Player Matchup

Chaac
Chaac
Popems
Chaac
Level 18
God Stats
5W - 2L
1,834 SR
Queue Stats
219W - 125L
1,578 Elo+
Party 1
Gilgamesh
Gilgamesh
WhipMeGrammy
Gilgamesh
Level 145
God Stats
10W - 3L
1,699 SR
Queue Stats
336W - 214L
1,734 Elo+
Party 1
Sobek
Sobek
XilKnight
Sobek
Level 132
God Stats
1W - 0L
1,804 SR
Queue Stats
219W - 143L
1,732 Elo+
Party 1
Team Averages
Level 98
1,779 SR
1,681 Elo+

VS

Team Averages
Level 39
1,338 SR
1,328 Elo+
Jormungandr
Jormungandr
GeneralRaptor
Jormungandr
Level 12
God Stats
1W - 3L
1,288 SR
Queue Stats
1W - 3L
1,355 Elo+
Party 2
Artio
Artio
KrustieOFX
Artio
Level 41
God Stats
0W - 1L
1,212 SR
Queue Stats
9W - 14L
1,278 Elo+
Party 2
Anubis
Anubis
NwOr_IaM_NiLLiS
Anubis
Level 64
God Stats
27W - 22L
1,513 SR
Queue Stats
129W - 171L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Popems
Chaac
18
8 / 3 / 13
14,971
681
15,128
20,188
18,778
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
WhipMeGrammy
Gilgamesh
17
8 / 2 / 14
17,027
774
24,091
20,859
14,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
XilKnight
Sobek
18
7 / 0 / 13
14,356
653
12,854
22,641
24,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GeneralRaptor
Jormungandr
17
5 / 5 / 0
14,027
638
21,895
20,595
12,466
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
14
0 / 10 / 2
11,410
519
5,016
27,934
44,267
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 8 / 4
12,341
561
9,025
13,564
6,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
23
Kills
5
5
Deaths
23
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GeneralRaptor
Jormungandr
5
5
0
1
L
Artio
0
10
2
0.1
L
0
8
4
0.25
W
Chaac
Popems
Chaac
8
3
13
4.83
W
Gilgamesh
WhipMeGrammy
Gilgamesh
8
2
14
7.5
W
Sobek
XilKnight
Sobek
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,073
Damage
35,936
63,688
Taken
62,093
57,867
Mitigated
62,939
19,678
Healing
6,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GeneralRaptor
Jormungandr
21,895
5,383
0
1,714
20,595
12,466
0
4,218
16,377
72,591
0
L
Artio
5,016
442
718
1,410
27,934
44,267
0
6,729
21,205
20,585
0
L
9,025
0
0
2,213
13,564
6,206
120
1,998
11,566
72,100
0
W
Chaac
Popems
Chaac
15,128
2,427
0
6,934
20,188
18,778
1,931
12,430
7,758
0
63,756
W
Gilgamesh
WhipMeGrammy
Gilgamesh
24,091
6,948
0
3,647
20,859
14,781
1,635
9,161
11,698
0
79,408
W
Sobek
XilKnight
Sobek
12,854
962
0
9,097
22,641
24,308
557
14,538
8,103
51,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,354
Gold Earned
37,778
201
Minions Killed
213
0
Camps Cleared
0
1,304,535
Distance Traveled
1,041,575
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,027
638
84
4
0
343,054
0
L
Artio
11,410
519
18
1
0
384,872
4
L
Anubis
12,341
561
111
5
0
313,649
2
W
Chaac
14,971
681
82
4
0
412,496
2
W
Gilgamesh
17,027
774
59
3
0
439,221
5
W
Sobek
14,356
653
60
3
0
452,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role