Player Matchup

Bellona
Bellona
MattyPocketbook
Bellona
Level 27
God Stats
2W - 0L
1,721 SR
Queue Stats
74W - 49L
1,641 Elo+
Solo
Izanami
Izanami
TheKillaC0bra
Izanami
Level 10
God Stats
3W - 2L
1,285 SR
Queue Stats
8W - 4L
1,730 Elo+
Solo
Aphrodite
Aphrodite
hypersymmetry
Aphrodite
Level 12
God Stats
7W - 3L
1,867 SR
Queue Stats
7W - 3L
1,768 Elo+
Solo
Ra
Ra
itsbrittainy
Ra
Level 25
God Stats
2W - 0L
1,698 SR
Queue Stats
65W - 58L
1,659 Elo+
Solo
Set
Set
yBails
Set
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,867 Elo+
Solo
Team Averages
Level 16
1,614 SR
1,733 Elo+

VS

Team Averages
Level 26
1,629 SR
1,637 Elo+
Tyr
Tyr
Mike-Oxafloppen
Tyr
Level 25
God Stats
13W - 12L
1,671 SR
Queue Stats
100W - 72L
1,683 Elo+
Solo
Tiamat
Tiamat
Quixrhyno
Tiamat
Level 29
God Stats
12W - 13L
1,583 SR
Queue Stats
244W - 230L
1,530 Elo+
Solo
Medusa
Medusa
Redtiger3121
Medusa
Level 6
God Stats
29W - 27L
1,937 SR
Queue Stats
128W - 131L
1,813 Elo+
Solo
Ares
Ares
TenDShow
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,678 Elo+
Party 1
Set
Set
WarriorJet22
Set
Level 64
God Stats
12W - 20L
1,456 SR
Queue Stats
145W - 143L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
6,828
683
2,713
7,155
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
8
1 / 2 / 3
4,858
486
2,759
6,122
1,264
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Aphrodite
hypersymmetry
Aphrodite
9
3 / 3 / 4
5,749
575
3,420
5,264
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 3 / 3
6,119
612
3,550
4,922
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Set
yBails
Set
11
7 / 1 / 3
6,641
664
7,580
6,254
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,346
435
1,367
4,420
1,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Quixrhyno
Tiamat
9
2 / 5 / 1
5,915
592
4,528
7,598
4,063
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
10
6 / 2 / 0
6,109
611
8,363
7,487
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
7
1 / 4 / 3
4,943
494
1,133
4,984
2,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 2
5,089
509
1,719
6,476
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
9
10
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
0
2
0
0
L
Tiamat
Quixrhyno
Tiamat
2
5
1
0.5
L
Medusa
6
2
0
3
L
Ares
1
4
3
0.63
W
Izanami
1
2
3
1.25
L
0
3
2
0.33
W
Aphrodite
hypersymmetry
Aphrodite
3
3
4
1.67
W
3
3
3
1.5
W
Set
yBails
Set
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,022
Damage
17,110
29,717
Taken
30,965
12,107
Mitigated
12,329
11,300
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,713
1,029
0
2,764
7,155
4,966
0
938
6,217
0
39,308
L
1,367
172
0
1,642
4,420
1,704
0
530
3,844
0
13,329
L
Tiamat
Quixrhyno
Tiamat
4,528
790
0
2,403
7,598
4,063
8
2,102
5,339
25,853
0
L
Medusa
8,363
3,072
0
1,750
7,487
2,332
0
1,780
5,655
0
31,880
L
Ares
1,133
0
0
540
4,984
2,143
0
2,020
2,924
5,818
0
W
Izanami
2,759
1,766
0
660
6,122
1,264
100
260
5,862
0
19,297
L
1,719
629
0
2,146
6,476
2,087
0
219
6,233
0
19,113
W
Aphrodite
hypersymmetry
Aphrodite
3,420
333
2,096
2,504
5,264
1,711
360
1,805
3,459
23,183
0
W
3,550
475
89
1,044
4,922
1,612
229
1,230
3,692
31,511
0
W
Set
yBails
Set
7,580
3,410
0
2,143
6,254
2,554
150
1,428
4,826
0
35,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,195
Gold Earned
26,402
327
Minions Killed
184
0
Camps Cleared
0
950,945
Distance Traveled
836,703
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,828
683
103
10
0
208,335
1
L
Tyr
4,346
435
33
3
0
87,552
0
L
Tiamat
5,915
592
53
5
0
177,636
1
L
Medusa
6,109
611
43
4
0
187,269
0
L
Ares
4,943
494
12
1
0
177,469
0
W
Izanami
4,858
486
40
4
0
166,179
1
L
Set
5,089
509
43
4
0
206,777
3
W
Aphrodite
5,749
575
38
4
0
184,894
0
W
Ra
6,119
612
70
7
0
174,698
1
W
Set
6,641
664
76
8
0
216,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role