Player Matchup

Anhur
Anhur
ItzDerbs
Anhur
Level 121
God Stats
6W - 3L
1,529 SR
Queue Stats
133W - 121L
1,600 Elo+
Solo
Sol
Sol
MrAnvorgeza
Sol
Level 137
God Stats
1W - 2L
1,783 SR
Queue Stats
261W - 231L
1,648 Elo+
Party 1
Odin
Odin
OtterRibs
Odin
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
372W - 343L
1,554 Elo+
Party 1
Bakasura
Bakasura
SlushBrain
Bakasura
Level 117
God Stats
1W - 1L
1,957 SR
Queue Stats
124W - 135L
1,596 Elo+
Solo
Gilgamesh
Gilgamesh
ZAYT17
Gilgamesh
Level 143
God Stats
3W - 2L
1,264 SR
Queue Stats
28W - 34L
1,488 Elo+
Solo
Team Averages
Level 129
1,607 SR
1,577 Elo+

VS

Team Averages
Level 113
1,713 SR
1,600 Elo+
Tyr
Tyr
LunaHawkmoon
Tyr
Level 159
God Stats
6W - 1L
1,889 SR
Queue Stats
62W - 60L
1,577 Elo+
Party 2
Xing Tian
Xing Tian
Ringabel5
Xing Tian
Level 61
God Stats
3W - 0L
1,895 SR
Queue Stats
37W - 22L
1,671 Elo+
Party 2
Raijin
Raijin
Squidthor
Raijin
Level 82
God Stats
3W - 0L
1,783 SR
Queue Stats
130W - 102L
1,660 Elo+
Solo
Gilgamesh
Gilgamesh
TheeRatKing
Gilgamesh
Level 120
God Stats
11W - 3L
1,500 SR
Queue Stats
133W - 129L
1,593 Elo+
Solo
Izanami
Izanami
lvea
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ItzDerbs
Anhur
16
4 / 3 / 2
9,523
529
11,476
13,682
4,341
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 4 / 5
10,212
567
12,862
14,002
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Odin
11
0 / 5 / 1
6,996
389
4,960
14,626
9,226
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
SlushBrain
Bakasura
12
1 / 7 / 6
8,135
452
5,947
16,152
6,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
ZAYT17
Gilgamesh
14
5 / 4 / 6
9,652
536
12,804
14,391
7,243
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 6
9,481
527
11,542
16,338
13,375
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xing Tian
Ringabel5
Xing Tian
13
1 / 1 / 11
8,606
478
7,394
14,712
9,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Squidthor
Raijin
17
6 / 4 / 8
10,260
570
9,734
14,214
5,933
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
TheeRatKing
Gilgamesh
16
8 / 3 / 8
10,800
600
13,439
15,219
9,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
lvea
Izanami
15
5 / 3 / 4
9,335
519
10,735
12,351
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
14
Kills
23
23
Deaths
14
20
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Anhur
ItzDerbs
Anhur
4
3
2
1.67
W
3
3
6
2
L
4
4
5
1.63
L
Odin
0
5
1
0.1
W
Xing Tian
Ringabel5
Xing Tian
1
1
11
6.5
L
Bakasura
SlushBrain
Bakasura
1
7
6
0.57
W
Raijin
Squidthor
Raijin
6
4
8
2.5
W
Gilgamesh
TheeRatKing
Gilgamesh
8
3
8
4
L
Gilgamesh
ZAYT17
Gilgamesh
5
4
6
2
W
Izanami
lvea
Izanami
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,049
Damage
52,844
72,853
Taken
72,834
32,029
Mitigated
42,967
20,898
Healing
20,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ItzDerbs
Anhur
11,476
5,558
0
5,699
13,682
4,341
352
1,579
12,103
0
60,461
W
11,542
1,608
0
4,988
16,338
13,375
378
980
15,096
6,698
56,663
L
12,862
2,122
0
6,055
14,002
4,617
2,090
5,146
8,856
88,080
0
L
Odin
4,960
1,214
318
3,672
14,626
9,226
0
4,704
9,922
0
21,481
W
Xing Tian
Ringabel5
Xing Tian
7,394
432
0
4,027
14,712
9,626
17
4,497
10,165
17,806
0
L
Bakasura
SlushBrain
Bakasura
5,947
4,163
0
3,419
16,152
6,602
256
3,216
12,936
0
33,618
W
Raijin
Squidthor
Raijin
9,734
1,230
0
4,978
14,214
5,933
708
4,270
9,894
71,385
0
W
Gilgamesh
TheeRatKing
Gilgamesh
13,439
4,420
0
3,402
15,219
9,091
1,062
2,470
12,669
0
56,386
L
Gilgamesh
ZAYT17
Gilgamesh
12,804
4,054
0
1,735
14,391
7,243
0
3,836
10,555
0
49,116
W
Izanami
lvea
Izanami
10,735
7,056
0
3,067
12,351
4,942
1,488
645
11,622
0
70,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,518
Gold Earned
48,482
470
Minions Killed
527
0
Camps Cleared
0
1,770,513
Distance Traveled
1,790,236
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,523
529
110
6
0
312,255
5
W
Tyr
9,481
527
120
7
0
383,020
0
L
Sol
10,212
567
157
9
0
362,017
1
L
Odin
6,996
389
41
2
0
377,704
5
W
Xing Tian
8,606
478
20
1
0
375,425
6
L
Bakasura
8,135
452
76
4
0
373,675
2
W
Raijin
10,260
570
144
8
0
315,399
11
W
Gilgamesh
10,800
600
111
6
0
392,892
3
L
Gilgamesh
9,652
536
86
5
0
344,862
0
W
Izanami
9,335
519
132
7
0
323,500
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role