Player Matchup

Kuzenbo
Kuzenbo
Bombtrack91
Kuzenbo
Level 78
God Stats
25W - 16L
1,590 SR
Queue Stats
91W - 72L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
TanukiHimseIf
Gilgamesh
Level 122
God Stats
6W - 3L
1,506 SR
Queue Stats
111W - 89L
1,551 Elo+
Party 1
Medusa
Medusa
dansfire3
Medusa
Level 133
God Stats
3W - 1L
1,328 SR
Queue Stats
287W - 276L
1,477 Elo+
Solo
Team Averages
Level 111
1,475 SR
1,539 Elo+

VS

Team Averages
Level 76
1,586 SR
1,609 Elo+
Arachne
Arachne
DakHalestorm
Arachne
Level 89
God Stats
5W - 17L
1,736 SR
Queue Stats
90W - 100L
1,912 Elo+
Party 2
Terra
Terra
Draglion-X
Terra
Level 105
God Stats
10W - 15L
1,521 SR
Queue Stats
248W - 245L
1,417 Elo+
Solo
Ra
Ra
bullshark2752
Ra
Level 35
God Stats
0W - 10L
1,500 SR
Queue Stats
140W - 160L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bombtrack91
Kuzenbo
15
2 / 3 / 10
12,700
747
9,699
11,496
12,641
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
TanukiHimseIf
Gilgamesh
16
6 / 1 / 5
11,907
700
14,481
13,955
7,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Medusa
dansfire3
Medusa
15
5 / 0 / 6
11,929
702
10,577
6,859
2,934
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DakHalestorm
Arachne
13
3 / 3 / 1
10,447
615
9,101
16,474
5,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
12
0 / 6 / 4
9,535
561
7,623
18,099
18,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
1 / 4 / 3
9,860
580
7,093
9,359
3,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
4
4
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Bombtrack91
Kuzenbo
2
3
10
2.33
L
Arachne
DakHalestorm
Arachne
3
3
1
1.17
L
Terra
0
6
4
0.33
W
Gilgamesh
TanukiHimseIf
Gilgamesh
6
1
5
8.5
L
1
4
3
0.63
W
Medusa
dansfire3
Medusa
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,757
Damage
23,817
32,310
Taken
43,932
22,843
Mitigated
27,231
6,402
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Bombtrack91
Kuzenbo
9,699
2,971
0
2,626
11,496
12,641
253
5,859
5,637
33,448
0
L
Arachne
DakHalestorm
Arachne
9,101
6,375
565
3,074
16,474
5,756
0
2,972
13,502
0
29,622
L
Terra
7,623
1,519
3,918
3,637
18,099
18,072
0
2,883
15,216
33,556
0
W
Gilgamesh
TanukiHimseIf
Gilgamesh
14,481
4,376
0
1,705
13,955
7,268
1,618
6,802
7,153
0
58,087
L
7,093
623
755
685
9,359
3,403
0
3,874
5,485
40,784
0
W
Medusa
dansfire3
Medusa
10,577
5,212
637
1,434
6,859
2,934
955
2,175
4,684
0
81,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,536
Gold Earned
29,842
231
Minions Killed
161
0
Camps Cleared
0
952,363
Distance Traveled
846,445
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,700
747
28
2
0
313,852
1
L
Arachne
10,447
615
54
3
0
306,859
3
L
Terra
9,535
561
51
3
0
250,627
2
W
Gilgamesh
11,907
700
71
4
0
328,338
2
L
Ra
9,860
580
56
3
0
288,959
1
W
Medusa
11,929
702
132
8
0
310,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role