Player Matchup

Artemis
Artemis
AlienMed1979
Artemis
Level 25
God Stats
4W - 3L
1,517 SR
Queue Stats
68W - 61L
1,435 Elo+
Solo
Scylla
Scylla
Nikky Bwer UwU
Scylla
Level 18
God Stats
1W - 0L
1,042 SR
Queue Stats
8W - 8L
1,400 Elo+
Solo
Anubis
Anubis
NoLove_Capone
Anubis
Level 10
God Stats
7W - 3L
1,705 SR
Queue Stats
37W - 44L
1,495 Elo+
Solo
Fenrir
Fenrir
bulskiii
Fenrir
Level 29
God Stats
12W - 11L
1,603 SR
Queue Stats
171W - 179L
1,506 Elo+
Solo
Cerberus
Cerberus
faarenz
Cerberus
Level 29
God Stats
15W - 13L
1,936 SR
Queue Stats
74W - 76L
1,488 Elo+
Solo
Team Averages
Level 22
1,561 SR
1,465 Elo+

VS

Team Averages
Level 22
1,452 SR
1,509 Elo+
Gilgamesh
Gilgamesh
Auggie7546
Gilgamesh
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 23L
1,413 Elo+
Solo
Apollo
Apollo
CHAMIVECCHI
Apollo
Level 29
God Stats
0W - 2L
1,332 SR
Queue Stats
104W - 116L
1,441 Elo+
Solo
Bakasura
Bakasura
NumberFour25896
Bakasura
Level 15
God Stats
0W - 1L
1,307 SR
Queue Stats
3W - 2L
1,711 Elo+
Party 1
Nu Wa
Nu Wa
lMikeyThomasl
Nu Wa
Level 35
God Stats
28W - 32L
1,620 SR
Queue Stats
133W - 117L
1,417 Elo+
Party 1
Xing Tian
Xing Tian
midlightwolfxiii
Xing Tian
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlienMed1979
Artemis
16
4 / 2 / 5
9,909
522
8,255
8,015
2,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 10
8,137
428
4,139
7,519
2,273
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
11 / 4 / 2
11,281
594
18,727
12,974
5,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
bulskiii
Fenrir
19
9 / 0 / 5
11,265
593
10,693
13,761
5,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
faarenz
Cerberus
14
2 / 2 / 11
10,459
550
4,462
21,242
11,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Auggie7546
Gilgamesh
11
0 / 4 / 0
7,597
400
1,949
7,055
2,767
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
13
2 / 6 / 5
8,502
447
8,852
13,851
3,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
17
6 / 2 / 0
10,370
546
8,119
13,936
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 6 / 3
8,275
436
6,970
11,631
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
12
2 / 9 / 4
8,269
435
10,050
17,589
12,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
27
Kills
11
11
Deaths
27
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
AlienMed1979
Artemis
4
2
5
3.25
L
Gilgamesh
Auggie7546
Gilgamesh
0
4
0
0
L
Apollo
2
6
5
0.75
W
1
3
10
2
W
11
4
2
3
L
Bakasura
6
2
0
3
W
Fenrir
bulskiii
Fenrir
9
0
5
11.5
W
Cerberus
faarenz
Cerberus
2
2
11
3.75
L
1
6
3
0.42
L
Xing Tian
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,276
Damage
35,940
63,511
Taken
64,062
27,837
Mitigated
27,171
18,260
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AlienMed1979
Artemis
8,255
3,880
0
90
8,015
2,919
3,476
3,145
4,776
0
57,422
L
Gilgamesh
Auggie7546
Gilgamesh
1,949
302
0
237
7,055
2,767
550
407
6,648
0
26,935
L
Apollo
8,852
4,026
99
135
13,851
3,420
360
8,187
5,438
0
45,067
W
4,139
1,283
0
881
7,519
2,273
1,886
1,885
5,148
21,144
0
W
18,727
422
0
3,924
12,974
5,233
224
3,748
8,165
75,349
0
L
Bakasura
8,119
5,559
0
3,944
13,936
6,508
1,144
5,222
8,556
0
60,843
W
Fenrir
bulskiii
Fenrir
10,693
2,461
0
5,403
13,761
5,663
69
2,841
10,732
0
73,882
W
Cerberus
faarenz
Cerberus
4,462
236
0
7,962
21,242
11,749
90
4,857
16,296
39,710
0
L
6,970
2,904
76
1,444
11,631
2,181
0
6,343
4,990
24,065
0
L
Xing Tian
10,050
560
281
2,098
17,589
12,295
111
6,281
11,102
27,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,051
Gold Earned
43,013
472
Minions Killed
339
0
Camps Cleared
0
1,758,993
Distance Traveled
1,619,672
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,909
522
103
5
0
366,601
6
L
Gilgamesh
7,597
400
51
3
0
264,570
6
L
Apollo
8,502
447
84
4
0
341,296
2
W
Scylla
8,137
428
30
2
0
319,886
1
W
Anubis
11,281
594
121
6
0
338,438
1
L
Bakasura
10,370
546
137
7
0
367,224
0
W
Fenrir
11,265
593
134
7
0
386,216
1
W
Cerberus
10,459
550
84
4
0
347,852
9
L
Nu Wa
8,275
436
45
2
0
304,849
5
L
Xing Tian
8,269
435
22
1
0
341,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role