Player Matchup

Merlin
Merlin
CajadodeCarne
Merlin
Level 20
God Stats
54W - 30L
1,666 SR
Queue Stats
68W - 50L
1,506 Elo+
Party 2
Set
Set
Decamerom
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,583 Elo+
Solo
Yemoja
Yemoja
Ramiuwu
Yemoja
Level 22
God Stats
17W - 16L
1,503 SR
Queue Stats
29W - 42L
1,443 Elo+
Solo
Fenrir
Fenrir
Taddaios
Fenrir
Level 15
God Stats
10W - 5L
1,880 SR
Queue Stats
65W - 52L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
U1319248310
Nu Wa
Level 19
God Stats
35W - 19L
1,542 SR
Queue Stats
79W - 49L
1,533 Elo+
Party 2
Team Averages
Level 19
1,618 SR
1,508 Elo+

VS

Team Averages
Level 18
1,525 SR
1,462 Elo+
Tyr
Tyr
DADDY0G
Tyr
Level 16
God Stats
20W - 17L
1,540 SR
Queue Stats
72W - 43L
1,551 Elo+
Party 1
Medusa
Medusa
FarofaYoki
Medusa
Level 15
God Stats
19W - 18L
1,411 SR
Queue Stats
33W - 24L
1,402 Elo+
Party 1
Nu Wa
Nu Wa
JupteJump
Nu Wa
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 61L
1,336 Elo+
Solo
Zhong Kui
Zhong Kui
Sensata
Zhong Kui
Level 18
God Stats
7W - 5L
1,558 SR
Queue Stats
199W - 200L
1,484 Elo+
Party 3
Jormungandr
Jormungandr
xEllfs
Jormungandr
Level 26
God Stats
7W - 4L
1,618 SR
Queue Stats
157W - 138L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 6
9,616
874
13,061
11,509
3,909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 9 / 5
10,656
969
10,915
17,965
6,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Ramiuwu
Yemoja
17
2 / 2 / 7
11,234
1,021
4,359
9,203
8,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Taddaios
Fenrir
16
6 / 7 / 5
11,147
1,013
8,817
18,562
9,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
3 / 5 / 8
10,831
985
14,441
16,188
5,514
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

99

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
19
9 / 2 / 14
12,651
1,150
20,864
13,277
11,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
FarofaYoki
Medusa
16
5 / 4 / 12
10,928
993
8,535
10,372
3,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nu Wa
JupteJump
Nu Wa
16
2 / 7 / 11
9,890
899
9,657
10,656
3,022
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Sensata
Zhong Kui
17
3 / 2 / 16
10,859
987
16,280
12,777
9,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
xEllfs
Jormungandr
18
8 / 1 / 17
12,671
1,152
12,207
10,557
10,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
97
16
Kills
27
27
Deaths
16
31
Assists
70
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Tyr
9
2
14
8
L
4
9
5
0.72
W
Medusa
FarofaYoki
Medusa
5
4
12
2.75
W
Nu Wa
JupteJump
Nu Wa
2
7
11
1.07
L
Yemoja
Ramiuwu
Yemoja
2
2
7
2.75
W
Zhong Kui
Sensata
Zhong Kui
3
2
16
5.5
L
Fenrir
Taddaios
Fenrir
6
7
5
1.21
L
3
5
8
1.4
W
Jormungandr
xEllfs
Jormungandr
8
1
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,593
Damage
67,543
73,427
Taken
57,639
34,197
Mitigated
37,330
6,403
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,061
395
0
0
11,509
3,909
0
5,075
6,384
37,104
0
W
Tyr
20,864
3,410
0
2,836
13,277
11,819
0
6,032
6,669
0
33,521
L
10,915
3,731
248
1,042
17,965
6,487
0
10,156
7,571
0
24,356
W
Medusa
FarofaYoki
Medusa
8,535
4,746
0
0
10,372
3,092
0
7,418
2,954
0
18,190
W
Nu Wa
JupteJump
Nu Wa
9,657
3,035
140
695
10,656
3,022
0
4,205
6,451
20,568
0
L
Yemoja
Ramiuwu
Yemoja
4,359
132
2,110
1,443
9,203
8,582
0
6,508
2,545
19,780
0
W
Zhong Kui
Sensata
Zhong Kui
16,280
2,220
0
1,541
12,777
9,013
0
7,736
5,041
37,277
0
L
Fenrir
Taddaios
Fenrir
8,817
3,345
0
638
18,562
9,705
0
10,799
7,613
0
16,857
L
14,441
2,449
0
922
16,188
5,514
0
5,031
11,082
39,681
0
W
Jormungandr
xEllfs
Jormungandr
12,207
2,891
243
534
10,557
10,384
0
6,470
4,087
47,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,484
Gold Earned
56,999
173
Minions Killed
205
5
Camps Cleared
4
982,988
Distance Traveled
1,002,380
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,616
874
56
5
0
194,694
0
W
Tyr
12,651
1,150
27
2
0
236,062
0
L
Set
10,656
969
29
3
2
190,726
0
W
Medusa
10,928
993
25
2
1
195,631
1
W
Nu Wa
9,890
899
27
2
0
139,113
2
L
Yemoja
11,234
1,021
15
1
1
203,888
1
W
Zhong Kui
10,859
987
58
5
2
220,749
0
L
Fenrir
11,147
1,013
13
1
1
207,381
1
L
Nu Wa
10,831
985
60
5
1
186,299
1
W
Jormungandr
12,671
1,152
68
6
1
210,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role