Player Matchup

Fenrir
Fenrir
Gold IV
Aztecgod7
Fenrir
Gold IV
Level 122
God Stats
13W - 11L
1,494 SR
Queue Stats
111W - 123L
1,380 MMR
Party 1
Discordia
Discordia
Gold V
OneKushBlunt
Discordia
Gold V
Level 118
God Stats
3W - 3L
1,443 SR
Queue Stats
36W - 39L
1,353 MMR
Party 1
Cerberus
Cerberus
Platinum I
W1TTYD1ABLO13
Cerberus
Platinum I
Level 122
God Stats
81W - 74L
1,633 SR
Queue Stats
93W - 100L
2,088 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,523 SR
1,607 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,608 SR
1,099 MMR
Sobek
Sobek
Gold III
AnthonyMerks
Sobek
Gold III
Level 114
God Stats
5W - 4L
1,620 SR
Queue Stats
40W - 30L
1,432 MMR
Party 2
Hades
Hades
Silver III
BiggNutss_1265
Hades
Silver III
Level 59
God Stats
16W - 18L
1,632 SR
Queue Stats
83W - 94L
865 MMR
Party 2
Anhur
Anhur
Silver II
Scarebiscuit504
Anhur
Silver II
Level 128
God Stats
18W - 17L
1,571 SR
Queue Stats
70W - 90L
999 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aztecgod7
Fenrir
15
12 / 0 / 8
11,583
827
13,265
9,285
4,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
OneKushBlunt
Discordia
13
3 / 5 / 13
10,119
723
11,618
9,406
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
W1TTYD1ABLO13
Cerberus
15
6 / 2 / 14
11,568
826
9,454
13,450
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AphroditeTiamatKumbhakarnaPersephoneCu Chulainn

VS

Bans
CthulhuScyllaDanzaburouHeraSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
9,697
693
2,335
15,138
12,157
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 7 / 3
9,305
665
11,025
14,044
6,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 8 / 0
8,916
637
5,602
11,519
2,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
21
Kills
7
7
Deaths
21
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Fenrir
Aztecgod7
Fenrir
12
0
8
16
L
3
7
3
0.64
W
Discordia
OneKushBlunt
Discordia
3
5
13
1.9
L
2
8
0
0.25
W
Cerberus
W1TTYD1ABLO13
Cerberus
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,337
Damage
18,962
32,141
Taken
40,701
17,484
Mitigated
21,235
11,311
Healing
6,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,335
126
0
2,564
15,138
12,157
0
8,718
5,944
9,049
0
W
Fenrir
Aztecgod7
Fenrir
13,265
2,586
0
1,754
9,285
4,298
0
4,248
4,813
0
35,930
L
11,025
0
323
3,451
14,044
6,508
0
4,849
8,790
43,544
0
W
Discordia
OneKushBlunt
Discordia
11,618
590
0
2,443
9,406
3,055
654
5,130
3,969
54,037
0
L
5,602
2,999
0
120
11,519
2,570
0
6,395
4,836
0
28,148
W
Cerberus
W1TTYD1ABLO13
Cerberus
9,454
420
1,129
5,985
13,450
10,131
0
3,712
9,490
48,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,270
Gold Earned
27,918
215
Minions Killed
140
0
Camps Cleared
0
860,640
Distance Traveled
726,076
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,697
693
8
1
0
280,713
2
W
Fenrir
11,583
827
37
3
0
314,071
0
L
Hades
9,305
665
80
6
0
243,337
1
W
Discordia
10,119
723
77
6
0
249,544
5
L
Anhur
8,916
637
52
4
0
202,026
4
W
Cerberus
11,568
826
101
7
0
297,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role