Player Matchup

Heimdallr
Heimdallr
Brutikush
Heimdallr
Level 126
God Stats
10W - 5L
1,761 SR
Queue Stats
28W - 24L
1,703 Elo+
Party 1
Merlin
Merlin
Fantasy5K
Merlin
Level 129
God Stats
7W - 3L
1,815 SR
Queue Stats
357W - 260L
1,647 Elo+
Party 1
Gilgamesh
Gilgamesh
OneShotBert
Gilgamesh
Level 96
God Stats
1W - 2L
1,329 SR
Queue Stats
122W - 70L
1,711 Elo+
Party 1
Team Averages
Level 117
1,635 SR
1,687 Elo+

VS

Team Averages
Level 99
1,638 SR
1,691 Elo+
Scylla
Scylla
DadiDepression
Scylla
Level 128
God Stats
4W - 9L
1,500 SR
Queue Stats
177W - 132L
1,741 Elo+
Party 2
Gilgamesh
Gilgamesh
Gingibreadmann
Gilgamesh
Level 127
God Stats
2W - 7L
1,500 SR
Queue Stats
195W - 137L
1,741 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Xinoschal
Ah Muzen Cab
Level 43
God Stats
3W - 1L
1,914 SR
Queue Stats
32W - 27L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Brutikush
Heimdallr
13
3 / 1 / 11
9,449
727
7,450
8,873
3,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Fantasy5K
Merlin
15
11 / 1 / 3
11,104
854
15,456
6,543
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
OneShotBert
Gilgamesh
11
1 / 3 / 10
9,334
718
2,377
11,878
9,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
8,916
686
5,159
7,387
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
Gingibreadmann
Gilgamesh
12
1 / 4 / 2
8,240
634
3,910
11,657
11,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Muzen Cab
Xinoschal
Ah Muzen Cab
11
1 / 8 / 2
7,718
594
6,666
11,902
4,137
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
4
5
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Brutikush
Heimdallr
3
1
11
8.5
L
2
3
2
1
W
Merlin
Fantasy5K
Merlin
11
1
3
12.5
L
Gilgamesh
Gingibreadmann
Gilgamesh
1
4
2
0.5
W
Gilgamesh
OneShotBert
Gilgamesh
1
3
10
2
L
Ah Muzen Cab
Xinoschal
Ah Muzen Cab
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,283
Damage
15,735
27,294
Taken
30,946
15,913
Mitigated
18,099
6,797
Healing
4,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Brutikush
Heimdallr
7,450
3,254
0
3,138
8,873
3,467
1,795
1,201
7,647
0
36,549
L
5,159
104
0
335
7,387
2,500
0
3,483
3,672
34,839
0
W
Merlin
Fantasy5K
Merlin
15,456
757
0
1,849
6,543
2,702
601
470
5,898
75,683
0
L
Gilgamesh
Gingibreadmann
Gilgamesh
3,910
376
0
1,567
11,657
11,462
0
5,186
6,109
0
22,003
W
Gilgamesh
OneShotBert
Gilgamesh
2,377
538
0
1,810
11,878
9,744
292
3,578
8,200
0
9,948
L
Ah Muzen Cab
Xinoschal
Ah Muzen Cab
6,666
2,866
293
2,277
11,902
4,137
0
5,959
5,681
0
25,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,887
Gold Earned
24,874
209
Minions Killed
112
0
Camps Cleared
0
670,954
Distance Traveled
636,974
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,449
727
76
6
0
201,596
0
L
Scylla
8,916
686
54
4
0
203,184
2
W
Merlin
11,104
854
112
9
0
240,326
5
L
Gilgamesh
8,240
634
24
2
0
230,579
1
W
Gilgamesh
9,334
718
21
2
0
229,032
0
L
Ah Muzen Cab
7,718
594
34
3
0
203,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role