Player Matchup

Gilgamesh
Gilgamesh
ArcaneMagi
Gilgamesh
Level 126
God Stats
6W - 6L
1,500 SR
Queue Stats
193W - 203L
1,493 Elo+
Solo
Medusa
Medusa
PafttDunk
Medusa
Level 58
God Stats
5W - 5L
2,028 SR
Queue Stats
35W - 41L
1,504 Elo+
Party 1
Tiamat
Tiamat
o Lord Vath o
Tiamat
Level 89
God Stats
7W - 7L
1,317 SR
Queue Stats
63W - 59L
1,517 Elo+
Party 1
Team Averages
Level 91
1,615 SR
1,504 Elo+

VS

Team Averages
Level 49
1,477 SR
1,357 Elo+
Zeus
Zeus
FlingMyPoo
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,262 Elo+
Solo
Thor
Thor
MR MESEEKS8332
Thor
Level 115
God Stats
0W - 7L
1,500 SR
Queue Stats
518W - 579L
1,471 Elo+
Party 2
Chaac
Chaac
Nifflebottom
Chaac
Level 17
God Stats
5W - 10L
1,430 SR
Queue Stats
115W - 179L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArcaneMagi
Gilgamesh
13
2 / 1 / 9
10,230
682
5,103
9,751
6,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
PafttDunk
Medusa
14
3 / 1 / 7
9,743
650
6,562
7,723
2,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
7 / 1 / 5
10,766
718
13,285
9,727
5,234
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
9,069
605
10,280
7,626
2,376
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 7 / 1
8,596
573
5,408
12,693
4,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 2
8,362
557
5,219
9,619
7,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArcaneMagi
Gilgamesh
2
1
9
6.5
L
2
2
0
1
L
1
7
1
0.21
L
0
3
2
0.33
W
Medusa
PafttDunk
Medusa
3
1
7
6.5
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,950
Damage
20,907
27,201
Taken
29,938
14,121
Mitigated
14,057
8,743
Healing
3,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArcaneMagi
Gilgamesh
5,103
1,294
0
1,792
9,751
6,437
756
3,201
6,550
0
60,909
L
10,280
752
0
1,999
7,626
2,376
0
4,478
3,148
43,731
0
L
5,408
615
0
0
12,693
4,563
0
4,745
7,948
0
29,212
L
5,219
367
0
1,760
9,619
7,118
0
4,122
5,497
0
27,233
W
Medusa
PafttDunk
Medusa
6,562
2,606
0
3,423
7,723
2,450
751
2,673
5,050
0
28,482
W
13,285
1,811
0
3,528
9,727
5,234
0
4,623
5,104
46,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,739
Gold Earned
26,027
206
Minions Killed
188
0
Camps Cleared
0
860,425
Distance Traveled
744,994
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,230
682
81
5
0
281,793
5
L
Zeus
9,069
605
88
6
0
223,482
0
L
Thor
8,596
573
59
4
0
235,363
2
L
Chaac
8,362
557
41
3
0
286,149
1
W
Medusa
9,743
650
51
3
0
298,312
1
W
Tiamat
10,766
718
74
5
0
280,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role