erlang Shen
6
0
11
11.5
W
Xbalanque
MDJ9246532
Xbalanque
5
5
10
2
W
Achilles
1
2
6
2
L
Cerberus
Ratkeru
Cerberus
2
13
3
0.27
L
1
6
3
0.42
W
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,056
Damage
54,391
70,173
Taken
66,697
36,201
Mitigated
42,398
11,887
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
B3R3NT21
Tiamat
12,982
252
0
4,035
10,390
7,834
1,384
2,100
8,118
56,179
0
L
Tsukuyomi
DenimEllis
Tsukuyomi
7,775
2,239
0
3,129
14,580
5,140
0
4,497
9,906
0
46,098
L
Hun Batz
Donte_Jacie79
Hun Batz
5,867
1,136
0
2,088
15,232
5,144
0
6,968
8,016
0
39,926
L
Achilles
5,092
1,457
0
3,500
10,060
9,188
0
1,371
8,239
0
34,344
W
Erlang Shen
HereIsFrosty
Erlang Shen
11,422
6,427
0
6,628
17,431
8,552
1,460
2,144
15,149
0
77,210
W
Xbalanque
MDJ9246532
Xbalanque
12,617
7,133
0
5,994
15,658
5,763
3,904
2,135
13,509
0
63,048
W
Achilles
6,830
1,290
0
1,661
9,467
9,277
158
2,137
7,286
0
56,459
L
Cerberus
Ratkeru
Cerberus
5,785
1,100
0
2,035
19,576
13,651
0
5,594
13,818
15,551
0
L
9,537
1,633
0
1,135
10,725
3,078
105
4,107
6,172
42,763
0
W
10,540
1,681
0
589
13,751
10,972
588
6,172
7,313
34,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,297
Gold Earned
52,988
345
Minions Killed
487
0
Camps Cleared
0
1,680,241
Distance Traveled
1,787,162
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,789
568
108
6
0
350,444
1
L
Tsukuyomi
8,543
450
89
5
0
347,231
0
L
Hun Batz
8,455
445
79
4
0
382,925
0
L
Achilles
8,890
468
71
4
0
323,723
1
W
Erlang Shen
10,888
573
117
6
0
398,487
5
W
Xbalanque
10,246
539
101
5
0
275,251
0
W
Achilles
10,599
558
101
5
0
360,745
3
L
Cerberus
7,367
388
31
2
0
295,535
1
L
Scylla
8,042
423
75
4
0
330,827
2
W
Ymir
10,466
551
60
3
0
402,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role