Player Matchup

Hun Batz
Hun Batz
Ghstly
Hun Batz
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 52L
1,717 Elo+
Party 2
Horus
Horus
GoblinEater
Horus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
LoveBewbs
Gilgamesh
Level 129
God Stats
15W - 5L
1,671 SR
Queue Stats
337W - 209L
1,611 Elo+
Solo
Scylla
Scylla
TheeAV
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
donutmanjr
Danzaburou
Level 23
God Stats
12W - 2L
1,891 SR
Queue Stats
76W - 27L
1,860 Elo+
Party 2
Team Averages
Level 96
1,612 SR
1,637 Elo+

VS

Team Averages
Level 105
1,460 SR
1,567 Elo+
Gilgamesh
Gilgamesh
Arkatlas
Gilgamesh
Level 156
God Stats
39W - 37L
1,303 SR
Queue Stats
380W - 326L
1,703 Elo+
Party 1
Izanami
Izanami
Kiptill
Izanami
Level 37
God Stats
22W - 12L
1,693 SR
Queue Stats
193W - 148L
1,623 Elo+
Solo
Tyr
Tyr
Pinefang
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,654 Elo+
Party 1
Tiamat
Tiamat
darkness7245
Tiamat
Level 150
God Stats
2W - 2L
1,303 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 1
Nemesis
Nemesis
itzmarshmellow
Nemesis
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 22L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ghstly
Hun Batz
15
2 / 1 / 6
9,448
591
4,553
8,824
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 12
9,150
572
4,184
13,367
8,790
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
LoveBewbs
Gilgamesh
13
1 / 5 / 3
8,571
536
8,783
13,437
7,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
TheeAV
Scylla
16
3 / 1 / 5
9,624
602
7,038
9,513
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
donutmanjr
Danzaburou
17
10 / 1 / 4
11,639
727
14,845
13,016
5,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arkatlas
Gilgamesh
15
4 / 4 / 2
8,831
552
9,967
16,795
7,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Kiptill
Izanami
13
0 / 4 / 0
7,416
464
3,068
8,718
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 5 / 1
6,529
408
3,870
10,787
4,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
14
1 / 1 / 2
8,735
546
9,431
7,678
6,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 4 / 2
7,740
484
4,291
10,072
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
18
Kills
8
8
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Arkatlas
Gilgamesh
4
4
2
1.25
W
Hun Batz
Ghstly
Hun Batz
2
1
6
5
W
2
0
12
8
L
Izanami
Kiptill
Izanami
0
4
0
0
W
Gilgamesh
LoveBewbs
Gilgamesh
1
5
3
0.5
L
0
5
1
0.1
W
Scylla
TheeAV
Scylla
3
1
5
5.5
L
Tiamat
1
1
2
2
W
Danzaburou
donutmanjr
Danzaburou
10
1
4
12
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,403
Damage
30,627
58,157
Taken
54,050
27,840
Mitigated
26,976
28,779
Healing
16,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Arkatlas
Gilgamesh
9,967
2,519
0
5,238
16,795
7,751
0
1,501
15,260
0
58,392
W
Hun Batz
Ghstly
Hun Batz
4,553
1,640
0
4,579
8,824
3,022
1,455
1,655
7,139
0
61,819
W
4,184
1,425
2,277
7,649
13,367
8,790
226
2,498
10,773
0
14,904
L
Izanami
Kiptill
Izanami
3,068
1,718
0
3,098
8,718
2,452
0
0
8,718
0
52,998
W
Gilgamesh
LoveBewbs
Gilgamesh
8,783
2,341
0
2,691
13,437
7,653
0
1,193
12,244
0
47,137
L
3,870
66
0
3,287
10,787
4,633
0
2,621
8,098
0
17,569
W
Scylla
TheeAV
Scylla
7,038
592
0
2,746
9,513
3,052
666
5,488
3,773
58,875
0
L
Tiamat
9,431
1,175
0
1,580
7,678
6,997
20
1,611
6,004
55,242
0
W
Danzaburou
donutmanjr
Danzaburou
14,845
7,882
0
8,837
13,016
5,323
2,719
2,205
10,741
0
94,393
L
4,291
959
0
2,854
10,072
5,143
0
1,116
8,932
0
40,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,432
Gold Earned
39,251
474
Minions Killed
455
0
Camps Cleared
0
1,607,074
Distance Traveled
1,489,654
30
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,831
552
109
7
0
305,311
5
W
Hun Batz
9,448
591
118
7
0
346,275
10
W
Horus
9,150
572
18
1
0
338,189
5
L
Izanami
7,416
464
121
8
0
243,340
6
W
Gilgamesh
8,571
536
76
5
0
326,921
1
L
Tyr
6,529
408
22
1
0
316,072
0
W
Scylla
9,624
602
119
7
0
305,538
6
L
Tiamat
8,735
546
125
8
0
294,689
1
W
Danzaburou
11,639
727
143
9
0
290,151
8
L
Nemesis
7,740
484
78
5
0
330,242
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role