Player Matchup

Gilgamesh
Gilgamesh
BONBELLO
Gilgamesh
Level 14
God Stats
15W - 15L
1,152 SR
Queue Stats
61W - 77L
1,193 Elo+
Solo
Guan Yu
Guan Yu
Cutercamuto
Guan Yu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,235 Elo+
Solo
Nemesis
Nemesis
Khyumi
Nemesis
Level 15
God Stats
25W - 18L
1,292 SR
Queue Stats
46W - 34L
1,437 Elo+
Solo
He Bo
He Bo
Taziiel
He Bo
Level 26
God Stats
2W - 1L
1,192 SR
Queue Stats
8W - 8L
1,274 Elo+
Solo
Heimdallr
Heimdallr
TheBlackThorn22
Heimdallr
Level 28
God Stats
14W - 18L
1,528 SR
Queue Stats
87W - 87L
1,525 Elo+
Solo
Team Averages
Level 21
1,333 SR
1,333 Elo+

VS

Team Averages
Level 42
1,516 SR
1,343 Elo+
Fenrir
Fenrir
Ar0x
Fenrir
Level 22
God Stats
2W - 2L
1,472 SR
Queue Stats
21W - 19L
1,086 Elo+
Solo
Gilgamesh
Gilgamesh
Jamada99
Gilgamesh
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 76L
1,400 Elo+
Solo
Bellona
Bellona
Nermade
Bellona
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,182 Elo+
Party 1
Cupid
Cupid
Torxu
Cupid
Level 29
God Stats
1W - 1L
1,363 SR
Queue Stats
6W - 7L
1,488 Elo+
Party 1
Discordia
Discordia
diablo672
Discordia
Level 128
God Stats
1W - 1L
1,746 SR
Queue Stats
25W - 14L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BONBELLO
Gilgamesh
17
3 / 2 / 9
11,719
533
6,467
20,708
13,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
Cutercamuto
Guan Yu
14
1 / 6 / 4
9,208
419
6,289
17,292
15,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Khyumi
Nemesis
17
5 / 6 / 6
10,793
491
11,784
18,435
8,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Taziiel
He Bo
16
6 / 5 / 1
10,733
488
9,233
12,294
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
TheBlackThorn22
Heimdallr
17
9 / 3 / 6
10,966
498
19,716
19,078
9,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ar0x
Fenrir
15
4 / 3 / 4
9,625
438
8,304
16,692
9,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Jamada99
Gilgamesh
11
1 / 9 / 6
7,901
359
7,030
14,263
6,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Nermade
Bellona
16
5 / 3 / 3
10,229
465
12,154
17,525
18,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
Torxu
Cupid
15
1 / 5 / 6
9,382
426
10,762
12,256
4,394
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
diablo672
Discordia
18
10 / 4 / 5
11,854
539
19,808
12,906
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
45
24
Kills
21
22
Deaths
24
26
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ar0x
Fenrir
4
3
4
2
W
Gilgamesh
BONBELLO
Gilgamesh
3
2
9
3.75
W
Guan Yu
Cutercamuto
Guan Yu
1
6
4
0.5
L
Gilgamesh
Jamada99
Gilgamesh
1
9
6
0.44
W
Nemesis
Khyumi
Nemesis
5
6
6
1.33
L
Bellona
Nermade
Bellona
5
3
3
2.17
W
He Bo
Taziiel
He Bo
6
5
1
1.3
W
Heimdallr
TheBlackThorn22
Heimdallr
9
3
6
4
L
Cupid
Torxu
Cupid
1
5
6
0.8
L
Discordia
diablo672
Discordia
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,489
Damage
58,058
87,807
Taken
73,642
51,879
Mitigated
43,613
33,337
Healing
12,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ar0x
Fenrir
8,304
2,772
0
3,705
16,692
9,521
0
736
15,870
0
43,162
W
Gilgamesh
BONBELLO
Gilgamesh
6,467
926
1,187
7,062
20,708
13,700
1,643
5,058
15,393
0
48,346
W
Guan Yu
Cutercamuto
Guan Yu
6,289
797
1,621
7,122
17,292
15,127
745
2,685
14,003
0
32,616
L
Gilgamesh
Jamada99
Gilgamesh
7,030
1,728
99
1,609
14,263
6,577
0
2,238
11,904
0
25,186
W
Nemesis
Khyumi
Nemesis
11,784
6,088
0
7,184
18,435
8,844
635
2,449
15,677
0
74,990
L
Bellona
Nermade
Bellona
12,154
4,701
0
1,808
17,525
18,374
108
1,227
15,857
0
57,850
W
He Bo
Taziiel
He Bo
9,233
452
0
1,332
12,294
4,628
1,430
4,851
6,949
53,710
0
W
Heimdallr
TheBlackThorn22
Heimdallr
19,716
10,465
0
7,829
19,078
9,580
2,185
3,574
14,995
0
62,424
L
Cupid
Torxu
Cupid
10,762
6,175
180
2,448
12,256
4,394
632
692
11,523
0
58,015
L
Discordia
diablo672
Discordia
19,808
1,260
0
3,128
12,906
4,747
1,510
3,853
8,715
75,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,419
Gold Earned
48,991
444
Minions Killed
431
0
Camps Cleared
0
2,047,428
Distance Traveled
1,979,542
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,625
438
67
3
0
400,402
2
W
Gilgamesh
11,719
533
88
4
0
437,534
3
W
Guan Yu
9,208
419
62
3
0
417,683
1
L
Gilgamesh
7,901
359
33
2
0
394,093
0
W
Nemesis
10,793
491
112
5
0
437,426
2
L
Bellona
10,229
465
97
4
0
401,064
1
W
He Bo
10,733
488
91
4
0
394,577
1
W
Heimdallr
10,966
498
91
4
0
360,208
0
L
Cupid
9,382
426
110
5
0
398,615
0
L
Discordia
11,854
539
124
6
0
385,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role