Player Matchup

Aphrodite
Aphrodite
El pepito6220
Aphrodite
Level 95
God Stats
14W - 8L
1,479 SR
Queue Stats
232W - 209L
1,570 Elo+
Party 3
Gilgamesh
Gilgamesh
KendRickG
Gilgamesh
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
SacredButcher
Thanatos
Level 103
God Stats
7W - 9L
1,664 SR
Queue Stats
73W - 66L
1,570 Elo+
Party 2
Hera
Hera
jay7375
Hera
Level 125
God Stats
1W - 7L
1,652 SR
Queue Stats
517W - 468L
1,609 Elo+
Party 2
Rama
Rama
xZotiikk
Rama
Level 158
God Stats
3W - 9L
1,388 SR
Queue Stats
110W - 129L
1,569 Elo+
Party 3
Team Averages
Level 115
1,537 SR
1,563 Elo+

VS

Team Averages
Level 112
1,694 SR
1,589 Elo+
Horus
Horus
Hera Asian Boi
Horus
Level 89
God Stats
15W - 4L
1,658 SR
Queue Stats
450W - 423L
1,584 Elo+
Party 1
Gilgamesh
Gilgamesh
Ian1098rifle
Gilgamesh
Level 106
God Stats
17W - 5L
1,724 SR
Queue Stats
421W - 403L
1,571 Elo+
Party 1
Sol
Sol
imdeadweightx
Sol
Level 120
God Stats
7W - 1L
1,618 SR
Queue Stats
341W - 328L
1,574 Elo+
Party 1
Eset
Eset
lPookstir
Eset
Level 128
God Stats
14W - 8L
1,668 SR
Queue Stats
497W - 469L
1,641 Elo+
Party 1
Pele
Pele
lRandumb
Pele
Level 116
God Stats
1W - 0L
1,802 SR
Queue Stats
194W - 188L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
El pepito6220
Aphrodite
10
1 / 2 / 5
6,686
478
4,926
7,890
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
KendRickG
Gilgamesh
10
0 / 8 / 3
6,286
449
4,123
10,352
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
SacredButcher
Thanatos
12
5 / 6 / 2
7,471
534
6,525
11,098
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
jay7375
Hera
11
4 / 5 / 2
7,255
518
7,660
5,915
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
10
2 / 2 / 3
6,623
473
7,830
10,981
3,534
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 5
6,460
461
2,932
12,098
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
Ian1098rifle
Gilgamesh
13
8 / 3 / 4
8,044
575
11,374
12,090
8,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 2 / 4
7,528
538
7,028
9,677
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
14
8 / 1 / 5
8,756
625
9,660
7,892
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Pele
12
3 / 2 / 3
7,227
516
3,688
9,435
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
12
Kills
23
23
Deaths
12
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
El pepito6220
Aphrodite
1
2
5
1.75
W
1
4
5
0.88
W
Gilgamesh
Ian1098rifle
Gilgamesh
8
3
4
3.33
L
Gilgamesh
KendRickG
Gilgamesh
0
8
3
0.19
L
Thanatos
SacredButcher
Thanatos
5
6
2
1
W
3
2
4
2.5
L
Hera
jay7375
Hera
4
5
2
1
W
Eset
8
1
5
10.5
W
Pele
3
2
3
2.25
L
Rama
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,064
Damage
34,682
46,236
Taken
51,192
20,400
Mitigated
22,263
17,902
Healing
22,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
El pepito6220
Aphrodite
4,926
707
2,801
4,585
7,890
5,572
0
3,322
4,464
20,953
0
W
2,932
1,627
2,664
5,219
12,098
6,281
394
3,126
8,834
0
14,414
W
Gilgamesh
Ian1098rifle
Gilgamesh
11,374
3,138
0
2,114
12,090
8,019
0
2,163
9,802
3,035
38,631
L
Gilgamesh
KendRickG
Gilgamesh
4,123
1,756
0
1,070
10,352
5,579
830
1,239
9,087
0
22,049
L
Thanatos
SacredButcher
Thanatos
6,525
1,852
0
7,341
11,098
3,822
0
3,155
7,731
0
35,008
W
7,028
2,010
0
4,998
9,677
2,384
1,394
1,863
7,774
57,163
0
L
Hera
jay7375
Hera
7,660
1,935
0
55
5,915
1,893
0
3,209
2,514
32,442
0
W
Eset
9,660
1,223
451
3,313
7,892
2,617
1,566
2,820
4,950
50,097
0
W
Pele
3,688
858
0
3,715
9,435
2,962
0
2,081
7,246
0
40,470
L
Rama
7,830
6,513
0
2,050
10,981
3,534
432
6,058
4,771
0
43,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,321
Gold Earned
38,015
293
Minions Killed
386
0
Camps Cleared
0
1,313,980
Distance Traveled
1,315,471
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,686
478
48
3
0
275,237
2
W
Horus
6,460
461
23
2
0
273,770
1
W
Gilgamesh
8,044
575
70
5
0
276,026
0
L
Gilgamesh
6,286
449
49
4
0
241,853
0
L
Thanatos
7,471
534
70
5
0
289,405
3
W
Sol
7,528
538
105
8
0
250,750
4
L
Hera
7,255
518
50
4
0
248,385
3
W
Eset
8,756
625
102
7
0
255,345
2
W
Pele
7,227
516
86
6
0
259,580
5
L
Rama
6,623
473
76
5
0
259,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role