Player Matchup

Tsukuyomi
Tsukuyomi
TakeMyStuff
Tsukuyomi
Level 17
God Stats
0W - 2L
1,505 SR
Queue Stats
6W - 6L
1,621 Elo+
Solo
Danzaburou
Danzaburou
Tomarer
Danzaburou
Level 18
God Stats
1W - 3L
1,705 SR
Queue Stats
35W - 27L
1,525 Elo+
Solo
Nox
Nox
aprilfool98
Nox
Level 28
God Stats
38W - 38L
1,763 SR
Queue Stats
875W - 796L
1,512 Elo+
Party 1
Bellona
Bellona
ilikefoooooood
Bellona
Level 29
God Stats
89W - 73L
1,603 SR
Queue Stats
191W - 147L
1,630 Elo+
Solo
Ymir
Ymir
snk33yb33ky
Ymir
Level 13
God Stats
6W - 7L
1,500 SR
Queue Stats
351W - 329L
1,548 Elo+
Party 1
Team Averages
Level 21
1,615 SR
1,567 Elo+

VS

Team Averages
Level 20
1,588 SR
1,634 Elo+
Janus
Janus
AntonChigurh417
Janus
Level 6
God Stats
8W - 6L
1,543 SR
Queue Stats
15W - 10L
1,544 Elo+
Solo
Danzaburou
Danzaburou
Cloudnurdz
Danzaburou
Level 27
God Stats
4W - 6L
1,593 SR
Queue Stats
133W - 108L
1,662 Elo+
Solo
Serqet
Serqet
NotVeggemo
Serqet
Level 24
God Stats
2W - 0L
1,235 SR
Queue Stats
32W - 18L
1,659 Elo+
Solo
Tiamat
Tiamat
PapasconChile
Tiamat
Level 28
God Stats
3W - 0L
1,845 SR
Queue Stats
35W - 27L
1,602 Elo+
Solo
Gilgamesh
Gilgamesh
l_ICardeI_l
Gilgamesh
Level 15
God Stats
5W - 2L
1,725 SR
Queue Stats
20W - 8L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
TakeMyStuff
Tsukuyomi
5
0 / 3 / 0
3,803
475
1,875
4,242
952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Tomarer
Danzaburou
7
0 / 2 / 0
4,208
526
1,286
4,110
1,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

8
1 / 0 / 0
4,490
561
1,341
1,933
579
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 2 / 0
4,913
614
4,969
6,813
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
3,747
468
1,028
5,019
2,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,144
643
1,026
2,039
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Cloudnurdz
Danzaburou
9
3 / 0 / 2
5,878
735
2,648
3,856
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
NotVeggemo
Serqet
9
1 / 0 / 2
4,975
622
3,234
4,693
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
3 / 0 / 2
4,610
576
2,882
3,581
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
l_ICardeI_l
Gilgamesh
8
1 / 2 / 1
5,245
656
3,764
6,811
2,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
8
8
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Danzaburou
Cloudnurdz
Danzaburou
3
0
2
4
W
Serqet
NotVeggemo
Serqet
1
0
2
2
W
3
0
2
4
L
Tsukuyomi
TakeMyStuff
Tsukuyomi
0
3
0
0
L
Danzaburou
Tomarer
Danzaburou
0
2
0
0
L
1
0
0
1
L
1
2
0
0.5
W
Gilgamesh
l_ICardeI_l
Gilgamesh
1
2
1
0.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,499
Damage
13,554
22,117
Taken
20,980
8,826
Mitigated
7,054
7,930
Healing
10,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,026
149
0
1,714
2,039
557
0
582
1,457
30,537
0
W
Danzaburou
Cloudnurdz
Danzaburou
2,648
842
0
2,446
3,856
1,004
342
628
3,228
0
32,046
W
Serqet
NotVeggemo
Serqet
3,234
712
0
1,784
4,693
1,386
0
436
4,257
0
22,168
W
2,882
381
0
1,872
3,581
1,313
0
143
3,438
13,780
0
L
Tsukuyomi
TakeMyStuff
Tsukuyomi
1,875
600
0
1,411
4,242
952
0
630
3,544
0
11,835
L
Danzaburou
Tomarer
Danzaburou
1,286
845
0
873
4,110
1,016
0
1,148
2,962
0
18,151
L
1,341
116
0
500
1,933
579
0
251
1,632
16,481
0
L
4,969
2,238
0
2,964
6,813
4,087
0
344
6,279
0
24,253
W
Gilgamesh
l_ICardeI_l
Gilgamesh
3,764
822
0
2,241
6,811
2,794
0
580
6,231
0
18,565
L
1,028
607
0
2,182
5,019
2,192
0
1,413
3,606
4,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,161
Gold Earned
25,852
177
Minions Killed
242
0
Camps Cleared
0
720,146
Distance Traveled
742,484
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,144
643
63
8
0
168,611
3
W
Danzaburou
5,878
735
67
8
0
138,293
4
W
Serqet
4,975
622
52
7
0
169,571
0
W
Tiamat
4,610
576
23
3
0
105,629
2
L
Tsukuyomi
3,803
475
32
4
0
121,222
0
L
Danzaburou
4,208
526
37
5
0
137,706
0
L
Nox
4,490
561
44
6
0
147,307
1
L
Bellona
4,913
614
55
7
0
162,948
0
W
Gilgamesh
5,245
656
37
5
0
160,380
1
L
Ymir
3,747
468
9
1
0
150,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role