Player Matchup

Scylla
Scylla
Eryk3
Scylla
Level 14
God Stats
2W - 4L
1,485 SR
Queue Stats
13W - 19L
1,420 Elo+
Party 2
Yemoja
Yemoja
Extreminatorius
Yemoja
Level 16
God Stats
8W - 1L
1,640 SR
Queue Stats
15W - 20L
1,421 Elo+
Solo
Ravana
Ravana
LeKillerMimi
Ravana
Level 26
God Stats
6W - 2L
1,716 SR
Queue Stats
85W - 96L
1,460 Elo+
Party 1
Discordia
Discordia
NovaAsriel
Discordia
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
87W - 100L
1,460 Elo+
Party 1
Bellona
Bellona
Shogunero
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,317 Elo+
Party 2
Team Averages
Level 18
1,568 SR
1,415 Elo+

VS

Team Averages
Level 39
1,681 SR
1,461 Elo+
Da Ji
Da Ji
BinyDaCranberry
Da Ji
Level 33
God Stats
3W - 4L
1,690 SR
Queue Stats
52W - 47L
1,367 Elo+
Party 4
Artio
Artio
FALLINII
Artio
Level 137
God Stats
8W - 3L
1,873 SR
Queue Stats
230W - 207L
1,566 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Jimpli
Cu Chulainn
Level 8
God Stats
4W - 1L
1,690 SR
Queue Stats
13W - 10L
1,450 Elo+
Party 4
Artemis
Artemis
PRLING
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Nox
Nox
Varatha
Nox
Level 17
God Stats
6W - 3L
1,651 SR
Queue Stats
28W - 17L
1,422 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Eryk3
Scylla
17
11 / 5 / 5
11,436
520
19,255
14,805
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 15
9,995
454
6,496
12,674
11,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
15
4 / 5 / 7
9,748
443
7,436
14,028
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
NovaAsriel
Discordia
14
5 / 3 / 11
9,090
413
11,943
9,740
3,567
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Shogunero
Bellona
18
6 / 6 / 0
10,943
497
10,831
17,799
15,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 5 / 2
11,822
537
11,982
16,940
7,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
FALLINII
Artio
14
3 / 5 / 8
9,500
432
9,743
22,858
16,121
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Jimpli
Cu Chulainn
15
2 / 7 / 5
10,097
459
8,642
15,444
12,909
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
PRLING
Artemis
14
1 / 6 / 0
9,170
417
6,511
10,398
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
15
4 / 7 / 6
10,257
466
11,616
13,112
4,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
41
29
Kills
20
21
Deaths
30
38
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
5
2
2.2
L
Scylla
Eryk3
Scylla
11
5
5
2.7
L
3
2
15
5.25
W
Artio
FALLINII
Artio
3
5
8
1.4
W
Cu Chulainn
Jimpli
Cu Chulainn
2
7
5
0.64
L
Ravana
4
5
7
1.5
L
Discordia
NovaAsriel
Discordia
5
3
11
3.5
W
Artemis
PRLING
Artemis
1
6
0
0.17
L
Bellona
Shogunero
Bellona
6
6
0
1
W
Nox
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,961
Damage
48,494
69,046
Taken
78,752
40,583
Mitigated
44,917
12,867
Healing
17,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,982
3,441
0
5,889
16,940
7,109
980
5,595
11,236
0
59,838
L
Scylla
Eryk3
Scylla
19,255
3,137
0
2,002
14,805
5,335
486
5,992
8,591
64,726
0
L
6,496
1,406
1,680
2,294
12,674
11,528
442
4,120
8,426
21,064
0
W
Artio
FALLINII
Artio
9,743
1,350
1,733
6,635
22,858
16,121
296
12,691
9,945
37,153
0
W
Cu Chulainn
Jimpli
Cu Chulainn
8,642
858
510
1,886
15,444
12,909
947
4,603
10,669
6,921
40,504
L
Ravana
7,436
1,941
0
4,069
14,028
5,146
0
4,861
9,029
0
49,534
L
Discordia
NovaAsriel
Discordia
11,943
1,472
0
1,272
9,740
3,567
600
3,516
6,170
34,990
0
W
Artemis
PRLING
Artemis
6,511
2,887
0
105
10,398
3,796
819
6,744
3,542
0
42,809
L
Bellona
Shogunero
Bellona
10,831
4,134
0
1,550
17,799
15,007
0
3,704
13,989
0
67,692
W
Nox
11,616
1,251
0
627
13,112
4,982
1,738
7,178
5,666
52,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,212
Gold Earned
50,846
407
Minions Killed
413
0
Camps Cleared
0
1,949,708
Distance Traveled
1,916,863
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,822
537
100
5
0
443,724
5
L
Scylla
11,436
520
112
5
0
388,897
0
L
Yemoja
9,995
454
29
1
0
410,085
1
W
Artio
9,500
432
52
2
0
424,456
8
W
Cu Chulainn
10,097
459
81
4
0
361,424
0
L
Ravana
9,748
443
82
4
0
370,607
2
L
Discordia
9,090
413
59
3
0
368,393
0
W
Artemis
9,170
417
75
3
0
337,110
1
L
Bellona
10,943
497
125
6
0
411,726
3
W
Nox
10,257
466
105
5
0
350,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role