Player Matchup

Hera
Hera
Misss-La
Hera
Level 46
God Stats
6W - 6L
1,776 SR
Queue Stats
240W - 241L
1,367 Elo+
Party 1
Bellona
Bellona
PurpleTwist99
Bellona
Level 143
God Stats
1W - 2L
1,250 SR
Queue Stats
85W - 91L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
RayaneLa
Gilgamesh
Level 69
God Stats
30W - 30L
1,331 SR
Queue Stats
237W - 257L
1,329 Elo+
Party 1
Izanami
Izanami
Softon01
Izanami
Level 47
God Stats
10W - 15L
1,375 SR
Queue Stats
126W - 163L
1,329 Elo+
Party 1
Hel
Hel
public-entier477
Hel
Level 64
God Stats
0W - 4L
1,212 SR
Queue Stats
111W - 130L
1,324 Elo+
Party 1
Team Averages
Level 74
1,389 SR
1,364 Elo+

VS

Team Averages
Level 78
1,480 SR
1,432 Elo+
Aphrodite
Aphrodite
BangOrangutang
Aphrodite
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 281L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
MezZ-Up_HaYzOn
Gilgamesh
Level 63
God Stats
20W - 9L
1,500 SR
Queue Stats
96W - 85L
1,388 Elo+
Party 2
Artemis
Artemis
NextCape6246946
Artemis
Level 109
God Stats
149W - 113L
1,587 SR
Queue Stats
710W - 714L
1,504 Elo+
Solo
Ymir
Ymir
Or1g1ne_Dylan
Ymir
Level 26
God Stats
2W - 5L
1,322 SR
Queue Stats
7W - 10L
1,344 Elo+
Party 2
Sun Wukong
Sun Wukong
Palmier04
Sun Wukong
Level 69
God Stats
48W - 31L
1,492 SR
Queue Stats
105W - 96L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
1 / 6 / 0
9,744
464
3,477
13,187
4,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
16
2 / 8 / 0
9,482
452
14,065
20,225
17,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
RayaneLa
Gilgamesh
15
1 / 7 / 2
9,347
445
10,425
18,598
7,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Softon01
Izanami
13
0 / 5 / 0
7,654
364
4,538
9,839
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 1
8,368
398
5,705
12,398
5,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BangOrangutang
Aphrodite
20
6 / 0 / 6
13,020
620
9,774
11,922
5,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
MezZ-Up_HaYzOn
Gilgamesh
19
11 / 3 / 11
12,444
593
16,961
15,049
7,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 1 / 6
11,048
526
11,946
16,261
6,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 0 / 8
10,193
485
2,709
14,981
16,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Palmier04
Sun Wukong
20
6 / 0 / 4
13,121
625
13,077
16,631
10,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
4
Kills
30
30
Deaths
4
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BangOrangutang
Aphrodite
6
0
6
9
W
Gilgamesh
MezZ-Up_HaYzOn
Gilgamesh
11
3
11
5.5
L
Hera
1
6
0
0.17
W
6
1
6
9
W
1
0
8
5
W
Sun Wukong
Palmier04
Sun Wukong
6
0
4
8
L
Bellona
2
8
0
0.25
L
Gilgamesh
RayaneLa
Gilgamesh
1
7
2
0.29
L
Izanami
Softon01
Izanami
0
5
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,210
Damage
54,467
74,247
Taken
74,844
38,572
Mitigated
47,229
21,238
Healing
41,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BangOrangutang
Aphrodite
9,774
735
5,633
10,014
11,922
5,485
1,656
1,468
10,290
91,696
0
W
Gilgamesh
MezZ-Up_HaYzOn
Gilgamesh
16,961
5,270
561
6,117
15,049
7,583
1,487
431
14,578
0
84,383
L
Hera
3,477
945
0
2,581
13,187
4,409
0
5,985
6,700
52,229
0
W
11,946
4,959
0
7,952
16,261
6,790
5,238
2,447
13,814
0
77,277
W
2,709
908
262
1,560
14,981
16,582
287
3,769
11,212
33,332
0
W
Sun Wukong
Palmier04
Sun Wukong
13,077
3,563
0
8,904
16,631
10,789
2,900
819
15,768
0
85,818
L
Bellona
14,065
7,287
0
5,361
20,225
17,880
271
1,560
18,595
0
69,716
L
Gilgamesh
RayaneLa
Gilgamesh
10,425
2,681
171
5,597
18,598
7,374
0
1,429
17,047
0
64,458
L
Izanami
Softon01
Izanami
4,538
1,961
0
1,269
9,839
3,508
0
1,220
8,593
0
40,064
L
5,705
104
809
5,450
12,398
5,401
0
1,519
10,829
54,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,595
Gold Earned
59,826
532
Minions Killed
656
0
Camps Cleared
0
1,726,805
Distance Traveled
1,966,097
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,020
620
180
9
0
400,108
3
W
Gilgamesh
12,444
593
116
6
0
481,131
1
L
Hera
9,744
464
122
6
0
345,336
0
W
Artemis
11,048
526
101
5
0
336,356
2
W
Ymir
10,193
485
72
3
0
359,752
0
W
Sun Wukong
13,121
625
187
9
0
388,750
0
L
Bellona
9,482
452
113
5
0
333,588
2
L
Gilgamesh
9,347
445
112
5
0
397,906
0
L
Izanami
7,654
364
67
3
0
304,420
1
L
Hel
8,368
398
118
6
0
345,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role