Player Matchup

Achilles
Achilles
CappinMajesty
Achilles
Level 60
God Stats
0W - 2L
1,444 SR
Queue Stats
3W - 20L
941 Elo+
Party 2
Medusa
Medusa
Jonshine_BDF
Medusa
Level 65
God Stats
0W - 5L
1,175 SR
Queue Stats
114W - 108L
1,382 Elo+
Party 3
Pele
Pele
Mr_Strange01
Pele
Level 44
God Stats
7W - 5L
1,500 SR
Queue Stats
55W - 52L
1,387 Elo+
Party 3
Anubis
Anubis
TFTxBailey
Anubis
Level 62
God Stats
73W - 70L
1,515 SR
Queue Stats
151W - 174L
1,406 Elo+
Party 3
Sol
Sol
TrunksMajesty
Sol
Level 49
God Stats
0W - 2L
1,356 SR
Queue Stats
45W - 64L
1,310 Elo+
Party 2
Team Averages
Level 56
1,398 SR
1,285 Elo+

VS

Team Averages
Level 84
1,533 SR
1,391 Elo+
Cerberus
Cerberus
DjinnFire
Cerberus
Level 129
God Stats
13W - 7L
1,535 SR
Queue Stats
115W - 129L
1,365 Elo+
Solo
Anhur
Anhur
FaTeBlAsT
Anhur
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,438 Elo+
Party 1
Thor
Thor
LongLiveDrex111
Thor
Level 8
God Stats
8W - 5L
1,411 SR
Queue Stats
8W - 11L
1,243 Elo+
Party 1
Gilgamesh
Gilgamesh
SabertoothTB
Gilgamesh
Level 83
God Stats
16W - 7L
1,489 SR
Queue Stats
148W - 143L
1,434 Elo+
Party 1
Poseidon
Poseidon
Sir Tibbles6142
Poseidon
Level 102
God Stats
12W - 10L
1,731 SR
Queue Stats
458W - 444L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CappinMajesty
Achilles
10
1 / 2 / 2
8,165
340
3,437
14,611
8,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
14
2 / 4 / 2
9,286
387
10,442
13,118
4,584
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 12 / 1
10,105
421
4,896
17,360
5,932
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
TFTxBailey
Anubis
18
4 / 7 / 2
11,685
487
14,119
19,685
9,387
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 7 / 1
10,459
436
7,426
17,222
6,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DjinnFire
Cerberus
19
3 / 1 / 15
14,829
618
8,041
27,359
31,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
FaTeBlAsT
Anhur
18
4 / 0 / 12
13,025
543
5,621
9,774
3,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 5 / 5
12,561
523
3,438
14,874
5,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
SabertoothTB
Gilgamesh
20
10 / 1 / 7
14,807
617
18,624
25,933
21,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
20
13 / 2 / 3
15,342
639
21,295
12,524
4,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
8
Kills
32
32
Deaths
9
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Achilles
CappinMajesty
Achilles
1
2
2
1
W
Cerberus
DjinnFire
Cerberus
3
1
15
10.5
W
Anhur
FaTeBlAsT
Anhur
4
0
12
10
L
Medusa
2
4
2
0.75
W
2
5
5
0.9
L
0
12
1
0.04
W
Gilgamesh
SabertoothTB
Gilgamesh
10
1
7
13.5
W
Poseidon
13
2
3
7.25
L
Anubis
TFTxBailey
Anubis
4
7
2
0.71
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,320
Damage
57,019
81,996
Taken
90,464
34,546
Mitigated
66,617
20,817
Healing
27,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CappinMajesty
Achilles
3,437
682
0
4,500
14,611
8,145
0
1,851
12,662
0
27,426
W
Cerberus
DjinnFire
Cerberus
8,041
80
0
8,592
27,359
31,462
1,164
5,651
21,708
66,820
0
W
Anhur
FaTeBlAsT
Anhur
5,621
2,339
0
2,326
9,774
3,884
8,717
3,554
6,220
0
63,714
L
Medusa
10,442
3,478
0
2,882
13,118
4,584
659
2,923
10,143
0
57,555
W
3,438
160
0
6,009
14,874
5,347
556
2,754
12,120
0
69,606
L
4,896
1,198
0
816
17,360
5,932
0
6,624
10,458
0
64,678
W
Gilgamesh
SabertoothTB
Gilgamesh
18,624
4,799
0
7,312
25,933
21,135
2,368
7,964
17,969
0
71,251
W
Poseidon
21,295
2,306
0
2,942
12,524
4,789
5,437
3,796
8,728
117,482
0
L
Anubis
TFTxBailey
Anubis
14,119
318
0
7,283
19,685
9,387
0
9,924
9,397
77,228
0
L
7,426
1,269
0
5,336
17,222
6,498
547
7,096
10,000
65,695
3,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,700
Gold Earned
70,564
487
Minions Killed
618
0
Camps Cleared
0
1,719,407
Distance Traveled
2,267,339
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,165
340
50
2
0
270,309
1
W
Cerberus
14,829
618
91
4
0
436,346
8
W
Anhur
13,025
543
113
5
0
435,151
4
L
Medusa
9,286
387
90
4
0
311,802
4
W
Thor
12,561
523
123
5
0
464,135
0
L
Pele
10,105
421
118
5
0
432,678
1
W
Gilgamesh
14,807
617
117
5
0
450,072
5
W
Poseidon
15,342
639
174
7
0
481,635
11
L
Anubis
11,685
487
119
5
0
284,660
4
L
Sol
10,459
436
110
5
0
419,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role