Player Matchup

Sobek
Sobek
Ghost Tr00p3R
Sobek
Level 123
God Stats
10W - 11L
1,775 SR
Queue Stats
351W - 331L
1,480 Elo+
Solo
Bellona
Bellona
Jvalka
Bellona
Level 63
God Stats
21W - 16L
1,587 SR
Queue Stats
29W - 26L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Osni2024
Danzaburou
Level 86
God Stats
2W - 1L
1,595 SR
Queue Stats
469W - 460L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
YaboySherwin
Gilgamesh
Level 101
God Stats
8W - 4L
1,312 SR
Queue Stats
211W - 196L
1,482 Elo+
Solo
Discordia
Discordia
roadster1959
Discordia
Level 123
God Stats
1W - 0L
1,741 SR
Queue Stats
89W - 86L
1,441 Elo+
Solo
Team Averages
Level 99
1,602 SR
1,478 Elo+

VS

Team Averages
Level 116
1,547 SR
1,481 Elo+
Athena
Athena
 
Athena
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AnthonyUSVI
Achilles
Level 150
God Stats
0W - 5L
1,289 SR
Queue Stats
700W - 659L
1,491 Elo+
Party 1
Sun Wukong
Sun Wukong
Candy Rain
Sun Wukong
Level 112
God Stats
12W - 6L
1,741 SR
Queue Stats
53W - 54L
1,492 Elo+
Party 1
Gilgamesh
Gilgamesh
FruitK1ller
Gilgamesh
Level 56
God Stats
62W - 57L
1,425 SR
Queue Stats
1,107W - 1,031L
1,435 Elo+
Solo
Izanami
Izanami
Tiger Milk1138
Izanami
Level 158
God Stats
3W - 1L
1,779 SR
Queue Stats
729W - 689L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 9
6,187
516
3,619
8,637
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Jvalka
Bellona
12
1 / 0 / 0
6,882
574
5,961
5,591
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Osni2024
Danzaburou
11
3 / 1 / 6
6,911
576
4,569
6,947
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
YaboySherwin
Gilgamesh
12
4 / 1 / 7
7,450
621
4,259
7,143
4,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
roadster1959
Discordia
13
8 / 2 / 5
8,069
672
9,411
5,241
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 2 / 1
5,231
436
4,481
6,676
2,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
AnthonyUSVI
Achilles
10
1 / 4 / 0
5,903
492
2,202
8,050
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
Candy Rain
Sun Wukong
11
0 / 1 / 0
6,021
502
3,571
12,386
7,787
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
FruitK1ller
Gilgamesh
10
3 / 6 / 1
6,850
571
4,594
8,783
5,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 4 / 2
5,796
483
3,082
6,773
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
5
6
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
2
1
0.75
L
Achilles
AnthonyUSVI
Achilles
1
4
0
0.25
L
Sun Wukong
Candy Rain
Sun Wukong
0
1
0
0
L
Gilgamesh
FruitK1ller
Gilgamesh
3
6
1
0.58
W
1
2
9
2.75
W
Bellona
Jvalka
Bellona
1
0
0
1
W
Danzaburou
Osni2024
Danzaburou
3
1
6
6
L
0
4
2
0.25
W
Gilgamesh
YaboySherwin
Gilgamesh
4
1
7
7.5
W
Discordia
roadster1959
Discordia
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,819
Damage
17,930
33,559
Taken
42,668
17,428
Mitigated
20,202
11,239
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,481
1,027
246
1,174
6,676
2,781
19
3,608
3,068
15,031
0
L
Achilles
AnthonyUSVI
Achilles
2,202
717
0
2,579
8,050
2,802
0
3,128
4,922
0
32,071
L
Sun Wukong
Candy Rain
Sun Wukong
3,571
645
0
4,477
12,386
7,787
216
0
12,386
0
33,647
L
Gilgamesh
FruitK1ller
Gilgamesh
4,594
1,089
0
1,667
8,783
5,069
0
4,485
4,298
0
20,516
W
3,619
108
332
3,663
8,637
5,453
495
1,491
7,146
10,573
0
W
Bellona
Jvalka
Bellona
5,961
3,021
0
1,997
5,591
4,227
0
629
4,962
0
38,626
W
Danzaburou
Osni2024
Danzaburou
4,569
1,450
0
2,630
6,947
1,918
38
1,518
5,429
0
39,873
L
3,082
1,994
0
1,629
6,773
1,763
0
1,809
4,964
0
35,027
W
Gilgamesh
YaboySherwin
Gilgamesh
4,259
990
0
1,675
7,143
4,142
300
479
6,664
0
44,082
W
Discordia
roadster1959
Discordia
9,411
366
0
942
5,241
1,688
44
364
4,877
41,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,499
Gold Earned
29,801
354
Minions Killed
299
0
Camps Cleared
0
1,132,048
Distance Traveled
1,046,855
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,231
436
25
2
0
196,676
0
L
Achilles
5,903
492
83
7
0
243,575
1
L
Sun Wukong
6,021
502
70
6
0
189,200
0
L
Gilgamesh
6,850
571
50
4
0
218,571
3
W
Sobek
6,187
516
14
1
0
219,078
1
W
Bellona
6,882
574
96
8
0
206,601
3
W
Danzaburou
6,911
576
69
6
0
226,203
2
L
Izanami
5,796
483
71
6
0
198,833
1
W
Gilgamesh
7,450
621
85
7
0
258,665
1
W
Discordia
8,069
672
90
8
0
221,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role