Player Matchup

Gilgamesh
Gilgamesh
GILGAMESHISFAIR
Gilgamesh
Level 8
God Stats
11W - 4L
1,483 SR
Queue Stats
20W - 10L
1,619 Elo+
Solo
Zeus
Zeus
Missing_Child1
Zeus
Level 29
God Stats
0W - 9L
1,140 SR
Queue Stats
400W - 405L
1,534 Elo+
Solo
Da Ji
Da Ji
OrauKuschler
Da Ji
Level 29
God Stats
5W - 10L
1,500 SR
Queue Stats
306W - 310L
1,518 Elo+
Solo
Sylvanus
Sylvanus
SEIDR2284
Sylvanus
Level 17
God Stats
2W - 1L
1,604 SR
Queue Stats
2W - 9L
1,473 Elo+
Party 3
Cernunnos
Cernunnos
josephr91
Cernunnos
Level 12
God Stats
11W - 8L
1,505 SR
Queue Stats
102W - 126L
1,473 Elo+
Party 3
Team Averages
Level 19
1,446 SR
1,524 Elo+

VS

Team Averages
Level 29
1,661 SR
1,584 Elo+
Cupid
Cupid
Daniel_Wolf-300
Cupid
Level 83
God Stats
1W - 0L
1,831 SR
Queue Stats
100W - 78L
1,654 Elo+
Party 1
Nemesis
Nemesis
DvineJustice
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 20L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
Kami-inutil
Gilgamesh
Level 7
God Stats
2W - 1L
1,664 SR
Queue Stats
16W - 8L
1,641 Elo+
Party 1
Zeus
Zeus
StepUpSlime
Zeus
Level 28
God Stats
20W - 15L
1,621 SR
Queue Stats
247W - 257L
1,500 Elo+
Party 2
Athena
Athena
dAnKgRaMz7395
Athena
Level 23
God Stats
5W - 1L
1,692 SR
Queue Stats
108W - 82L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GILGAMESHISFAIR
Gilgamesh
10
0 / 2 / 1
5,562
618
4,415
7,910
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 5 / 0
4,808
534
2,190
4,678
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 3 / 0
4,809
534
1,558
5,693
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
SEIDR2284
Sylvanus
6
0 / 3 / 0
4,068
452
2,391
5,689
2,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
josephr91
Cernunnos
6
0 / 3 / 0
4,218
469
3,270
4,605
1,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 5
4,945
549
3,174
3,570
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
DvineJustice
Nemesis
9
0 / 1 / 3
5,076
564
4,467
7,076
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
Kami-inutil
Gilgamesh
8
1 / 0 / 2
5,015
557
2,960
6,682
2,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
6 / 0 / 0
6,480
720
4,734
3,380
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 0 / 0
6,008
668
2,769
5,562
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
16
16
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
Nemesis
DvineJustice
Nemesis
0
1
3
1.5
L
Gilgamesh
GILGAMESHISFAIR
Gilgamesh
0
2
1
0.25
W
Gilgamesh
Kami-inutil
Gilgamesh
1
0
2
2
L
0
5
0
0
L
1
3
0
0.33
L
Sylvanus
SEIDR2284
Sylvanus
0
3
0
0
W
6
0
0
6
W
7
0
0
7
L
Cernunnos
josephr91
Cernunnos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,824
Damage
18,104
28,575
Taken
26,270
10,504
Mitigated
8,350
8,148
Healing
11,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,174
1,718
106
1,411
3,570
957
687
648
2,922
0
17,625
W
Nemesis
DvineJustice
Nemesis
4,467
1,628
0
3,601
7,076
2,139
0
0
7,076
0
21,240
L
Gilgamesh
GILGAMESHISFAIR
Gilgamesh
4,415
1,465
0
3,476
7,910
3,634
0
1,075
6,835
0
28,135
W
Gilgamesh
Kami-inutil
Gilgamesh
2,960
701
0
1,753
6,682
2,290
299
1,564
5,118
0
12,280
L
2,190
652
0
620
4,678
1,401
0
2,908
1,600
22,166
0
L
1,558
195
0
1,876
5,693
1,646
0
1,130
4,563
0
21,217
L
Sylvanus
SEIDR2284
Sylvanus
2,391
665
644
1,026
5,689
2,474
0
1,134
4,491
10,858
1,827
W
4,734
346
0
696
3,380
813
112
1,883
1,295
27,557
0
W
2,769
537
0
3,722
5,562
2,151
217
97
5,457
27,448
0
L
Cernunnos
josephr91
Cernunnos
3,270
1,453
149
357
4,605
1,349
493
984
3,583
0
15,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,465
Gold Earned
27,524
231
Minions Killed
236
0
Camps Cleared
0
825,771
Distance Traveled
915,767
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
4,945
549
49
5
0
154,050
1
W
Nemesis
5,076
564
37
4
0
198,469
5
L
Gilgamesh
5,562
618
70
8
0
173,656
2
W
Gilgamesh
5,015
557
19
2
0
187,920
0
L
Zeus
4,808
534
50
6
0
113,385
1
L
Da Ji
4,809
534
53
6
0
191,873
2
L
Sylvanus
4,068
452
24
3
0
180,041
3
W
Zeus
6,480
720
70
8
0
179,763
2
W
Athena
6,008
668
61
7
0
195,565
2
L
Cernunnos
4,218
469
34
4
0
166,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role