Player Matchup

Danzaburou
Danzaburou
FiishiingWithJu
Danzaburou
Level 18
God Stats
0W - 4L
1,146 SR
Queue Stats
10W - 22L
1,249 Elo+
Solo
Cu Chulainn
Cu Chulainn
Nexleur
Cu Chulainn
Level 35
God Stats
9W - 11L
1,496 SR
Queue Stats
44W - 66L
1,256 Elo+
Party 1
Cupid
Cupid
Pa-Nda_Leo
Cupid
Level 29
God Stats
15W - 23L
1,492 SR
Queue Stats
46W - 74L
1,284 Elo+
Party 1
Ravana
Ravana
momo56190
Ravana
Level 27
God Stats
3W - 4L
1,718 SR
Queue Stats
25W - 30L
1,287 Elo+
Party 1
Scylla
Scylla
natsu_dragnirlen
Scylla
Level 28
God Stats
3W - 3L
1,558 SR
Queue Stats
39W - 64L
1,281 Elo+
Party 1
Team Averages
Level 27
1,482 SR
1,271 Elo+

VS

Team Averages
Level 21
1,621 SR
1,365 Elo+
Arachne
Arachne
K4MI1104
Arachne
Level 18
God Stats
10W - 9L
1,593 SR
Queue Stats
191W - 208L
1,325 Elo+
Solo
Baron Samedi
Baron Samedi
KillerAPhilly
Baron Samedi
Level 29
God Stats
12W - 14L
1,407 SR
Queue Stats
76W - 72L
1,331 Elo+
Party 3
Gilgamesh
Gilgamesh
RedSkaar2098
Gilgamesh
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 23L
1,450 Elo+
Party 3
Cthulhu
Cthulhu
Sodah_Eh
Cthulhu
Level 24
God Stats
6W - 0L
1,762 SR
Queue Stats
95W - 79L
1,429 Elo+
Party 2
Cupid
Cupid
ZeeReal91
Cupid
Level 15
God Stats
22W - 7L
1,841 SR
Queue Stats
70W - 52L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FiishiingWithJu
Danzaburou
14
1 / 9 / 3
9,659
402
6,554
14,686
5,601
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Nexleur
Cu Chulainn
17
5 / 8 / 7
11,521
480
17,635
26,715
11,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
15
6 / 9 / 4
10,576
441
12,906
19,706
7,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
momo56190
Ravana
12
3 / 13 / 2
9,110
380
7,611
20,642
8,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 11 / 5
9,561
398
5,482
14,462
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
K4MI1104
Arachne
20
24 / 4 / 11
14,829
618
25,251
24,476
12,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
KillerAPhilly
Baron Samedi
18
9 / 5 / 11
12,678
528
16,980
16,670
7,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
RedSkaar2098
Gilgamesh
19
4 / 5 / 8
12,767
532
9,783
14,210
12,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Sodah_Eh
Cthulhu
17
0 / 2 / 14
11,788
491
5,539
20,887
30,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
ZeeReal91
Cupid
18
12 / 4 / 6
12,471
520
17,437
12,285
5,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
99
20
Kills
49
50
Deaths
20
21
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FiishiingWithJu
Danzaburou
1
9
3
0.28
W
Arachne
K4MI1104
Arachne
24
4
11
7.38
W
Baron Samedi
KillerAPhilly
Baron Samedi
9
5
11
2.9
L
Cu Chulainn
Nexleur
Cu Chulainn
5
8
7
1.06
L
Cupid
6
9
4
0.89
W
Gilgamesh
RedSkaar2098
Gilgamesh
4
5
8
1.6
W
Cthulhu
Sodah_Eh
Cthulhu
0
2
14
3.5
W
Cupid
ZeeReal91
Cupid
12
4
6
3.75
L
Ravana
momo56190
Ravana
3
13
2
0.31
L
5
11
5
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,188
Damage
74,990
96,211
Taken
88,528
37,648
Mitigated
69,444
10,347
Healing
28,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FiishiingWithJu
Danzaburou
6,554
3,324
366
796
14,686
5,601
0
2,462
12,224
0
39,605
W
Arachne
K4MI1104
Arachne
25,251
17,423
0
11,772
24,476
12,955
2,198
1,798
22,584
0
110,841
W
Baron Samedi
KillerAPhilly
Baron Samedi
16,980
2,835
1,250
4,979
16,670
7,312
1,976
1,343
15,259
56,750
0
L
Cu Chulainn
Nexleur
Cu Chulainn
17,635
5,479
188
4,040
26,715
11,840
198
7,541
18,941
0
82,659
L
Cupid
12,906
6,480
540
3,400
19,706
7,636
938
4,113
15,429
0
52,504
W
Gilgamesh
RedSkaar2098
Gilgamesh
9,783
2,250
0
2,287
14,210
12,497
3,890
1,537
12,423
0
64,326
W
Cthulhu
Sodah_Eh
Cthulhu
5,539
245
349
4,429
20,887
30,808
1,912
388
20,441
47,351
0
W
Cupid
ZeeReal91
Cupid
17,437
9,086
389
2,772
12,285
5,872
6,391
250
11,995
0
61,268
L
Ravana
momo56190
Ravana
7,611
1,084
0
1,017
20,642
8,102
0
4,548
15,661
0
25,451
L
5,482
459
0
0
14,462
4,469
216
3,270
11,050
25,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,427
Gold Earned
64,533
371
Minions Killed
541
0
Camps Cleared
0
1,786,536
Distance Traveled
2,122,895
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,659
402
67
3
0
261,634
2
W
Arachne
14,829
618
157
7
0
528,028
0
W
Baron Samedi
12,678
528
74
3
0
408,718
0
L
Cu Chulainn
11,521
480
133
6
0
391,496
0
L
Cupid
10,576
441
87
4
0
403,954
2
W
Gilgamesh
12,767
532
114
5
0
423,895
0
W
Cthulhu
11,788
491
88
4
0
361,852
3
W
Cupid
12,471
520
108
5
0
400,402
0
L
Ravana
9,110
380
37
2
0
420,593
0
L
Scylla
9,561
398
47
2
0
308,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role