Player Matchup

Bakasura
Bakasura
MDJ9246532
Bakasura
Level 31
God Stats
3W - 5L
1,470 SR
Queue Stats
213W - 242L
1,465 Elo+
Solo
Scylla
Scylla
Q-hoops-
Scylla
Level 26
God Stats
7W - 6L
1,371 SR
Queue Stats
283W - 304L
1,444 Elo+
Solo
Gilgamesh
Gilgamesh
SwissMakcerMan
Gilgamesh
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 44L
1,295 Elo+
Party 1
Chang'e
Chang'e
ThePersianDuo
Chang'e
Level 23
God Stats
7W - 8L
1,507 SR
Queue Stats
13W - 18L
1,372 Elo+
Party 1
Sobek
Sobek
YES_Indubitably
Sobek
Level 26
God Stats
10W - 21L
1,495 SR
Queue Stats
20W - 45L
1,319 Elo+
Party 1
Team Averages
Level 26
1,469 SR
1,379 Elo+

VS

Team Averages
Level 43
1,538 SR
1,428 Elo+
Geb
Geb
Cyckonetic
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
OldManGamingTV
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
TaurusMilitus
Guan Yu
Level 23
God Stats
13W - 8L
1,689 SR
Queue Stats
82W - 67L
1,443 Elo+
Solo
Mercury
Mercury
TaylorOne
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
TheMadSplatter
Neith
Level 3
God Stats
8W - 9L
1,500 SR
Queue Stats
23W - 24L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MDJ9246532
Bakasura
8
0 / 3 / 0
4,838
484
1,101
6,726
1,869
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Q-hoops-
Scylla
7
0 / 7 / 0
4,495
450
712
5,474
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
SwissMakcerMan
Gilgamesh
8
1 / 3 / 0
5,058
506
2,957
6,944
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
7
0 / 3 / 0
4,339
434
2,693
5,887
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 0
4,825
483
2,200
7,456
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,395
540
2,728
5,963
3,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
8 / 0 / 3
7,370
737
6,527
4,599
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
12
1 / 1 / 2
6,370
637
3,660
7,026
4,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
TaylorOne
Mercury
11
6 / 0 / 1
6,472
647
3,050
4,181
1,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 0 / 3
5,155
516
3,772
3,575
1,033
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
17
18
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Bakasura
MDJ9246532
Bakasura
0
3
0
0
W
8
0
3
9.5
L
Scylla
Q-hoops-
Scylla
0
7
0
0
L
Gilgamesh
SwissMakcerMan
Gilgamesh
1
3
0
0.33
W
Guan Yu
1
1
2
2
W
Mercury
TaylorOne
Mercury
6
0
1
6.5
W
1
0
3
2.5
L
Chang'e
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,663
Damage
19,737
32,487
Taken
25,344
11,724
Mitigated
11,745
7,604
Healing
9,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,728
650
0
1,133
5,963
3,080
44
2,951
2,725
11,067
0
L
Bakasura
MDJ9246532
Bakasura
1,101
914
0
1,713
6,726
1,869
0
957
5,685
0
16,959
W
6,527
745
0
2,510
4,599
2,340
914
852
3,553
40,007
0
L
Scylla
Q-hoops-
Scylla
712
95
0
394
5,474
1,421
0
3,431
1,698
13,035
0
L
Gilgamesh
SwissMakcerMan
Gilgamesh
2,957
686
0
1,115
6,944
2,685
0
0
6,669
0
19,547
W
Guan Yu
3,660
1,041
50
3,215
7,026
4,118
0
0
6,906
0
32,986
W
Mercury
TaylorOne
Mercury
3,050
1,166
0
685
4,181
1,174
221
303
3,853
0
34,478
W
3,772
1,844
0
2,285
3,575
1,033
635
951
2,572
0
21,776
L
Chang'e
2,693
358
413
2,322
5,887
1,367
0
2,160
3,683
17,259
0
L
2,200
303
0
1,647
7,456
4,382
0
2,192
5,172
14,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,555
Gold Earned
30,762
175
Minions Killed
277
0
Camps Cleared
0
921,255
Distance Traveled
1,040,022
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,395
540
14
1
0
196,634
0
L
Bakasura
4,838
484
47
5
0
181,866
0
W
Tiamat
7,370
737
83
8
0
204,257
0
L
Scylla
4,495
450
25
3
0
160,051
1
L
Gilgamesh
5,058
506
36
4
0
177,144
0
W
Guan Yu
6,370
637
73
7
0
198,217
0
W
Mercury
6,472
647
64
6
0
258,061
0
W
Neith
5,155
516
43
4
0
182,853
1
L
Chang'e
4,339
434
35
4
0
188,836
0
L
Sobek
4,825
483
32
3
0
213,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role