Player Matchup

Gilgamesh
Gilgamesh
CoolKidsDoDrugs
Gilgamesh
Level 29
God Stats
3W - 3L
1,586 SR
Queue Stats
84W - 91L
1,463 Elo+
Party 1
Ymir
Ymir
Energized_35
Ymir
Level 44
God Stats
17W - 10L
1,684 SR
Queue Stats
107W - 91L
1,455 Elo+
Party 1
Anubis
Anubis
JakobT619
Anubis
Level 63
God Stats
5W - 1L
1,720 SR
Queue Stats
111W - 153L
1,367 Elo+
Party 1
Mercury
Mercury
One_Geese
Mercury
Level 63
God Stats
9W - 4L
1,629 SR
Queue Stats
146W - 149L
1,422 Elo+
Party 1
Apollo
Apollo
QuantumRhino
Apollo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,402 Elo+
Party 1
Team Averages
Level 44
1,624 SR
1,422 Elo+

VS

Team Averages
Level 65
1,457 SR
1,379 Elo+
Terra
Terra
EclipseLTS
Terra
Level 29
God Stats
0W - 6L
1,368 SR
Queue Stats
56W - 78L
1,301 Elo+
Party 2
Set
Set
FBG XANDALL
Set
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 126L
1,350 Elo+
Solo
Medusa
Medusa
Karma-Shadowfoot
Medusa
Level 25
God Stats
13W - 11L
1,278 SR
Queue Stats
238W - 269L
1,344 Elo+
Party 2
Merlin
Merlin
Lil-kawaiiDemon_
Merlin
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
258W - 271L
1,449 Elo+
Party 2
Osiris
Osiris
Sir_Douchebag_3
Osiris
Level 127
God Stats
7W - 3L
1,641 SR
Queue Stats
145W - 171L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoolKidsDoDrugs
Gilgamesh
17
4 / 2 / 1
10,118
562
5,334
11,019
8,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 1 / 11
9,426
524
9,298
12,093
9,318
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
JakobT619
Anubis
16
7 / 3 / 4
10,216
568
13,072
12,057
5,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
One_Geese
Mercury
15
5 / 7 / 7
9,759
542
6,995
12,264
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
14
2 / 3 / 9
9,006
500
6,470
8,528
3,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
1 / 6 / 3
7,921
440
2,848
16,359
9,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 5 / 1
7,325
407
2,151
10,202
3,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 4 / 2
7,840
436
9,246
11,179
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 2 / 1
9,538
530
8,543
8,302
2,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 6 / 0
9,597
533
10,905
11,853
11,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
23
Kills
16
16
Deaths
23
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CoolKidsDoDrugs
Gilgamesh
4
2
1
2.25
L
Terra
1
6
3
0.42
W
5
1
11
10.5
L
0
5
1
0.1
W
Anubis
JakobT619
Anubis
7
3
4
3
L
4
4
2
1.25
L
5
2
1
2.75
W
Mercury
One_Geese
Mercury
5
7
7
1.21
W
Apollo
2
3
9
2.17
L
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,169
Damage
33,693
55,961
Taken
57,895
31,365
Mitigated
31,163
13,762
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CoolKidsDoDrugs
Gilgamesh
5,334
770
0
3,568
11,019
8,519
1,071
1,393
9,626
0
47,485
L
Terra
2,848
580
967
3,699
16,359
9,922
255
8,821
7,385
18,098
0
W
9,298
1,637
372
510
12,093
9,318
770
2,385
9,708
42,944
0
L
2,151
907
198
857
10,202
3,705
358
1,914
8,099
0
39,668
W
Anubis
JakobT619
Anubis
13,072
1,290
255
7,132
12,057
5,704
1,084
4,251
7,806
66,580
0
L
9,246
4,138
0
1,948
11,179
3,090
883
5,599
5,470
0
42,223
L
8,543
184
125
1,478
8,302
2,842
42
3,104
4,897
61,263
0
W
Mercury
One_Geese
Mercury
6,995
5,188
0
465
12,264
4,533
624
2,281
9,983
0
48,228
W
Apollo
6,470
3,381
0
1,460
8,528
3,291
1,674
1,081
7,447
0
41,752
L
10,905
4,099
0
695
11,853
11,604
428
2,219
9,249
0
48,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,525
Gold Earned
42,221
427
Minions Killed
369
0
Camps Cleared
0
1,623,375
Distance Traveled
1,490,611
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,118
562
99
6
0
365,466
2
L
Terra
7,921
440
26
1
0
320,176
1
W
Ymir
9,426
524
77
4
0
337,755
3
L
Set
7,325
407
67
4
0
288,415
0
W
Anubis
10,216
568
112
6
0
277,504
6
L
Medusa
7,840
436
71
4
0
292,346
0
L
Merlin
9,538
530
110
6
0
324,050
2
W
Mercury
9,759
542
74
4
0
339,635
3
W
Apollo
9,006
500
65
4
0
303,015
0
L
Osiris
9,597
533
95
5
0
265,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role