Player Matchup

King Arthur
King Arthur
A g000se hunter
King Arthur
Level 82
God Stats
2W - 0L
1,519 SR
Queue Stats
34W - 31L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
Ethann OG
Gilgamesh
Level 133
God Stats
21W - 16L
1,500 SR
Queue Stats
164W - 160L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
Offline dash
Sylvanus
Level 83
God Stats
14W - 13L
1,724 SR
Queue Stats
378W - 366L
1,477 Elo+
Party 1
Skadi
Skadi
Silenthunter895
Skadi
Level 43
God Stats
5W - 7L
1,250 SR
Queue Stats
53W - 54L
1,475 Elo+
Party 1
Merlin
Merlin
XAfroSamuraiX98
Merlin
Level 145
God Stats
3W - 0L
1,672 SR
Queue Stats
438W - 409L
1,491 Elo+
Party 1
Team Averages
Level 97
1,533 SR
1,485 Elo+

VS

Team Averages
Level 67
1,457 SR
1,450 Elo+
Anubis
Anubis
 
Anubis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
BlackRoseReapear
Gilgamesh
Level 100
God Stats
1W - 4L
1,500 SR
Queue Stats
22W - 21L
1,436 Elo+
Party 2
Cernunnos
Cernunnos
DEER_ASSASSIN_01
Cernunnos
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
DarkPhoenix4311
Tiamat
Level 31
God Stats
0W - 4L
1,279 SR
Queue Stats
80W - 74L
1,369 Elo+
Solo
Chaac
Chaac
MeganFox_Hunter
Chaac
Level 80
God Stats
28W - 28L
1,508 SR
Queue Stats
46W - 46L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A g000se hunter
King Arthur
13
7 / 2 / 10
8,352
597
7,515
10,557
8,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Ethann OG
Gilgamesh
15
14 / 4 / 8
9,681
692
15,127
12,536
5,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sylvanus
Offline dash
Sylvanus
12
4 / 3 / 9
7,558
540
8,426
10,594
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
7 / 3 / 5
7,680
549
8,595
8,962
3,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 12
7,869
562
6,540
6,790
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 7 / 5
7,377
527
9,119
12,295
4,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
12
5 / 6 / 1
7,708
551
6,632
17,645
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
12
2 / 8 / 8
7,553
540
2,885
8,739
2,467
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 5 / 0
6,650
475
3,255
7,942
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 7 / 0
7,626
545
6,682
13,843
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
33
Kills
14
15
Deaths
33
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
7
5
0.5
W
King Arthur
A g000se hunter
King Arthur
7
2
10
6
L
Gilgamesh
5
6
1
0.92
L
Cernunnos
2
8
8
0.75
L
2
5
0
0.4
W
Gilgamesh
Ethann OG
Gilgamesh
14
4
8
4.5
L
4
7
0
0.57
W
Sylvanus
Offline dash
Sylvanus
4
3
9
2.83
W
7
3
5
3.17
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,203
Damage
28,573
49,439
Taken
60,464
22,833
Mitigated
25,410
10,625
Healing
14,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,119
269
0
3,063
12,295
4,718
296
3,590
8,465
47,669
0
W
King Arthur
A g000se hunter
King Arthur
7,515
868
513
1,191
10,557
8,006
1,020
3,932
6,341
0
30,144
L
Gilgamesh
6,632
1,508
219
5,070
17,645
8,261
0
4,843
12,494
0
25,955
L
Cernunnos
2,885
847
0
260
8,739
2,467
0
2,226
6,441
0
12,620
L
3,255
559
0
1,645
7,942
3,496
686
1,351
6,470
20,960
0
W
Gilgamesh
Ethann OG
Gilgamesh
15,127
5,409
0
2,344
12,536
5,333
742
748
11,699
0
50,073
L
6,682
2,679
429
3,622
13,843
6,468
843
1,814
11,835
0
35,261
W
Sylvanus
Offline dash
Sylvanus
8,426
2,871
1,781
2,887
10,594
3,738
1,073
5,492
4,940
29,441
4,856
W
8,595
5,137
99
453
8,962
3,758
530
629
8,233
0
26,550
W
6,540
610
0
1,357
6,790
1,998
1,749
1,307
5,408
39,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,140
Gold Earned
36,914
319
Minions Killed
260
0
Camps Cleared
0
1,300,902
Distance Traveled
1,112,612
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,377
527
89
6
0
208,193
0
W
King Arthur
8,352
597
55
4
0
286,503
0
L
Gilgamesh
7,708
551
40
3
0
252,830
1
L
Cernunnos
7,553
540
27
2
0
246,717
1
L
Tiamat
6,650
475
48
3
0
162,419
4
W
Gilgamesh
9,681
692
92
7
0
274,811
0
L
Chaac
7,626
545
56
4
0
242,453
0
W
Sylvanus
7,558
540
56
4
0
251,382
2
W
Skadi
7,680
549
38
3
0
266,369
0
W
Merlin
7,869
562
78
6
0
221,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role