Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Arthur DF4535
Zeus
Level 14
God Stats
1W - 7L
1,248 SR
Queue Stats
7W - 13L
1,262 Elo+
Solo
Artemis
Artemis
Guizacher15
Artemis
Level 25
God Stats
4W - 7L
1,450 SR
Queue Stats
30W - 44L
1,345 Elo+
Solo
Bellona
Bellona
SgtVitoR0976
Bellona
Level 28
God Stats
10W - 14L
1,540 SR
Queue Stats
69W - 93L
1,379 Elo+
Party 1
Ymir
Ymir
bossfelps
Ymir
Level 9
God Stats
45W - 49L
1,412 SR
Queue Stats
166W - 227L
1,495 Elo+
Party 1
Team Averages
Level 20
1,430 SR
1,396 Elo+

VS

Team Averages
Level 11
1,311 SR
1,415 Elo+
Ares
Ares
AlvaRøck
Ares
Level 10
God Stats
2W - 3L
1,292 SR
Queue Stats
371W - 412L
1,556 Elo+
Solo
Bastet
Bastet
Anubs8603
Bastet
Level 23
God Stats
5W - 15L
1,153 SR
Queue Stats
196W - 235L
1,375 Elo+
Solo
Cernunnos
Cernunnos
SoulMec
Cernunnos
Level 17
God Stats
1W - 0L
1,305 SR
Queue Stats
14W - 19L
1,394 Elo+
Solo
Bellona
Bellona
YuriLP2177
Bellona
Level 3
God Stats
1W - 1L
1,306 SR
Queue Stats
1W - 1L
1,251 Elo+
Solo
Olorun
Olorun
davi_loquinho
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 4 / 2
7,569
473
3,359
12,421
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
8 / 8 / 1
8,975
561
12,074
11,100
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Guizacher15
Artemis
9
2 / 8 / 0
6,208
388
4,571
10,359
2,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
SgtVitoR0976
Bellona
11
1 / 2 / 1
7,028
439
3,552
7,996
5,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
10
0 / 9 / 3
6,141
384
2,746
12,586
10,070
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
3 / 2 / 5
7,940
496
3,916
9,660
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
Anubs8603
Bastet
15
7 / 3 / 2
9,221
576
8,652
11,547
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cernunnos
SoulMec
Cernunnos
16
16 / 2 / 2
10,002
625
20,512
16,199
6,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
YuriLP2177
Bellona
13
5 / 3 / 4
8,320
520
7,576
8,639
5,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 8 / 0
5,578
349
274
6,019
1,772

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
14
Kills
31
31
Deaths
18
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
2
1
W
Ares
3
2
5
2.75
W
Bastet
Anubs8603
Bastet
7
3
2
2.67
L
8
8
1
1.06
L
Artemis
Guizacher15
Artemis
2
8
0
0.25
L
Bellona
SgtVitoR0976
Bellona
1
2
1
0.75
W
Cernunnos
SoulMec
Cernunnos
16
2
2
8.5
W
Bellona
YuriLP2177
Bellona
5
3
4
2.33
L
Ymir
0
9
3
0.17
W
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,302
Damage
40,930
54,462
Taken
52,064
26,091
Mitigated
25,768
8,037
Healing
18,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,359
395
0
3,596
12,421
4,624
0
1,051
11,370
0
27,772
W
Ares
3,916
422
0
2,266
9,660
7,567
411
2,111
7,371
23,282
0
W
Bastet
Anubs8603
Bastet
8,652
2,725
0
4,630
11,547
4,263
498
3,492
7,616
0
50,658
L
12,074
3,772
0
1,681
11,100
3,261
693
1,427
9,673
36,441
0
L
Artemis
Guizacher15
Artemis
4,571
3,366
0
0
10,359
2,713
956
143
10,216
0
22,560
L
Bellona
SgtVitoR0976
Bellona
3,552
792
0
1,842
7,996
5,423
426
415
7,581
0
23,350
W
Cernunnos
SoulMec
Cernunnos
20,512
12,940
0
10,111
16,199
6,266
4,264
5,252
10,839
0
70,391
W
Bellona
YuriLP2177
Bellona
7,576
1,999
0
978
8,639
5,900
480
1,449
6,854
0
37,278
L
Ymir
2,746
843
0
918
12,586
10,070
22
1,154
11,432
17,666
0
W
274
274
0
35
6,019
1,772
72
1,694
4,189
5,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,921
Gold Earned
41,061
243
Minions Killed
316
0
Camps Cleared
0
1,267,182
Distance Traveled
1,359,270
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,569
473
63
4
0
286,878
3
W
Ares
7,940
496
28
2
0
295,665
0
W
Bastet
9,221
576
94
6
0
312,954
0
L
Zeus
8,975
561
59
4
0
247,216
4
L
Artemis
6,208
388
38
2
0
233,316
0
L
Bellona
7,028
439
49
3
0
275,738
0
W
Cernunnos
10,002
625
103
6
0
233,566
1
W
Bellona
8,320
520
82
5
0
323,905
1
L
Ymir
6,141
384
34
2
0
224,034
4
W
Olorun
5,578
349
9
1
0
193,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role