Player Matchup

Da Ji
Da Ji
Brenomon
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 57L
1,374 Elo+
Party 1
Danzaburou
Danzaburou
DenWalker
Danzaburou
Level 17
God Stats
19W - 12L
1,635 SR
Queue Stats
50W - 57L
1,395 Elo+
Party 1
Loki
Loki
DragonExtreme20
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,225 Elo+
Party 2
Hel
Hel
Sattelar
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 89L
1,415 Elo+
Party 1
Nemesis
Nemesis
dragonx445
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,324 Elo+
Party 2
Team Averages
Level 16
1,527 SR
1,347 Elo+

VS

Team Averages
Level 26
1,656 SR
1,437 Elo+
Jormungandr
Jormungandr
Charlie9881
Jormungandr
Level 7
God Stats
3W - 0L
1,719 SR
Queue Stats
7W - 7L
1,421 Elo+
Party 4
Merlin
Merlin
MarckGames
Merlin
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 81L
1,467 Elo+
Solo
Thanatos
Thanatos
MeliodasTheKing
Thanatos
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,394 Elo+
Party 4
Hel
Hel
S_PonytaRosa_S
Hel
Level 49
God Stats
3W - 1L
1,873 SR
Queue Stats
38W - 51L
1,445 Elo+
Party 3
Apollo
Apollo
cesboso
Apollo
Level 6
God Stats
5W - 3L
1,687 SR
Queue Stats
12W - 13L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Brenomon
Da Ji
20
9 / 7 / 13
16,734
1,046
24,491
20,027
9,102
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
DenWalker
Danzaburou
20
3 / 4 / 17
16,009
1,001
23,442
16,603
8,777
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
2 / 6 / 16
14,742
921
13,522
16,623
7,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 6 / 13
15,462
966
12,045
21,166
13,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
dragonx445
Nemesis
20
6 / 11 / 11
16,091
1,006
18,217
27,566
14,696
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Charlie9881
Jormungandr
20
0 / 4 / 18
14,448
903
9,949
19,327
21,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
MarckGames
Merlin
19
1 / 0 / 11
13,296
831
6,398
5,063
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
20
13 / 8 / 11
17,375
1,086
29,205
24,478
11,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 5 / 23
17,312
1,082
28,007
25,829
21,645
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
cesboso
Apollo
20
12 / 8 / 16
17,106
1,069
20,862
23,502
13,259
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
113
25
Kills
34
34
Deaths
25
70
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Brenomon
Da Ji
9
7
13
2.21
W
Jormungandr
Charlie9881
Jormungandr
0
4
18
2.25
L
Danzaburou
DenWalker
Danzaburou
3
4
17
2.88
L
2
6
16
1.67
W
Merlin
MarckGames
Merlin
1
0
11
6.5
W
Thanatos
13
8
11
2.31
W
8
5
23
3.9
L
5
6
13
1.92
W
Apollo
cesboso
Apollo
12
8
16
2.5
L
Nemesis
dragonx445
Nemesis
6
11
11
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,717
Damage
94,421
101,985
Taken
98,199
54,210
Mitigated
69,509
30,044
Healing
31,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Brenomon
Da Ji
24,491
7,987
0
826
20,027
9,102
0
10,926
8,946
0
37,079
W
Jormungandr
Charlie9881
Jormungandr
9,949
816
0
0
19,327
21,228
0
2,758
16,569
42,361
0
L
Danzaburou
DenWalker
Danzaburou
23,442
9,269
0
3,071
16,603
8,777
0
7,385
9,070
0
87,735
L
13,522
2,807
0
0
16,623
7,728
0
5,972
10,621
0
35,448
W
Merlin
MarckGames
Merlin
6,398
154
0
0
5,063
2,362
0
1,550
3,513
24,766
0
W
Thanatos
29,205
7,940
0
10,830
24,478
11,015
0
2,045
22,433
0
56,463
W
28,007
1,017
9,945
9,964
25,829
21,645
0
3,313
22,516
57,315
0
L
12,045
2,943
13,686
9,362
21,166
13,907
0
9,888
11,121
36,109
0
W
Apollo
cesboso
Apollo
20,862
9,302
0
1,132
23,502
13,259
0
2,379
21,123
0
38,093
L
Nemesis
dragonx445
Nemesis
18,217
7,533
439
2,660
27,566
14,696
0
9,545
17,873
0
45,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,038
Gold Earned
79,537
319
Minions Killed
291
14
Camps Cleared
3
1,533,838
Distance Traveled
1,351,996
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
16,734
1,046
20
1
4
270,718
3
W
Jormungandr
14,448
903
62
4
0
239,939
5
L
Danzaburou
16,009
1,001
149
9
3
281,593
1
L
Loki
14,742
921
44
3
3
332,494
0
W
Merlin
13,296
831
37
2
2
138,508
1
W
Thanatos
17,375
1,086
86
5
0
312,343
0
W
Hel
17,312
1,082
76
5
1
335,974
0
L
Hel
15,462
966
60
4
0
294,702
4
W
Apollo
17,106
1,069
30
2
0
325,232
0
L
Nemesis
16,091
1,006
46
3
4
354,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role