Player Matchup

Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
DBeerGutted1
Hachiman
Level 104
God Stats
25W - 28L
1,454 SR
Queue Stats
1,015W - 1,126L
1,394 Elo+
Solo
Gilgamesh
Gilgamesh
JY_DA_BEAST_JY
Gilgamesh
Level 60
God Stats
9W - 12L
1,207 SR
Queue Stats
249W - 391L
1,326 Elo+
Party 2
Athena
Athena
SpankMyMonkey250
Athena
Level 57
God Stats
7W - 9L
1,354 SR
Queue Stats
145W - 227L
1,320 Elo+
Party 2
Discordia
Discordia
tight_pond7
Discordia
Level 49
God Stats
5W - 3L
1,500 SR
Queue Stats
201W - 207L
1,399 Elo+
Solo
Team Averages
Level 78
1,403 SR
1,388 Elo+

VS

Team Averages
Level 60
1,497 SR
1,393 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DylanLV420
Gilgamesh
Level 50
God Stats
5W - 6L
1,500 SR
Queue Stats
131W - 157L
1,341 Elo+
Party 3
Fenrir
Fenrir
InhumanMalice
Fenrir
Level 45
God Stats
14W - 22L
1,435 SR
Queue Stats
80W - 87L
1,364 Elo+
Party 3
Hades
Hades
Mephisto_BLM
Hades
Level 48
God Stats
7W - 7L
1,462 SR
Queue Stats
30W - 31L
1,373 Elo+
Party 1
Ymir
Ymir
death7jester
Ymir
Level 27
God Stats
2W - 1L
1,588 SR
Queue Stats
19W - 25L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 0 / 2
6,551
468
2,787
8,381
4,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
DBeerGutted1
Hachiman
9
2 / 2 / 2
5,965
426
5,246
6,736
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
JY_DA_BEAST_JY
Gilgamesh
12
1 / 3 / 1
7,029
502
4,442
10,076
6,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 2
5,903
422
3,413
5,946
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
tight_pond7
Discordia
15
1 / 0 / 0
8,205
586
5,220
2,922
990
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 2 / 3
6,588
471
4,457
6,580
1,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
DylanLV420
Gilgamesh
12
1 / 1 / 2
6,950
496
4,944
8,214
3,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 0
6,607
472
2,689
6,583
2,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 0
6,288
449
1,107
8,939
3,021
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 3 / 0
6,669
476
4,695
11,360
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
6
6
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
0
2
3
W
Medusa
 
Medusa
0
2
3
0.75
L
Hachiman
DBeerGutted1
Hachiman
2
2
2
1.5
W
Gilgamesh
DylanLV420
Gilgamesh
1
1
2
2
W
2
1
0
2
L
Gilgamesh
JY_DA_BEAST_JY
Gilgamesh
1
3
1
0.5
W
0
1
0
0
L
1
1
2
2
W
3
3
0
1
L
Discordia
tight_pond7
Discordia
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,108
Damage
17,892
34,061
Taken
41,676
16,231
Mitigated
14,788
10,412
Healing
12,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,787
1,570
1,020
4,068
8,381
4,456
253
2,454
5,927
0
15,391
W
Medusa
 
Medusa
4,457
1,694
0
1,190
6,580
1,561
755
900
5,680
0
35,730
L
Hachiman
DBeerGutted1
Hachiman
5,246
3,152
0
2,492
6,736
1,902
687
1,669
5,067
0
27,653
W
Gilgamesh
DylanLV420
Gilgamesh
4,944
1,783
0
1,326
8,214
3,894
572
2,002
6,212
0
32,209
W
2,689
762
294
2,377
6,583
2,119
0
752
5,831
0
25,932
L
Gilgamesh
JY_DA_BEAST_JY
Gilgamesh
4,442
1,010
0
1,192
10,076
6,415
804
0
10,076
0
36,113
W
1,107
83
62
3,171
8,939
3,021
231
4,214
4,725
33,043
0
L
3,413
722
0
981
5,946
2,468
0
762
5,184
20,873
0
W
4,695
998
0
4,012
11,360
4,193
272
765
10,595
19,378
0
L
Discordia
tight_pond7
Discordia
5,220
720
0
659
2,922
990
0
917
2,005
63,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,653
Gold Earned
33,102
316
Minions Killed
279
0
Camps Cleared
0
1,219,339
Distance Traveled
1,213,830
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,551
468
23
2
0
259,150
1
W
Medusa
6,588
471
55
4
0
243,780
2
L
Hachiman
5,965
426
51
4
0
153,961
1
W
Gilgamesh
6,950
496
66
5
0
274,402
2
W
Fenrir
6,607
472
56
4
0
230,231
0
L
Gilgamesh
7,029
502
70
5
0
242,501
1
W
Hades
6,288
449
73
5
0
237,733
0
L
Athena
5,903
422
51
4
0
299,788
0
W
Ymir
6,669
476
29
2
0
227,684
0
L
Discordia
8,205
586
121
9
0
263,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role