Player Matchup

Thor
Thor
Dr_Cthulhu_
Thor
Level 15
God Stats
1W - 2L
1,688 SR
Queue Stats
1W - 5L
1,230 Elo+
Party 1
Sobek
Sobek
Ella_Camilla
Sobek
Level 19
God Stats
9W - 16L
1,302 SR
Queue Stats
13W - 23L
1,258 Elo+
Party 1
Terra
Terra
PrincesseDraco
Terra
Level 20
God Stats
5W - 11L
1,410 SR
Queue Stats
13W - 20L
1,310 Elo+
Party 1
Nu Wa
Nu Wa
Seigneur-Draco76
Nu Wa
Level 62
God Stats
4W - 5L
1,433 SR
Queue Stats
15W - 24L
1,298 Elo+
Party 1
Gilgamesh
Gilgamesh
TiamatOrFeed
Gilgamesh
Level 27
God Stats
0W - 1L
1,873 SR
Queue Stats
64W - 21L
1,731 Elo+
Solo
Team Averages
Level 29
1,541 SR
1,365 Elo+

VS

Team Averages
Level 27
1,526 SR
1,558 Elo+
Janus
Janus
BensMasPorkFlaps
Janus
Level 26
God Stats
16W - 15L
1,646 SR
Queue Stats
151W - 114L
1,575 Elo+
Solo
Ullr
Ullr
Kayed-
Ullr
Level 43
God Stats
1W - 0L
1,258 SR
Queue Stats
9W - 9L
1,540 Elo+
Party 2
Gilgamesh
Gilgamesh
Moussa361
Gilgamesh
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 10L
1,495 Elo+
Party 2
Ymir
Ymir
ThronesVI
Ymir
Level 20
God Stats
6W - 1L
1,728 SR
Queue Stats
35W - 25L
1,647 Elo+
Solo
Da Ji
Da Ji
futuristic-bear2
Da Ji
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
273W - 236L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
7,200
424
3,533
10,053
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 2 / 1
7,918
466
4,209
9,630
9,350
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
1 / 6 / 1
8,097
476
2,186
15,249
9,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 2
7,138
420
8,646
8,085
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
TiamatOrFeed
Gilgamesh
18
12 / 4 / 1
10,933
643
16,544
13,032
8,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 2
10,993
647
6,142
7,523
2,509
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Kayed-
Ullr
14
3 / 2 / 6
8,458
498
7,749
7,204
2,473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Moussa361
Gilgamesh
14
1 / 2 / 2
8,493
500
6,907
10,512
7,397
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
13
5 / 3 / 5
8,950
526
7,554
15,127
7,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 5 / 4
9,617
566
8,560
13,499
4,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
15
Kills
20
20
Deaths
15
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
3
2
2
L
1
4
4
0.75
L
1
2
1
0.75
W
Ullr
Kayed-
Ullr
3
2
6
3
W
Gilgamesh
Moussa361
Gilgamesh
1
2
2
1
L
1
6
1
0.25
L
0
4
2
0.25
W
Ymir
5
3
5
2.5
L
Gilgamesh
TiamatOrFeed
Gilgamesh
12
4
1
3.13
W
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,118
Damage
36,912
56,049
Taken
53,865
33,273
Mitigated
25,218
12,338
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,142
1,231
0
1,721
7,523
2,509
770
404
7,047
81,578
0
L
3,533
1,027
0
2,419
10,053
3,175
0
825
9,228
0
28,486
L
4,209
508
0
4,045
9,630
9,350
200
0
9,630
25,054
0
W
Ullr
Kayed-
Ullr
7,749
4,065
342
1,643
7,204
2,473
892
2,009
5,063
0
36,618
W
Gilgamesh
Moussa361
Gilgamesh
6,907
2,403
0
3,842
10,512
7,397
412
4,797
5,603
0
38,059
L
2,186
259
1,297
2,361
15,249
9,749
0
6,801
8,448
11,895
0
L
8,646
1,167
0
500
8,085
2,568
210
3,439
4,646
44,111
0
W
Ymir
7,554
1,013
942
3,225
15,127
7,872
132
6,010
8,641
30,359
0
L
Gilgamesh
TiamatOrFeed
Gilgamesh
16,544
7,556
0
1,716
13,032
8,431
0
2,631
10,401
0
86,691
W
8,560
3,323
0
3,013
13,499
4,967
0
911
12,470
0
45,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,286
Gold Earned
46,511
341
Minions Killed
441
0
Camps Cleared
0
1,611,087
Distance Traveled
1,573,424
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,993
647
154
9
0
343,639
4
L
Thor
7,200
424
64
4
0
351,991
0
L
Sobek
7,918
466
51
3
0
329,820
3
W
Ullr
8,458
498
85
5
0
299,177
0
W
Gilgamesh
8,493
500
81
5
0
311,087
2
L
Terra
8,097
476
24
1
0
278,612
0
L
Nu Wa
7,138
420
79
5
0
304,136
0
W
Ymir
8,950
526
30
2
0
292,822
12
L
Gilgamesh
10,933
643
123
7
0
346,528
0
W
Da Ji
9,617
566
91
5
0
326,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role